Please correct me if I'm wrong but the above statement makes no sense to me... The functions and end goal of V-Sync/G-Sync are completely different to what FRTC aims to achieve. V-Sync/G-Sync deals with tearing as opposed to FRTC which deals with stuttering Due to pushed frames exceeding monitor range/variations in frametimes & framerates. G-Sync & V-Sync are designed to support each other in their function to achieve a joint final goal (tear free image). V-Sync enabled causes the GPU to cease rendering & sending frames when the monitors refresh limit is reached. FRTC only comes into effect as an option if the sent frames exceed the monitor refresh limit & the frames jumping in & out of range causes micro stuttering. This can not happen if V-Sync is enabled (frames cannot exceed monitor range). In effect, you would be just introducing additional latency with FRTC (regardless of how small) for no performance gain at all. FRTC makes sense only if you are running with V-Sync Off (frames can exceed monitor range) otherwise V-Sync removes the need for FRTC frame limiting, especially when run in conjunction with FreeSync/G-Sync.