If you mean native print screen then I don't think it's supposed to capture it, at least in FSE mode (or can it even capture game screenshots in FSE mode in Windows 10?) but it does capture it properly when game runs in windowed/borderless. Steam Overlay was never able to capture Freestyle'd or sharpened picture anyway so it's not relevant here, but ShareX captures sharpening effects properly even in FSE mode. So this only affects GFE screenshots, Shadowplay recordings have no issues with capturing post-processed frame. Oh and I remembered that Dota 2 also has OpenGL render, so I tested that and GFE screenshot properly captures sharpened frame. So it's only DX9 that seems broken. Well, maybe DX10 too but I don't think I have any games that use it to test it properly.