GeForce 378.92 WHQL driver download & Discussion

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by peppercute, Mar 20, 2017.

  1. dr_rus

    dr_rus Ancient Guru

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    You will still need additional h/w for HDR signal processing, HDMI by itself won't (and shouldn't really) be able to handle this. You will need it just because you'd still want to support Dolby Vision (or some other HDR standard) for example which isn't a part of HDMI spec and never will be.

    "VRR" is what's called Adaptive Sync in VESA specification for Display Port 1.2a+ and it's essentially the same thing which FreeSync is built upon. The big question still is how HDMI will handle the spec as requiring all HDMI devices to support adaptive sync may be a bit extreme (not all devices need this) so it may end up the same as VESA's Adaptive Sync in DP - as in an optional extension which you may use or not. In that case it will be pretty much the same as it is now with FreeSync and G-Sync, the biggest difference would be that TVs and consoles would get such support and that may push NV to supporting it in addition to their own more advanced G-Sync.
     
  2. RealNC

    RealNC Ancient Guru

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    The question was how will it "put an end to FreeSync and G-Sync." It's an HDMI spec, not a DisplayPort spec. Also, FreeSync didn't put an end to G-Sync simply because NVidia refuses to support it. The only one who can put an end to G-Sync is NVidia, and they don't intend to do so.
     
  3. dr_rus

    dr_rus Ancient Guru

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    As I've said, appearance of adaptive sync in HDMI specs will certainly lead to most consumer devices which use HDMI (TVs, consoles, receivers, projectors, etc) support the spec and this will force NV to support it in their output devices too as it will be a big loss of value otherwise.

    Doesn't mean that they'll stop developing G-Sync of course, only that they'll support "G-Sync" over adaptive sync spec too, without the h/w G-Sync module (FreeSync is just that, AMD's s/w implementation of VESA adaptive sync). Technically they already do this for VESA adaptive sync in notebooks, it remains to be seen though if they'll extend this to all HDMI 2.1 devices or there will be a white list of devices they support.
     
  4. rla1999

    rla1999 Member

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    good to know. Looks like I'll be staying with 378.78. Thanks.
     

  5. CK the Greek

    CK the Greek Maha Guru

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    About Division, try to delete everything except bindings file from folder in your documents. You will have to re configure your settings (except key bindings) though. Some people seems to solve their issues after updating to newer driver.
     
  6. -Tj-

    -Tj- Ancient Guru

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    Interesting, I started to get stutter @ 1.6 and dx12, will try this trick.

    I remember it helped before by other games
     
  7. Memorian

    Memorian Ancient Guru

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    Win10 RTM(15063/Creator's Update). Game alt-tabing breaks the custom color settings from NV CP.
     
  8. RealNC

    RealNC Ancient Guru

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    I connect my monitor through DisplayPort. Computers in general will be using DisplayPort primarily.

    So, again, how will this put an end to FreeSync and G-Sync? How can an HDMI-only spec put an end to a DisplayPort spec?

    Note: "put an end to", not "complement". "Put and end to", last time I checked, means it will kill it, make it disappear from the market.
     
  9. dr_rus

    dr_rus Ancient Guru

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    It won't, that's pretty obvious. G-Sync is more than a standard.
     
  10. Bloodred217

    Bloodred217 Master Guru

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    I don't think it will kill GSync (sadly, I don't actually like proprietary solutions and how NVIDIA is refusing to support industry standards). I believe the idea here is that if some mandatory variable refresh rate functionality were imposed via HDMI to every new display out there with the corresponding HDMI version NVIDIA may feel pressured to implement this feature as well, they may not want to fall behind compared to AMD and consoles for instance by not supporting new HDMI displays.

    I doubt anything like that will happen though, I would be surprised for VRR to be mandatory in HDMI, it makes sense for games and PCs, but doesn't seem too useful for movie playback at all, as such it wouldn't make sense to force it into video playback devices and TVs which aren't intended for gaming at all.

    FreeSync/VESA Adaptive Sync cannot put this sort of pressure on NVIDIA as it's not a mandatory part of the spec and its support is limited to AMD nowadays. Despite being part of the standard it currently exists as an AMD-only competitor to GSync.
     

  11. dr_rus

    dr_rus Ancient Guru

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    As I've said already, NV does support VESA adaptive sync - in notebooks, where it makes business sense for them. Generally, I struggle to think of any industry standard which NV doesn't support - could you provide any examples?
     
  12. Elajitz

    Elajitz Master Guru

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    About my earlier post about battlefield 1
    it seems to be MSI afterburner that makes the game to crash in DX12...
    Not the driver that i thought in the first place! :)



    and this is want event viewer say

    - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
    - <System>
    <Provider Name="Application Error" />
    <EventID Qualifiers="0">1000</EventID>
    <Level>2</Level>
    <Task>100</Task>
    <Keywords>0x80000000000000</Keywords>
    <TimeCreated SystemTime="2017-03-21T14:17:22.232778600Z" />
    <EventRecordID>53508</EventRecordID>
    <Channel>Application</Channel>
    <Computer>AsusX99A</Computer>
    <Security />
    </System>
    - <EventData>
    <Data>bf1.exe</Data>
    <Data>1.0.49.28890</Data>
    <Data>58ad6a16</Data>
    <Data>dxgi.dll</Data>
    <Data>10.0.14393.953</Data>
    <Data>58ba5daf</Data>
    <Data>c0000005</Data>
    <Data>00000000000074a0</Data>
    <Data>16a0</Data>
    <Data>01d2a24dd706bc27</Data>
    <Data>C:\Program Files (x86)\Origin Games\Battlefield 1\bf1.exe</Data>
    <Data>C:\Windows\SYSTEM32\dxgi.dll</Data>
    <Data>393253fb-db31-437b-b546-3f7d35e81c8a</Data>
    <Data />
    <Data />
    </EventData>
    </Event>
     
    Last edited: Mar 23, 2017
  13. khanmein

    khanmein Ancient Guru

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  14. -Tj-

    -Tj- Ancient Guru

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    Wow either 3d api test got a small uplift or this driver is tweaked more, either way I got the best score yet, especially in dx11. This is with 4.6GHz OC, all my older tests were at 4.7GHz.

    Vulkan owns too :nerd:


    DirectX 11 Multi-threaded draw calls per second
    2 439 599
    DirectX 11 Single-threaded draw calls per second
    2 586 663
    DirectX 12 draw calls per second
    21 212 018
    Vulkan draw calls per second
    24 469 431

    http://www.3dmark.com/compare/aot/198728/aot/197136/aot/47269
     
  15. Blackfyre

    Blackfyre Maha Guru

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    I just ran it too. They added Vulkan support! :banana:

    I'm running it at 4K:

    http://www.3dmark.com/3dm/18794129

    EDIT:

    I'm 100% sure they've added HDR support for all the tests. Without it affecting scores too. Tested Time Spy & Fire Strike and my TV is automatically switching to HDR Mode. They look almost like new shiny tests.

    :banana::banana::banana:
     
    Last edited: Mar 23, 2017

  16. dr_rus

    dr_rus Ancient Guru

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    What's surprising is to see NV cards taking a lead in Vulkan while AMD cards seems to be more comfortable submitting draw calls through DX12.
     
  17. ManuelG

    ManuelG NVIDIA Rep

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  18. kx11

    kx11 Ancient Guru

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    Mass effect Andromeda froze up when i enabled Ansel !!!


    maybe because i also have Reshade installed in ME:A folder ??


    i think it shouldn't
     
  19. moaka

    moaka Master Guru

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    Well ? with this driver is stuttering a lot for me ( DDU clean instal 2 times )
     
  20. GhostXL

    GhostXL Ancient Guru

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    Go figure this driver cleaned up any stutter and hitches I had in a variety of games.

    DX12 included.

    I just prefer SLI still so I use DX11 till more DX12 titles support SLI.
     

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