Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Memorian, Oct 6, 2016.
very bad driver again, last one that was ok was 372.54.
thanks, test now
I didn't notice any temperature increase here.. Are you sure it's driver related?
me neither, just a small fps boost by cpu bound games.
no tempterature changes here either, teste in deus ex: md and quantum break.
Never saw a driver affect temps before unless there was increased GPU utilization as well.
Open notepad and type in without the quotations:
Then save it as user.cfg and place it in your game folder.
I had stutter before and now it's really smooth.
Also force vsync through nvidia control panel to unlock cut-scenes to 60fps if you're getting a 30fps cap.
So far so good here.
Latency is fine for me now , not sure what was up when i first installed the driver :3eyes:
After 1 hour 20 lap race in GT Legends , very nice and lovely and smooth :-
Runs fo4 (ultra on 34" 3440 x 1440 gsync 100 refresh) and tdu2 just fine, my two current love interests.
yr weather or place ambient temperature or the rig full of dust???
Well no sli in gears of war 4 :/
just cant quite run @ 4k all maxed out but if sli was working i would hit 4k @60+fps easy
ahhhh please fix this lol
i have a LG B6 OLED coming on monay hahaha
Upgrade to Titan XP lol
I installed these after running DDU, before installing the new 1070 SC. Everything installed fine and games are running great, so far. I tried the new fast sync, seems ok..
They're adding mGPU for DX12, shortly. In the meantime, apparently you should disable SLI in NVCP before loading GOW4 as it hinders, rather than helps, at the moment.
The days of nvidia-provided SLI functionality are now over, I think. With DX12, that responsibility shifts to the game developers. Previously, the developers didn't have anything to do with SLI. It was nvidia who did that. Now, it seems it's 100% on the game devs to do it.
This generation is the worst ever for SLI gaming!
Hope that future games will adopt DX12 multiGpu flawlessly or multiGPU systems will die!
Hinders as in fps? Is this something you've noticed or read? Just curious before i disable it lol
yeah it hinders and causes negative type effects.
and one gpu clock goes up and down erratic and i think it causes little micro stutters.
just disable it and then enable fast sync.
Developers have to code for SLI being possible for quite some time now in DX11 as well.
But they didn't explicitly access two GPUs with DX11, that has changed with 12.