Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by fpollan, Mar 15, 2013.
There is a thread for your qestion http://forums.guru3d.com/showthread.php?t=357956
I have SLI but TR doesn't recognize both cards. How are y'all getting the SLI to work?
yeahh better fps with this driver and smooth gamplay too !!!
but very bad with battlefield 3 (multiplayer)
Same here - Tested on my GTX680 and works great with tesselation & TressFX ON etc.
Here is a ~7 min video showing how well the performance is with OSD fps, core clock etc.
SLI rendering mode > Nvidia recommended.
Because I use adaptive V-sync. Nvidia build this into the driver and obviously max usage is only necessary when the card requires it. If I use a benchmark app like 3DMark I disable that to get max fps and score for e-peening. :nerd:
When I play games I want smoothness and no screen tearing thank you very much.
Double buffering also seems to be bugged. frames arent dropping to 30fps (60hz screen) while they should.
here is the video: http://www.youtube.com/watch?v=f4rxfnuzbHw&list=UU6iEIc3lf4lRlreGvdYYghw&index=1
I didn't get full sli load 99% + 99% until I checked off Exclusive Full screen.
When outdoors in the mountain stages my GTX 670 runs below 50% usage with low frames.
All other stages in the game work great and my benchmarks frames are high....
Anyone with the same issues ?
Briefly played Tomb Raider last night. It brings TITAN SLI (v314.21 BETA) to their knees.
Everything maxed with 4xSSAA, frame rate dips into 30s in wide open area at 2560x1600p.
I re-Installed the Nvidia drivers and now it is showing up, thanks for the help,great game and runs great.
Well doesn't super sampling mean that you're rendering it in 10240x6400? Maybe settle for FXAA just this once? They seem to have done it right and not over-blurred things that much.
Awesome drivers for Crysis 3, running Maxed with smaa (x2?) and sweetFX 1080p. 60fps with drops to 55 or so when lots appears on-screen during a cut scene.
No crashes during a 3 hour play-through.
It's 4xSSAA. 4xSSAA (OGSSAA) at 2560x1600p is essentially rendering at 5120x3200p and scale it down to 2560x1600p.
10240x6400p would be 8xSSAA.
As for the FXAA in Tomb Raider, nah.. it's horrible, IMO.
Good thing is, with wireless XBOX360 controller, 3rd person games like Tomb Raider is perfectly playable at locked 30 fps (frame limit to 30 fps with everything maxed including 4xSSAA).
Constant/locked 30 fps is better than frame rates jumping all over all the place. Frame rate limiter is very handy.
@ PowerK - Capping a game to 30 fps with £1,720 worth of graphics card hardware?!?!?
I can play Tomb Raider fine at 50-60 fps with 1920x1200, Ultimate, 2xSSAA settings with only dips to 25-30 fps during some cutscenes, likely due to TressFX hair. I would think Titan SLI should be able to manage 2xSSAA on maxed out settings at 2560x1600 seeing as each card is 50% faster than a single GTX 680.
Great driver for me, for once even stable for a 314 driver. And BF3 performance is fenomenal, both my gpus are somewhere at 25-45% usage!! Always before, they were at 55-65% usage. So these are really good for BF3 also!
Do you have a version of Afterburner or Precision installed, if so which one? Are you overclocked past stock speeds of the card?
Tomb Raider still crashing with tessellation enabled. latest patch & beta driver.
works fine without tessellation. maybe I should use again Hitman Absolution profile. hope I won't be missing some specific optimization in Tomb Raider profile though :frown:
Try Running without exclusive fullscreen enabled. It cures the issue for Nvidia and AMD users alike.
You can use tessellation.
No it doesn't, it will crash or at least mine does.
Without? Well... That I could try. I always used exclusive.