Gears of War 5

Discussion in 'Games, Gaming & Game-demos' started by WhiteLightning, Jun 11, 2018.

  1. Carfax

    Carfax Ancient Guru

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    Like haste said, asynchronous compute depends on currently unutilized resources to work effectively. Since Nvidia GPUs tend to be more efficient and have higher utilization, it goes to show that they would benefit less from asynchronous compute.

    You even see this with AMD GPUs. Navi does not benefit from asynchronous compute nearly as much as Vega, because Navi has higher efficiency/utilization.

    The fact that Turing GPUs suffer a small performance hit though tells me that Nvidia needs to tune the drivers a bit more so it can make better decisions based on available resources whether to attempt to execute the code in parallel or serial mode.
     
  2. Undying

    Undying Ancient Guru

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    Its a dissapointing that nvidia cards even have performance hit when turned on and thats on Turing. I can imagine Pascal cards took it even harder. Alex from DF when tested midrange gpus said that 580 is 20% faster than 1060 and hopefuly async update on nvidia will catch up later on, again dissapointing.

    [​IMG]fallout 1 followers
     
  3. Kezen

    Kezen Maha Guru

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    Hello everyone,

    I have a problem : I get white "flashes" in game on some portion of the geometry/texture.

    Like so :
    https://i.imgur.com/6lEsq9M.png
    Taken from this video :

    I get this in other games too, is my GPU dying ? It only happens when panning the camera really fast.

    In Metro Exodus too like in this video :

    At 3.56.06 minutes.

    In Borderlands 3 as well, look on this right those pink artefacts :
    https://i.imgur.com/v9F4voc.jpg
    DX11 or DX12 nothing changes.

    Driver 436.51 tried 3 drivers no changes.

    Are you guys getting this too ?

    Thanks to anyone who can shed light on this.
     
  4. Astyanax

    Astyanax Ancient Guru

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    Occlusion culling has removed the offscreen geometry and textures, its not a bug or issue.
     

  5. Kezen

    Kezen Maha Guru

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    Thanks a lot for your reply but....Is it common to have this in many other games as well ?

    I don't recall encountering this in The Evil Within 2 or Gears Ultimate for instance when I played those around launch yet I do see those occlusion culling flashes now.

    My GPU is stable, it does not artefact like a dying card would (no weird square-like artefacts on desktop or intensive games).

    It's just weird that I notice this all of a sudden.
     
  6. Astyanax

    Astyanax Ancient Guru

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    Yes.

    its more noticed on high refresh monitors, if you switch the screen to a lower refresh rate or ulmb it won't be as obvious
     
  7. Yxskaft

    Yxskaft Maha Guru

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    We shouldn't expect Async in titles optimized for AMD to suddenly be better on Nvidia. Their hardware have different bottlenecks.

    Async has been compared to hyperthreading for CPUs. Only synthetic benchmarks manage to utilize all parts of the hardware, so the philosopy is to add another workload for the hardware that would otherwise be idle.
     
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  8. Kezen

    Kezen Maha Guru

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    It's worth noting that I play those games capped at 60fps.
     

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