GDC 2017: NVIDIA Gameworks goes DX12 and more!

Discussion in 'Videocards vs General Purpose - NVIDIA Ageia PhysX' started by Spets, Mar 1, 2017.

  1. Spets

    Spets Ancient Guru

    Messages:
    2,939
    Likes Received:
    0
    GPU:
    GTX 1080Ti FTW3 SLI
    http://physxinfo.com/news/12786/gdc-2017-nvidia-gameworks-goes-dx12-and-more/

    More at http://physxinfo.com/news/12786/gdc-2017-nvidia-gameworks-goes-dx12-and-more/
     
  2. fantaskarsef

    fantaskarsef Ancient Guru

    Messages:
    6,951
    Likes Received:
    43
    GPU:
    1080Ti @h2o
    I was expecting them to make the blackboxes ready for dx12 sooner or later. Now all we have to do is wait and see how many devs will pick them up.
     
  3. Spets

    Spets Ancient Guru

    Messages:
    2,939
    Likes Received:
    0
    GPU:
    GTX 1080Ti FTW3 SLI
    Most of their GW library now has access to the source code.
    With the new rigid body pipeline and Flex/Flow being available with DirectCompute we should see some nice things ;)
     
  4. fantaskarsef

    fantaskarsef Ancient Guru

    Messages:
    6,951
    Likes Received:
    43
    GPU:
    1080Ti @h2o
    Oh it's true, they released some on github, I remember now. You were right there :)

    Yeah let's see what happens. New visuals and a bit of eyecandy is something I hoped for with dx12's release but... the story goes differently :D
     

  5. PrMinisterGR

    PrMinisterGR Ancient Guru

    Messages:
    6,856
    Likes Received:
    3
    GPU:
    Sapphire 7970 Quadrobake
    They probably don't care as much, since most of their new revenue comes from compute and AI cars, which they do great in.
     

Share This Page