Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Vidik, Aug 20, 2019.
EDIT.: wrong thread, pls remove
Thread optimize is still there, pre-render frames have been replaced with low latency mode.
No problems here. But i now prefer dx11 because my nvcp iq settings are applied, while dx12 is a feast of "optimizations" (might explain the performance gap), also TD2 is one of the game where the new Ultra latency settings is giving the best results on my rig.
Did you use DDU to make a clean install? If not do that and you will probably solve. Had some problem in the past if new drivers were installed over old ones and i'm now used to use DDU at each driver swap.
So, low latency mode on in global or not?
BFV has a prerender setting in its own options doesn't it?
its still in the release notes as busted.
Thanks for the input didn't know that, i set the game to DX11 but Battlefield V runs as smooth as with DX12 setting
But my other DX12 games set to DX11 indeed gains performance improvement...
I think the reason for that is that the 435.27 driver is actually the result of what happened after nvidia jumped from 417 to 425, so its closer to the 421 insider branch.
In 411, 417 and 425 drivers, nvidia was not passing correct hdr metadata, and that resulted in incorrect tone mapping, this was particularly notable with the MadVR video renderer, and Madshi forwarded related feedback to nvidia himself.
The first driver to include the fix was 430.39.
I have seen it noted that 425 drivers did run MK11 without issues, so the connection appears to be sound.
MK11 is not the only game so far that has had to get an application patch because of this kerfuffle.
My latency mode is set in global mode, it can be with older games you have to set it "off' in program settings
It's a matter of experimenting with it....
Thanks for the link, that explains a lot
"If you like renderaheadlimit 2 (like me for example, since 1 costs too many frames and too much inconsistency, and 3 makes my input lag a bit sloppy) then you have a few ways to make this happen:The simple GUI way is to leave the UI set to future frame rendering ON. Then, in your NVidia control panel you can make a profile for the game and set 'maximum pre-rendered frames' to 2The nerd way is to use the user.cfg file in the directory with the BFV.exe, and put an entry in there that reads like so:RenderDevice.RenderAheadLimit 2"
The problem this doesn't work anymore when you set or try to do 2 in user.cfgit only works for one game, once your back in UI for next game it reverts to -1.
I have NVCP set to low latency global (because BFV resets BFV profile to default) that I get -1 value when checking in console with NVCP set to low or off so not sure how to get 2.
remove the write permissions on nvdrsdb0.bin and nvdrsdb1.bin in c:\ProgramData\NVIDIA Corporation\Drs\ so the game can't change it back.
downside is you'll have to add them back to change it for other games and upgrading the driver.
Thanks for the answer! I always DDU, don’t know if it’s necessary, but I started doing it and just continued with it.
What kinda settings do you use for nvcp? If you don’t mind me asking. What kinda results are you talking about with the new ultra latency settings? Is the latency clearly lower in this game? Any performance hit?
so does thread optimize no long get turn on or off depending on the setting? like with previous verisons of of this "low latency" stuff? also can 1~3 prerender still be set in some way, I really only do defualt was was 3 or 1 in specific games
Hi, If I set low latency mode to on or ultra the thread optimize stays in auto (I don't know what's going on in the background).
As for pre-rendering frames, what I understand there no 2 value, if I am following descriptions right.
Maybe Inspector can turn on those settings, I don't know.
i can't believe the only thing that tickles me on upgrading my 1080 is not the raytracing, not the dlss or the better performance, is that god damn integer scaling. Holy hell i've waiting for that all my life.
I wonder if integer scaling would be useful with Dungeon Keeper 2?
Its said that its broken still, But I've been using dx12 since the last big patch on Division 2 and not crashed once. It used to crash all the time so not sure if something has changed.
My Mouse Pointer is missing when Recording my desktop whit GeForce Experience!
Any one else facing this?
in black ops 4, keeping the low latency mode at the default "off" results in a random crash in the lobby of the game ... turning it on has appeared to solve the issue.
I hated these drivers at launch because when I ran fraps my framerate tanked, and I hate GF Experience. Now these are so much better, and I'm seeing mild improvements in many games.