Xenogears. PSX 1998- When I fist set about playing it I thought what the hell is this crap but it turned out to be my favourite RPG. The combo system, characters and dark story blew me away. Quake III Arena. PC 1999- Really memorable cool intro with Sarge and his Cigar XD and the in-game graphics and gameplay were just excellent. Rocket Jumps, Plasma Jumps and capping fps @ 87 so I could do MH jump on Lost World (my pc couldn't manage 125). Fun times. In the form of QuakeLive I'd say it's still the best Arena shooter today. Street Fighter II/CE. Arcade 1991- 0_0 this got me addicted to beat 'em ups. The challenge of 'Winner stays on' while hordes of strangers lined up with their ten pence coins to challenge you and the amazing feeling when you manage to beat them all at school lunch break with time to get back for Science and Geography. Meta Gear Solid. PSX 1998- Like starring in your own film, 'nuff said.
Halo Combat Evolved, The Last of Us, Metro 2033, and... Skyrim. :bang: This game is the bane of my existence. I can get 40fps at high 8xMSAA on average and keep 30 at the top of Whiterun, but for the love of GOD I can't remove the stuttering in combat. I've had at least 5 installations, and I've spent more time tweaking and modding than actually playing.
I would have had a long list but having play lost alpha not too long ago reminded me how the stalker games felt like a game that just fells right when playing it and yes it is not a port and yes most times you go around what should I do ,but for a old game/s vs these new ports are just lacking in their feel ,ported games made for pc [but you can get a double cross bow in some ports whopeeeeeee]
Oblivion was even worse in this respect, I tweaked that pos of a game for countless hours and never got anywhere.
Funny, I waited until now to play I Am Alive, and the game is great! Excellent story line, and very challenging. Worth waiting for.
I completely forgot to mention Total Annihilation. What was awe inspiring about it was how it completely broke the mould of RTS gameplay at the time. We were all used to games like Command and Conquer, where units would be considered long range if they could fire more than a few 'tiles' away. Superweapons were a bit disappointing. Building things was also very quick. Then TA came along. Suddenly you had weaponry that could fire more than one screen's distance away, indeed the entire friggin' map - utterly alien at the time. Also, the big stuff took an age to build - but you could speed it up by getting as many engineering units as you wanted to help out. Then there was the nuke. Not some crappy little thing that could only cause trouble for weak things, but something that would clear the whole screen of ANYTHING. Unfair? No - because for the first time ever you had anti-nukes. TA = brilliant
HL 1, 2 Far Cry Bioshock Skyrim AC4 Last 2 impressed the hell out of me at the start, but grew so sick of them near the end I didnt finish them. No matter how good a game is, if there is constant repetition in gameplay, initial awe can turn into "wtf... enough!". Eagerly awaiting their sequels though, and anticipating same awe and wtf experiences as above. Bioshock infinite: Amazed at how the power of reviews can hype a game out of proportion. Good game for me, but liked 1 & 2 better. I should add that "awe" doesnt necessarily equate to absolute fun. I've had more fun with several RTS games that I wasnt really in awe with.
This thread can be positive awe and negative awe. Just curious to see what the replies are like and might try a few games mention which I have not tried yet. That said, Metal gear solid...the shot in the snow with the chick. Wow.
Yeah, the original FEAR was something else. I remember being a bit skeptical about it at first, like a "horror FPS eh?". The oppressive feeling takes over immediately when you start to see those flashes. The lighting and shadows also work beautifully to enhance the atmosphere. Then you get to the start of the second mission where you need to go and open the gate for the SFOD team. Alma appears, tears the team apart with that distorted violin soundtrack playing and you watch their skeletons' hit the deck. That was, and is, the most chilling moment I've had in a videogame. I was too petrified to move for a while As for other games, well Wolf3D and Doom are given. Also Unreal 1, Half-Life games, Metro 2033 to name a few. BTW, while not perhaps awe-inspiring, I really liked Theme Hospital!
heard that said a few times now, gonna have to look out for that part of game in redux. I've only mentioned crysis3, I dunno if there's any other that left me in awe.
Watchdogs for me. Hacking got repetitive, driving is too arcadish up to the point where you actually dont need any controller, just keys - and Aidan Pearce is boring as a char. I cant bring myself to finish this game
Forgot to mention Deus Ex:Human Revolution. I almost missed it but decided to pick it up from sale. Glad that I did, it's an excellent game. The mix of action/RPG/adventure in an open(ish) world is simply addictive.
also agree on DEUS Ex, great game indeed, kept interested till the last, the level design and story are grt.
Of course it depends on eras. To me, the original Legend of Zelda and Final Fantasy were great and groundbreaking. Coming forward, I'd say Link to the Past, FF7, Half Life (all of them), Unreal, Need For Speed 3: Hot Pursuit, WoW, Portal (small but really fun),and the original Far Cry. There's not too much more recent than those that have really impressed me. It seems, at least to me, that as the games have gotten increasingly graphically realistic, they have lost something as far as overall enjoyability goes.
100% agree, very few recent titles have made any impact on me. yes I don't game that much but whilst Metro was good, STALKER was better, Crysis is great, but FEAR was better. Flight Sims and RTS have come on great leaps and obviously the likes of BF have taken thing to a new graphical level but the wow factor...........its been a while.