Discussion in 'Games, Gaming & Game-demos' started by aircool, Apr 9, 2012.
Yea Vurt's grass doesn't always fit well. My only complain with his work.
They said one thing recently, it's not being released this week.
(Couldn't find the exact quote but there's a lot of reactions over that statement - http://forums.bethsoft.com/topic/1436111-pcps3-dlc-release-discussion-thread/ )
Yeah it's in that news article I linked, perhaps a couple weeks.
Are there any good or recommended modes for mages? Robes etc..ive got Apocalyse Spell package already
i forgot the names but g oto steam, workshop, type mage etc u may see good stuff.
Help me please!
i have a problem getting enhanced lights and fx mod work.
i put files in their respective places & also checked the .esp in data files
but it isn't working. I am also using 2k texture mod.
May be conflicting with some other mods?
Do You use Nexus Mod Manager? If yes there is an option to reset archive invalidation. You schould do it.
I am only using 2k texture mod.
Is there any compatibility problems with it? or with the dlc's?
No, i did manual installation.
Wait a minute you need patch 1.8? i am on 1.7
Yes 1.8 adds the underlying code required for the DLC.
(Dragon behavior, interface and icon updates and probably some other stuff.)
Looks like Solstheim (Dragonborn DLC) has some additional features like waves for the water though it's a pretty weird looking effect.
I'm sure that some modder will take that and enhance it to look better.
Any news on a release date yet?
Yay! Skyrim, welcome to 2006!
Hmm what about the Flowed-Based Water?
I think it's used partially in Dawnguard but I've not verified this or if it's just a simpler method in those few locations.
Here with these waves it seems to be something similar, maybe a overlay model with some shader code to simulate proper displacement, which explains why the water just a short distance away is completely still as normal.
(It's a shame they didn't just update the water shaders in patch 1.8 and added it globally to the entire game but I guess the performance tradeoff wasn't worth it so instead we have this solution which hopefully can be expanded by modding in the PC version instead of as now just used in some few locations near Solstheim itself.)
I want my jumping boots from Morrowind~
One jump and you don't know where you would land!!!
That would be so cool in Skyrim.
The boots of the apostle?
(Levitation and some other bonuses.)
There was also the boots of blinding speed with a 90% blind effect and a +50 or what it was to the speed attribute.