Me. In my first playthrough did almost everything that could be done. 180hs playing with a nord/prostormcloack/thief/assassin. Then i started a new character on a completely opposite way, proimperial/khajiit/heavyarmor/twohanded guy. Got bored of it pretty fast, like 30hs or so. Whereas in Oblivion i started tons of characters, i had a few 100hs+ characters, plus a bunch of 50hs characters. I loved the first levels (before bandits in glass armor appeare). Skyrim just doesnt drives me back to play again for some reason, its like there is a lot more content but it isnt as rewarding to play. Much of the main stuff to do isnt very interesting except for the fact that you get to see more cool environments, but as for the story, characters or their relation/influence in the world, its pretty much "meh". The only good thing about the MQ is probably Paarthumax, as for the Civil War questline and the guilds, there isnt much memorable stuff, just a bunch of underdeveloped characters with underdeveloped motives in very developed environments. I dunno, Oblivion left a better impression than Skyrim, TW1, TW2 and DAO too. Make no mistake, i didnt replayed DAO, and i left my 2nd TW2 playthrough in the 3rd chapter BUT i dont feel bad about them at all, they pretty much did what they were intended to do. As for Skyrim, it has some severely lacking aspects that i expected them to be better, specially after playing New Vegas, which could be viewed as a different point of view of Beth's characteristic open world take on RPGs, which i liked way more than FO3 and Oblivion (even with the invisible wall in some parts). I had hoped Beth would learn a lot from Obsidian's take on their stuff but alas seems that Beth kinda set what they have tried with FO franchise way too apart from TES. For example, i dont think that someone would have complained about extensive use of skill checks for dialogue like FO3 and (to a greater extent) FONV uses or localized damage (legs, arms, head, torso, etc) that was used in creatures and humans, which gave much more life and deph to combat. Very annoying to think "Why i cant hack their arms appart so they dont block!" when swinging a battleaxe or why i cant cripple the legs of some distant target with a bow. Thats something they had working pretty well before but was left out for no apparent reason (like say, removing spell crafting without adding new interesting spells at all).