Hi there guys, I recently acquired a G-Sync monitor and ran some tests with results I wanted to ask about. Of course generally I'll be running games at framerates high enough that this isn't noticeable, but I'm wondering if an unsmooth/choppy appearance is normal at low framerates for G-Sync or if it's a configuration issue on my end. The settings I have for my G-Sync monitor are as follows: -- Enabled for windows and fullscreen in Nvidia control panel settings -- V-Sync forced to ON globally in control panel, but set to OFF ingame. My understanding is this is needed for Nvidia's special G-Sync frametime compensation to work properly -- If it matters, max prerendered frames is set to minimum (1) For testing, I compared my old monitor capped at 30 fps (via Rivatuner) with Half-Refresh V-Sync forced in the control panel (double buffered) with my new monitor capped at 30 fps using G-Sync instead of the half-refresh v-sync. What I noticed is that the G-Sync test had noticeably less input lag and no tearing, but that it did not appear smooth at all -- the motion of the camera looked very choppy. On the other hand the half-refresh v-sync w/ 30 fps cap traditional double buffered v-sync method appeared very smooth, but had a noticeable increase in input latency. Is this just how G-Sync works, or do I have a setup issue of some kind? Notably, at high framerates, you can't really tell/perceive the choppiness. Thanks for your time!