FxaaInjectTool released

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Mineria, Dec 11, 2011.

  1. TFL Replica

    TFL Replica Guest

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    I'm running Windows 7 x64 if that helps.

    These are the different things I tried

    1)Copying the exe from SVN 14 and 15 and overwriting hg16's exe
    2)Running in XP and Vista compatibilty mode
    3)Reinstalling .NET
    4)Tested the SVN versions on my laptop which is running a freshly updated copy of Windows 8 x64

    Same error
     
  2. Mineria

    Mineria Ancient Guru

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    Could you try out SVN 19 ?
    I added some additional checks upon list and file operations.
     
  3. TFL Replica

    TFL Replica Guest

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    SVN 19 looks and works great.

    Thank you Mineria. :)
     
  4. Mineria

    Mineria Ancient Guru

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    Good to know, I was looking all over my assembly and started to change the way it debugs. :)
     

  5. Mineria

    Mineria Ancient Guru

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    New version up that includes the split-screen function from SweetFX.
     
  6. TFL Replica

    TFL Replica Guest

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    In contrast with SVN 19, this version (SVN 28) crashes on startup again.
     
  7. Mineria

    Mineria Ancient Guru

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    I guess your trying to use it on a game that has an existing userconfig file?
    Move the user settings file to a save location, the new setting file includes some additional settings.
    I need to look a bit into xml to avoid update issues.
     
  8. TFL Replica

    TFL Replica Guest

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    I extracted to a new folder so all the settings and path files were untouched.
     
  9. Mineria

    Mineria Ancient Guru

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    I did a compare between the 2 revisions and don't see any differences that would cause a crash with SVN 28 that you wouldn't get with SVN 19.
    The only time I had it to crash was when I placed old config files together with it.
    But the versions that I zip and upload are going trough a game test first, always got the working tested copy on a separate disk.
     
  10. TFL Replica

    TFL Replica Guest

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    Well I can confirm that. If I copy the FXAA_Tool.exe from 19 over 28, it still crashes. If I also copy UserSettings.h, it works again (obviously without any of 28's changes).
     

  11. Mineria

    Mineria Ancient Guru

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    There is a new version up that you can try out.
    I'm currently adding SQL Lite, which should make it a lot easier to update between versions and avoid issues with wrong text string reading from UserSettings.h
     
  12. TFL Replica

    TFL Replica Guest

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    I tried 32 as soon as you uploaded it. No dice.
     
  13. Mineria

    Mineria Ancient Guru

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    You did download, unzip and ran it from the unzipped folder with all files in place?
    The only thing I found, was that I forgot to empty the game list file.
    Tested it on a more regular Windows setup today, no issues at all when all files are in place.
    I found some issues when a config is missing thou, so started to add some logic to the code while I'm refactoring it anyway.
    Maybe I will get finished with a new running version that uses Sqlite next week.
     
  14. TFL Replica

    TFL Replica Guest

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    Yes, all testing was done with a freshly unzipped folder with no missing files. Still no idea why hg16 and 19 work while 28 and 32 don't.
     
  15. Mineria

    Mineria Ancient Guru

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    New improved version SVN 66 build and uploaded.
    Feel free to test :)
    The file should asks for file access rights, since the tool needs to create links to the direct x and shader files, plus adding a fxaa_settings file to each game.
    If not, you need to run it as administrator.

    Updated to SVN 67 because I forgot something.
    Assembla is under maintainance so the file is here.
     
    Last edited: Nov 15, 2012

  16. vejn

    vejn Maha Guru

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    Mineria, what the difference between SVN and Hg releases ?
     
  17. Mineria

    Mineria Ancient Guru

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    Only the revision control system that is used, Hg is Mercurial while SVN is SubVersion.
    Revision control is used to track change in code, and to give the ability for team management and rollback to earlier version for each file in a project.
    Reason for the switch is, that Assembla no longer supports Mercurial, to many issues, and after they removed their custom changeset tracker, I decided to switch back to SVN, since that tracker is much easier to see the changes in for both me and others.

    I found reason for the bug mentioned by TFL Replica, so currently trying to figure where the string causing regional issues is placed in my code.
    I had a friend to test it, and he reported crashes, after going trough his event log I figured that his system was set to US settings.
    So the problem is probably a difference between using a dot vs a comma.
     
    Last edited: Nov 16, 2012
  18. Mineria

    Mineria Ancient Guru

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  19. TFL Replica

    TFL Replica Guest

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    Yes! It's working again. :)
     
  20. Mineria

    Mineria Ancient Guru

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    I hope that you like the new way to add games, the import/export function and that you can switch path in case the wrong path was selected.
    I need to fine polish a few things, and thought about making the enlarge the range so it is possible to fine tune settings, probably need to add a conversion from old ranges to new ranges for that to avoid breaking settings of current profiles.
    There will come an option to select the way effects are chained too.
     

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