FxaaInjectTool released

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Mineria, Dec 11, 2011.

  1. qqiiipp

    qqiiipp Member Guru

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    Is it possible to take a screenshot of some game for example, and then start tweaking the settings of the injector so you can see what are you doing in real time or you have to alt-tab all the time and playing a game of guessing in between?
     
  2. Mineria

    Mineria Ancient Guru

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    You either have to alt-tab or mini-maximize while the game is in windowed mode.
    The dll has no key-binding that will allow you to do a reset 3d device while the game is in a window, would be easier if it had.
    As for tweaking while in full screen, you would still have to guess since the tool isn't offering an overlay and key-bindings for the control bars.
     
  3. pipes

    pipes Member Guru

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    Hitman absolution

    Black screen with hitman absolution and windows 8

    Nome dell'applicazione che ha generato l'errore: HMA.exe, versione: 1.0.433.1, timestamp: 0x50a66a1c
    Nome del modulo che ha generato l'errore: MSVCR100.dll, versione: 10.0.40219.325, timestamp: 0x4df2be1e
    Codice eccezione: 0xc0000417
    Offset errore 0x0008af3e
    ID processo che ha generato l'errore: 0x137c
    Ora di avvio dell'applicazione che ha generato l'errore: 0x01cdd47d1be1cb24
    Percorso dell'applicazione che ha generato l'errore: C:\Program Files (x86)\SQUARE ENIX\Hitman Absolution\HMA.exe
    Percorso del modulo che ha generato l'errore: C:\Program Files (x86)\SQUARE ENIX\Hitman Absolution\MSVCR100.dll
    ID segnalazione: 5a5b7a86-4070-11e2-be85-0023547326f4
    Nome completo pacchetto che ha generato l'errore:
    ID applicazione relativo al pacchetto che ha generato l'errore:
     
  4. MaxiM

    MaxiM New Member

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    Man, if that thing would work with DirectX 7 games it would be golden! WOuld be just awesome to re-play some of the classics with PP on ;]
     

  5. mitzi76

    mitzi76 Ancient Guru

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    GPU:
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    right i get this message when trying to run your wot profile (i just reinstalled the game and am running on an ssd now, well os is ssd and game is on storage drive).

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IO.IOException: The device is not ready.

    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
    at System.IO.StreamWriter.CreateFile(String path, Boolean append)
    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
    at System.IO.StreamWriter..ctor(String path)
    at FXAA_Tool.FxaaWriter.WriteFxaaSettings()
    at FXAA_Tool.Form1.WriteToDisk()
    at FXAA_Tool.Form1.SelectAngled_CheckedChanged(Object sender, EventArgs e)
    at System.Windows.Forms.RadioButton.OnCheckedChanged(EventArgs e)
    at System.Windows.Forms.RadioButton.set_Checked(Boolean value)
    at FXAA_Tool.Form1.InitToggled()
    at FXAA_Tool.Form1.SetupGui()
    at FXAA_Tool.Form1.GameListBox_SelectedIndexChanged(Object sender, EventArgs e)
    at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
    at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
    at System.Windows.Forms.ComboBox.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    FXAA_Tool
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/fxaatool/FxaaTool/FXAA_Tool.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1002 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Data.SQLite
    Assembly Version: 1.0.82.0
    Win32 Version: 1.0.82.0
    CodeBase: file:///D:/fxaatool/FxaaTool/System.Data.SQLite.DLL
    ----------------------------------------
    System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.237 (RTMGDR.030319-2300)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Transactions
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.EnterpriseServices
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
     
  6. AdamK47

    AdamK47 Banned

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    GPU:
    Verite V1000 & Voodoo 4MB
    Nvidia driver FXAA works in sub-DX9 titles and OpenGL. Just tried it in Max Payne 1 (DX8) to see if it would work. FXAA indicator is enabled and shows up. Aliasing is certainly reduced. Seems to be working fine. It also works in Amnesia The Dark Descent (OpenGL).
     
  7. Geoffco

    Geoffco New Member

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    GPU:
    AMD HD7970 3GB
    Please, is there any way to disable the screenshot function linked to the "Print Screen" key?
    I ask this because I have an external screenshot application which also uses that key, but is /far/ better: it saves as jpeg, numbers my screenshots logically (in a way I can choose) and places them in a folder of my choosing...
    The current situation with FXAA injected seems to be a random choice as to which 'captures' the keypress first! The other irritation is that the FXAA Tool screenshot produces a 1/2 second stutter in game (FS2004) whereas my screenshot app does not.

    Edit: I would be happy enough to loose /all/ hotkey functionality for the FXAA Tool, if that is possible somehow?

    Geoff
     
  8. Mineria

    Mineria Ancient Guru

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