FutureMark shows first footage 3DMark DirectX 12

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Dec 14, 2015.

  1. Lane

    Lane Ancient Guru

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    As write upper by HH i have miss his post ) thoses logos was displayed on the screen , projector not part of the movie, benchmark.

    The left one is the Galax GOC 2015 event logo, the second is there because Nvidia is partner to GOC event..

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited: Dec 14, 2015
  2. Lane

    Lane Ancient Guru

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    Right with you, but at 1080pFury finish at 0,47ms for compute shader, and the 980TI at 0,86ms ..

    Also the results was a bit unpredictable specially at 4K ( where strangely the fury have suddenly compute shader 4 times slower for unkown reason ( from 0,47 to 2.27ms when the result are consistant for the Nvidia one with 0,86 to 1.7ms ).

    Last driver improve things it seems. ( well we will need see benchmark redone with it )

    This said, i dont even rember if Fable use Async compute and as said by the developpers (as for AOS ), the game and performance will be quite different of the benchmark.
     
    Last edited: Dec 14, 2015
  3. Denial

    Denial Ancient Guru

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    Hah you're right. Sorry I compared the dark green to blue, it looks the same on my ****ty work monitor. Overall framerates between both cards are similar though.

    http://*************/asynchronous-compute-investigated-in-fable-legends-dx12-benchmark/

    That article explains the Async in Fable. It's enabled but it's only being utilized on some parts, dynamic lighting and instanced foliage.
     
  4. umeng2002

    umeng2002 Maha Guru

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    Async is a DX12 feature in that I don't think you can do it in DX11. Nothing in APIs are really exclusive features, they just "allow" certain techniques to be used.
     

  5. theoneofgod

    theoneofgod Ancient Guru

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    Alright then :)
     
  6. jedimindtriks

    jedimindtriks Member

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    Kfa/galax makes how many amd cards?
    it just further proves it.

    as someone on wcc said, it might even have gameworks in it :p
     
  7. Andrew LB

    Andrew LB Maha Guru

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    Not exactly. They haven't released the DX12 version of Ark: Survival Evolved for the exact same reason why not a single game on the market is running DX12... The API was only finalized a few months back and it takes time to make such large changes to the game. Early behind closed doors testing of the DX12 Ark is showing a 20% performance increase. Right now they're fixing big performance issues like adding seek-free packages which will greatly improve streaming, load times, and reduce hitching.
     
  8. Lane

    Lane Ancient Guru

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    ooh nice to know, i was really not sure aboutt it.
     
  9. Anarion

    Anarion Ancient Guru

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    Bah... Vantage was clearly sponsored by Sapphire yet nobody said that it was biased towards AMD.
     
  10. fantaskarsef

    fantaskarsef Ancient Guru

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    :bang:
     

  11. Fox2232

    Fox2232 Ancient Guru

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    There were no real technical issues. In reality it is not economical to release renderer which brings no performance improvements and looks practically same as DX11.
    Because then you run into risk that someone will have problems running it, but it is risk with no possibility to gain anything in return.
    UE4 has fully working DX12 path, but way it is implemented does not bring benefits. Soonish we can see improvement, I wonder what will be performance difference between "Infiltrator Demo" from older and new version.
     
  12. OnnA

    OnnA Ancient Guru

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    Yep it will be DX12 Demo without DX12 Proper Utilisation :bang:
    We need to wait for New NFS/Patch for SW BF3/Mirrors Edge/HitMan

    not this looking good but wothless benchies.
    nV said to devs: Please use DX12 but without DX12 ;-)
    Then: It's a Feature, like 3GB with 1GB DDR is a GDDR5 lol

    And then Again nV beg MS to implement their H/W in DX12 spec so we have DX12_2 (nV Only) and DX12_0 + 12_3 AMD Only :)
    Becouse their Obsolete H/W (and Money Making with Fermi, no matter what they call it this days. Maxwell etc.) Industry is cripled by nV $
    And don't forget even Maxwell don't have DX 11.1 ! Look into BF4/Rivals YT Videos whne D3D is visible:
    Always DX11 not 11.1 like in GCN.

    Here is proof (and see on YT Maxwell videos with API in it lol)
    [​IMG]
     
    Last edited: Dec 16, 2015
  13. Redemption80

    Redemption80 Ancient Guru

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    So it's only proper DX12 when it's AMD sponsored??

    What a bunch of hypocrites.

    You all need to stop hijacking every thread with your paranoia.
     
  14. theoneofgod

    theoneofgod Ancient Guru

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    Ah, ok. That's what they put on steam.
     
  15. -Tj-

    -Tj- Ancient Guru

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    I bet fps will drop a lot when camera passes by that lit foliage/ruins? aquarium or by them light shafts :p
     

  16. Fox2232

    Fox2232 Ancient Guru

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    I know what they put on steam about technical issues with both nV/AMD. But it is UE4, and you can create your own project and measure difference.
    Back then only difference was that Afterburner did not detect/show OSD on DX12 context.
     
  17. HeavyHemi

    HeavyHemi Ancient Guru

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    Maxwell has DX 11.1 take a deep breath son...

    'Proof'

    [​IMG]
     
  18. fantaskarsef

    fantaskarsef Ancient Guru

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    :bonk:


    Let them be. The only thing they can do right now one could say it seems.
     
  19. ---TK---

    ---TK--- Ancient Guru

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    Posts like these are the number 1 reason why I hardly post anymore.
     

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