FSR Thread

Discussion in 'Videocards - AMD Radeon Drivers Section' started by Eastcoasthandle, Nov 6, 2021.

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  1. Astyanax

    Astyanax Ancient Guru

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    No hard feelings here mate, FSR does the job it was intended to do by AMD,

    Has there been any word from AMD about the DirectML update for FSR?
     
  2. Undying

    Undying Ancient Guru

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    Yeah right you mean being the garbage clone tech you said page before?
     
  3. Astyanax

    Astyanax Ancient Guru

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    The mistake your making is you're assuming i like the same feature from nvidia's end.

    lanczos upscaling has no place in 3D gaming.

    I have more interest in what AMD has in store for their upcoming Reconstructive upscaler.
     
  4. Eastcoasthandle

    Eastcoasthandle Ancient Guru

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  5. Trunks0

    Trunks0 Maha Guru

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    I think your kinda off the mark there imho. Essentially fixing Lanczos as AMD has done has lead to a tech that allow almost any card to pull off a decent upscale. That absolutely has a place to exist in 3D gaming. Need not look further than the crazy adoption rate. Was a good idea and they implemented it well.

    As for a temporal method from AMD. Nothing yet, but it's pretty obvious that something is in the works as they often refer to FSR as "1.0". Will it use some type of AI is up for debate. EPIC's Temporal Super Resolution has managed to pull off a temporal reconstruction method without an AI. But all of these methods(TAAU, DLSS, XeSS, ETSR) are just playing with the data from TAA, so it's also possible another method will be figured out.
     
    Last edited: Jan 17, 2022
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  6. mikeysg

    mikeysg Ancient Guru

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    Was it? I'd thought it was Metro 2033, it has Tessellation too I believe, but then, my RAM modules are faulty due to age, so things are kinda fuzzy now.:confused: But yeah, it's prolly Crysis 2 as I do recall playing that game as well.

    I'd put that guy on my 'ignore' list earlier on because of his pointless trash talk, getting on in age so I don't wanna get riled up over such small minded posts.
     
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  7. Astyanax

    Astyanax Ancient Guru

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    Microsoft are equally as quiet about it, not a hint about the Xbox DML super resolution since the job postings july last year.
     
  8. Eastcoasthandle

    Eastcoasthandle Ancient Guru

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    Yes, as Agonist posted it was Crysis 2. And another game called Hawx. And there were a few other games that did it as well.

    If you fly pass a mountain in Hawx the FPS would tank back then. But didn't show any noticeable difference while playing in game to make it worth while enabling unless you took still shots at 5-10x zoom with a side by side comparison. In a nutshell Tessellation was and is a huge failure in my view. It did very little to make objects look more "real" and it came a huge performance penalty at the time. Now a days although gpus can better handle it there is no real IQ improvement from it's use when graphic assets of a game is developed well.

    In hindsight tessellation tried to change IQ just like what ray tracing is trying to do in today's games. It's not to say you wouldn't notice a difference. In most cases it would take screen grabs at 5-10x the zoom showing side by side comparisons showing ON vs OFF in order to see marginal improvements. It's just a stumbling step that becomes nothing more then another tool to use in existing techniques to render the scene/image/object/etc.

    It never became the defacto standard that replaced existing game development techniques (as it was reaching for). But is touted as the best thing since sliced bread. One minute thinly sliced bread is the new. Next thing thicker sliced bread is the new-new.

    In the end we are just being marketed! But I digress.

    If someone really want to enjoy your games by keeping IQ settings higher then normal use FSR until you can upgrade your gpu. IMO. ;)
     
    Last edited: Jan 17, 2022
  9. Trunks0

    Trunks0 Maha Guru

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    erhm tessellation is used in just about every game now a days, to the point of it being common place(often subtle). But at the time, around Crysis 2, AMD's tessellation engine was weaker than nVidia's. Wasn't by much, but nVidia saw an opening and took it. Pushing tessellation heavy effects through sponsorship and GameWorks as much as possible to the point where it didn't even perform great on their own hardware of the time.

    *shrug* Getting OT though, so I'll stop there.
     
  10. Eastcoasthandle

    Eastcoasthandle Ancient Guru

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    Which is why we have driver level control over those games profiled to limit it's use. To this day I still don't see the difference while gaming.

    But with FSR I am seeing improvements over how it's used even at quality settings at 2k and higher. Personally, I stopped playing at 1080p because I found no need to go that low in resolution anymore. FSR helped me jumped from 1080p to 2K. Which is great. I no longer go back and forth trying to see what "I'm missing". To me that is what makes features like this a game changer. Tessellation/RT on it's own; not so much.
     

  11. Astyanax

    Astyanax Ancient Guru

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    There is no gameworks tesselation component(apart from hairworks), the issue with Crysis 2 had nothing to do with Nvidia and was one part Crytek intention and one part broken gpu writeback queries.

    The Tesselation that people see in wireframe mode is specifically and intentionally made to render only when wireframe was enabled.

    Richard Huddy incited the masses with half true information and its led to PCMR rage threads for the better part of the last decade.

    Yes, this is the most inflamatory/accusatory post i could have quoted but it has links in it too, you can follow the comment chain here https://www.reddit.com/r/pcmasterra...hics_guru_richard_huddy_gives_a_very/crk534f/ and you'll see actual devs explaining how the water table in game engines general work, how tesselation works, how occlusion queries work, etc.

    Hairworks in Witcher 3 was definitely intended to be overkill though, but it was up to the game developers to adjust factors appropriately (and everyone can now agree that CDP devs don't necessary care enough)
     
    Last edited: Jan 17, 2022
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  12. Trunks0

    Trunks0 Maha Guru

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    Noice. But again where getting way off topic.
     
  13. Eastcoasthandle

    Eastcoasthandle Ancient Guru

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    It won't be long before we transition to RSR. I am excited to see comparisons between it and a game with FSR.
    ;)
     
  14. Astyanax

    Astyanax Ancient Guru

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    is this the DML accelerated technique?
     
  15. Trunks0

    Trunks0 Maha Guru

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    RSR is AMD implementing the FSR upscaler tech driver side. Allowing for it's use in more use case's without a 3rd party tool or a game having implemented it. Not as good as it being game side of course, as then the game can choose to render things at native resolution etc etc. But it offers more flexibility.
     
    Last edited: Jan 19, 2022

  16. Eastcoasthandle

    Eastcoasthandle Ancient Guru

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    I wonder what GPU they used?



    This is on a 5500xt. Pretty impressive for those with lower end GPUs using dx11. I can only imagine that RSR will open the door for a lot of lower end GPU gamers to crank up the IQ settings in a lot of games they play. When the game doesn't offer FSR. But I still like to see a comparison between FSR and RSR.
     
  17. aufkrawall2

    aufkrawall2 Ancient Guru

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    Impressive? There is VRAM pressure even in 1080p and performance is still very jumpy with upscaling. Which certainly looks terrible on 1080p screen, as even FSR UQ looks bad with 1440p (yes, tested it myself in GoW). This is just self-deception, it's really inconvenient to see people dwell in it...

    What would help to make fps at least more stable, due to AMD's terrible D3D11 driver, would be DXVK. Too bad 4GB cards are basically useless with it in modern games. But well, the era of 4GB cards is over. Wait a minute, it actually isn't...
     
  18. Trunks0

    Trunks0 Maha Guru

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    Well welcome to the insanity of the market as it stands. Nothing we, or AMD or nVidia for that matter, can do about it.
     
  19. NvidiaFreak650

    NvidiaFreak650 Master Guru

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    Version 1 of FSR/Radeon Super Resolution does not support Direct ML but Version 2 will since Xbox Series X already support Direct ML since 2020. FSR/RSR 2.0 with Direct ML could be done using the GPU shader cores and using hardware extensions with 8-bit integer operations and 4-bit integer operations on Xbox Series X and AMD GPU on GPU (RDNA 2 and up).. xbox_series_x_tricks.jpg
     
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  20. cucaulay malkin

    cucaulay malkin Ancient Guru

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    i doubt there's much work going on,I haven't heard any directml news in years.probably since ms said xsx supports it.
    there hardware is there though.
     

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