Forspoken implements Microsoft's DirectStorage API, faster load times; lowers FPS; raises FPS?

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Jan 27, 2023.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    Last edited by a moderator: Jan 29, 2023
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  2. pegasus1

    pegasus1 Ancient Guru

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    The trade-off i spose depends on how much the load times are reduced compared to the frame rate drop.
    A 4090 can afford to lose 10% in FPS but only if there is a significant drop in load times. 10% loss for 10% improvement doesn't seem like a good tradeoff.
     
  3. Ghosty

    Ghosty Ancient Guru

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    Useful for the Series X though.
     
  4. Crazy Joe

    Crazy Joe Master Guru

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    That must be hands-down the most useless graph ever created: all the entries are marked with the same text, so there is no way to tell which graph corresponds to which SSD type used.
     
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  5. Spets

    Spets Guest

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    They collected the data wrong, sata has higher loading times and was recording empty frame black screens. CB will more than likely edit their results soon.
     
    Last edited: Jan 28, 2023
  6. Ghosty

    Ghosty Ancient Guru

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    Everyone knows SATA is slower than NVME for data transfer. Direct_Storage doesn't help bridge the gap, it just makes it worse for both.
     
  7. Spets

    Spets Guest

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    I'm talking about the avg fps recorded being invalidated.
    https://twitter.com/CapFrameX/status/1618636871445393409
     
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  8. pegasus1

    pegasus1 Ancient Guru

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    I saw this article on another site last night and thought the same, percentages are fine when you know what is a percentage of what.
     
  9. Crazy Joe

    Crazy Joe Master Guru

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    I see that Hilbert has updated the images now.
     
  10. PrMinisterGR

    PrMinisterGR Ancient Guru

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    Isn't this the exact tradeoff because the consoles have dedicated hardware to do this, but PCs have all the bus overheads (PCIe, memory etc), plus they need to use GPU resources (in the best case), to do constant asset streaming.
     

  11. Astyanax

    Astyanax Ancient Guru

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    theres no dedicated hardware involved, the results are faulty because one case has a longer period on a high framerate black screen than the other.
     
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  12. pegasus1

    pegasus1 Ancient Guru

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    It still makes no sense, the graph doesnt show frame rates with and without use of the API and doesnt show load times with and without the API
     
  13. asturur

    asturur Maha Guru

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    I think the point was that with sata you can't have direct storage, so sata is the case of direct storage OFF
     
  14. rflair

    rflair Don Coleus Staff Member

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    DS incurs a CPU overhead isn't that what was shown to happen when they first released this for testing?
     
  15. Typhon Six Six Six

    Typhon Six Six Six Member Guru

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    I run my games off 8TB SSD. Long load times are like 15-20 sec and most games load in 5-10 seconds.
     

  16. MachinaEx

    MachinaEx Member

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    This is quite unexpected! Well it seems that additional optimization's will have to be made before we see more implementations of this technology...ASUS TUF X3 GeForce 1660 Super user here
     
  17. TheDeeGee

    TheDeeGee Ancient Guru

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    Saw a review of this game on YT, every 10 seconds it takes away control for a cutscene... ****ing aweful!
     
  18. southamptonfc

    southamptonfc Ancient Guru

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    It's a big NO from me for 10% loss in FPS. My 4090 manages less than 100fps in a lot of modern titles. I don't want to turn details down just because MS create inneficient software.
     
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  19. Kaleid

    Kaleid Ancient Guru

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    The game uses DS 1.0 and not 1.1 right? Which means the GPU is not assisting properly at this point with decompression.
     
  20. Horus-Anhur

    Horus-Anhur Ancient Guru

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    There isn't a performance loss. The guys at PCGH made a mistake measuring frame rate with the CapX tool.
     

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