Forceware 300.99 OUT!

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Francko1979, Mar 22, 2012.

  1. Noisiv

    Noisiv Ancient Guru

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    it's not your 460 trust me. overclock your CPU{!}

    edit: eh... shadows ultra? lower it to high, and then tweak some
     
  2. dipanzan

    dipanzan Guest

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    It's at 3.8GHz and 2600NB @1.42V. Can't do better, because of ambient. :(

    Oh, and the Shadows= Ultra, I wanted to try some mods on Skyrim, but that would prolly choke my 460. :bawl:
     
    Last edited: Mar 22, 2012
  3. Techio

    Techio Guest

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    Having trouble installing the drivers. Screen goes black then back to normal but the installation failed to install the graphics driver while everything is
    'Not Installed'.
    Need to wipe my current drivers to solve this?
    Oh and the modded INF is in place.

    EDIT: Sorry, having my own driver issues. Wouldn't blame the 300s.
     
    Last edited: Mar 22, 2012
  4. Y1ROK

    Y1ROK Active Member

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    Same here. Nvidia FXAA looks realy nice.
     

  5. ROBINHO25

    ROBINHO25 Member

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    How activate FXAA ? In control Panel set to "On" Only and works? I don´t look a difference..
     
  6. The General

    The General Guest

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    Can't watch videos, trash drivers.
    going to use the normal nvidia whql drivers.
    thanks anyway
     
  7. Y1ROK

    Y1ROK Active Member

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    And Battleforge DX11 works again! Love this driver!
     
  8. Techio

    Techio Guest

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    Been fiddling around. Installation won't install the drivers.
    Always stops at the graphics install.
    Can't fix it. :/
     
  9. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    You guys might want to hold on a little bit longer, there will be a 301.10 WHQL driver reelased today.
     
  10. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    damn to late , already installed. oh well , its part of the hobby :)
     

  11. Y1ROK

    Y1ROK Active Member

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    And Skyrim alt-tabbing works again with this driver. It`s great.

    PS. but where is promised TXAA?
     
  12. Radical_53

    Radical_53 Ancient Guru

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    What's the best way to test the built-in FXAA?
    If I'm using the injector in a game I disable its own AA (at least its post AA) and take some shots with Fraps.
    Do you simply turn it on in cp / Inspector with a single switch, does it need an override option too (like when you're forcing another AA variante on a game)?
     
  13. antonyfrn

    antonyfrn Maha Guru

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    Madvr workd perfect for me here no issues
     
  14. DarkTerror

    DarkTerror Member

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    I don't get weather you people understand it or not. FXAA on client side implementation is going to end up a FS blurry image. FXAA destroy image quality. And you implement or force a new FXAA on existing game it just doesn't work again ending up with smudged blurry textures and blurry image. Hope people understand.
     
  15. Radical_53

    Radical_53 Ancient Guru

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    That's why I love the injector, its adjustability, and it's also the reason why I was asking for more details ;)
    What I've seen previously matches your observations and gives a blurry picture. The right implementation though gives more clarity and detail.
    Right now I'm using the DX11 injector for BF3 without any other form of AA and use the DX9 injector as an add-on for Project Cars, Alan Wake, CoD:MW3 and TES:Skyrim.
    Textures gain more detail (look clearer) and some of the smaller jaggies vanish thus the overall picture quality gets a nice boost.
    If something alike was available through the driver directly, without additional tools, I'd be more than happy to try it out.
     

  16. Anarion

    Anarion Ancient Guru

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    Will do that, thanks!
     
  17. TheDeeGee

    TheDeeGee Ancient Guru

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    So basicly 296.10 is still the latest Driver for 500 Series?
     
  18. Darren Hodgson

    Darren Hodgson Ancient Guru

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    I would hazard a guess that you simply enable the setting in the game profile and it works. The override setting shouldn't be needed since FXAA is an effect that is applied AFTER the image has been rendered.

    Good games to test would be GTA IV (DX9) and Oddworld: Stranger's Wrath (OpenGL).

    I'm so glad they've added this to the driver finally as the InjectMods didn't support OpenGL and it's so much tidier and easier to just force it via the game profile. Thank you, NVIDIA! :D
     
  19. IMaysky

    IMaysky Active Member

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    A little over a week has passed, still of course=)
     
  20. Cru_N_cher

    Cru_N_cher Guest

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    Yep the Engine needs specific adaption that's also why Nvidia prefers if Developer integrate it directly though sometimes it can be better to override a internal outdated engine version via a injector and adapt it to the Game and that's where injectors mainly come into play for games that have reached it's EOL (surely get never patched anymore) and people still want to get some more out of it's old DirectX Engine adapting it partly to a newer technology state (and i absolutely see nothing wrong in that) :)

    Same state we are in currently for SMAA practically no one implemented it except Crytek (though it's partly their research) in their next SDK i guess we gonna see it the first time :)
    Though the injector gives the possibility to partly see the results in Game Engines already not adapted and surely not @ full performance though i agree :)

    The injector is always hooking into codespace forcefully and tries to manipulate it most of the times by trial and error people i guess are aware of that and that the results in some areas don't are the same as a native implementation by the developers.
    Nvidia practically though did the same now but in Driver they have much more possibilities to manipulate on the highest level possible in the system that the injectors have no access to (doing certain render pipeline decisions and even override the Game Engine efficiently, without major performances loses) :)
     
    Last edited: Mar 24, 2012

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