Hi there guys, I saw on Blur Busters that the recommended fps cap was 2 or 3 beneath monitor refresh -- 3 was recommended for a global cap of sorts because different limiters are maybe not as accurate so it's a "just in case" type deal. But, Rivatuner from what I understand is very precise -- since it's quite accurate, I would expect there's no need to waste a frame of overhead. So, with Rivatuner, I'd think 2 beneath refresh would be optimal while with in-engine limiters that are probably a bit less precise, 3 would be the optimal value. Have I got that correct? Thanks for your help and time, I appreciate it. P.S. Is it still necessary to turn V-Sync ON in the nvidia control panel (not fast) and OFF in-game for the "Nvidia Frame time compensation" feature? I think so, but wanted to double check since the last official post I saw on that was from years ago. Thanks!