This post is for nvidia developers. If I'm not mistaken, they are on this forum. Here is the video of Marvel's Guardians of the Galaxy In slow motion. White tones flicker. there is flicker when you move the camera slowly. This only happens when DLSS and HDR are used at the same time. The same thing happens in the RDR2 game. The problem is definitely not in my hardware. This is a DLSS Technology Problem. If DLSS is turned off, the flicker disappears.
Did you try unplugging and re-plugging the HDMI (2.1) Ultra High Speed cable yet? EDIT: and what HDMI cable are you using?
this is not a hardware problem. If you record a video in the game, it will be visible on the recording. This is a problem of the DLSS algorithm, I think. AI draws the wrong picture in HDR.
I know that DLSS redraws the picture from a lower resolution to a higher one. This may be the problem. I'm not a developer. Of course, I don't know exactly how it works.
Probably requires some precautions by the game dev with HDR which they didn't take. Such things tend to happen with 3rd party blockbox libraries like DLSS. It unfortunately is the Nvidia way to do things (not always, but often).
new GOW have same problem. Are the developers to blame again? Can you tell me where to write about the problem? If you say that nvidia does not follow this topic.
Thats shimmering not flickering and is due to the forced sharpening component, not an issue for nvidia to fix.
It disappears if I turn off DLSS. I don't care what it's called. For me, this is flickering, because the screen flickers when I move the mouse. The camera was able to capture only a dark scene. But this is me on a bright screen when I see it with my eyes.