Fine Utilise Power of RadeonPRO Software & SweetFX

Discussion in 'Videocards - AMD Radeon' started by OnnA, Apr 17, 2015.

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  1. OnnA

    OnnA Ancient Guru

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    More details revealed for AMD Zen CPUs 2016/2017

    "AMD's upcoming Zen architecture was originally expected to arrive – albeit in limited qualities – sometime before the end of this year. That’s no longer the case as AMD has officially delayed its launch until early 2017.

    At a recent media event in San Francisco, AMD’s top brass including CEO Lisa Su and CTO Mark Papermaster revealed a bit of news that should make enthusiasts feel less bummed about the delay. According to AMD, it is focusing on high-performance products and it even provided a tiny bit of proof to back up its claim.

    AMD matched its 8-core, 16-thread “Summit Ridge” Zen chip against Intel’s Core i7-6900K Broadwell-E chip. Using the Blender rendering benchmark with both chips clocked at 3GHz, AMD’s CPU was reportedly able to render the scene about half a second faster than Intel’s chip.

    [​IMG]

    Adding to what we already know about Zen, AMD confirmed that desktop versions will utilize a new cache memory hierarchy with 8MB of L3 cache in addition to an improved pre-fetcher, separate low-latency L1 instruction and data caches as well as a larger unified L2 cache. Much of the reason AMD’s Bulldozer architecture struggled had to do with slow caches.

    [​IMG]

    AMD also added that it has improved the instruction scheduler window by 1.75x and its execution resources by 1.5x. All things considered, Zen should provide around five times the amount of bandwidth to its core compared to previous designs."

    [​IMG]

    That said, we still don’t know much about AMD’s target clock speeds, thermal output, pricing and so forth. AMD did say, however, that it plans to provide additional details at next week’s Hot Chips conference.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    THX to Tech Spots
     
  2. OnnA

    OnnA Ancient Guru

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    Ne01 OnnA Presents:

    Best Driver Compilation MOD !

    Please Install 16.7.3 WHQL Driver and before you Restart,
    copy and Overwrite This set of Driver DLL's from 16.300.2201.0 July 7 WHQL !

    Here download the Best to date DX9/10/12 & Mantle Driver

    Copy here -> C:\Windows\System32 & C:\Windows\SysWOW64
    + You can Download and Copy Vulcan Driver from 16.8.2 ! for Best Performance :)

    All Games working Great !
    Mantle Work for every Title ! BF4/H, DA:I etc.

    THX goes to -> PrMinisterGR for driver repository
     
    Last edited: Aug 20, 2016
  3. OnnA

    OnnA Ancient Guru

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    CRYENGINE 5.2 will fully support DX12 !
    CRYENGINE 5.3 will support Vulkan !


    CRYENGINE fans, we’ve got some interesting news for you today. According to Crytek’s roadmap, CRYENGINE 5.2 (which will be made available in mid-August) will fully support DX12.
    Not only that, but the next version of CRYENGINE (5.3) – that is currently planned to be made available in mid-October – will support the Vulkan API.

    Going into more details, the DX12 renderer for CRYENGINE 5.2 will support DX12 Multi GPU for VR, as well as the following features:

    DX12 Renderer

    Scaleform Flash natively in DX12
    Partial RenderElements in new pipeline
    Fog/Clouds/Waters in new pipeline
    Deferred Decals in new pipeline
    AuxRenderer natively DX12
    VR Multi GPU support
    Tiled shading optimization (using light volume rasterization)

    DX12 Renderer

    Forward pass to use new pipeline
    SVOGI converted to graphics pass

    On the other hand, CRYENGINE 5.3 will support the Vulkan API, as well as virtual memory resource management, improved Dynamic Env Probe and Env Probes workflow, and will sport various improvements to its SVOGI tech.

    https://www.cryengine.com/roadmap

    Games in development that will utilise CE 5.2:
    - Wolcen: Lords of Mayhem
    - Kingdom Come: Deliverance
    - Star Citizen + Squadron 42
     
  4. OnnA

    OnnA Ancient Guru

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    SCUM is a new open-world survival game by Gamepires & Croteam, powered by Unreal Engine 4


    Developer Gamepires (Gas Guzzlers Extreme) in cooperation with Croteam (Serious Sam series, The Talos Principle) and publisher Devolver Digital have announced SCUM, an intriguing and complex open world survival game, coming to PC via Early Access in 2017.

    Tomislav Pongrac, Gamepires project lead, said:

    “SCUM is a big leap forward in survival games. We’ve implemented new, intricate systems behind common elements of the genre to produce exhilarating new gameplay scenarios.”

    As the press release reads:

    “The world’s unquenchable need for entertainment has turned towards bloodlust as entertainment behemoth TEC1 is set to premiere season two of its television sensation SCUM. This new season moves the contest from the rugged, enclosed Alcatraz sector to the full grandure of Bagne de Cayenne, an island with a sordid history of violent incarceration. Both fan favorites and new prisoners will clash in a ruthless war of survival while battling for the support of viewers, producers, and corporate sponsors for fame, gifts, and a chance of life after death.”

    SCUM aims to evolve the multiplayer open world survival game with unprecedented levels of character customization, control, and progression where knowledge and skills are the ultimate weapons for long-term survival.

    Players will balance base level needs with knowledge-based skills to manage everything from nourishment, metabolic rate, and body mass to weapons proficiency, combat style, and security systems hacking.

    Players will be able to – according to the press release – dominate the island with their skills, cunning, and strategies to achieve higher levels of game and receive powerful gifts from corporate sponsors. And if they die, the will get resurrected with their valuable skills intact.

    Croteam CEO and SCUM producer Roman Ribaric added:

    “The systems at play in SCUM are astounding and we believe it will raise the bar of what is expected in a modern survival game moving forward. Characters, environments, and even the players knowledge base are all dynamic and the changes in them can greatly effect the hierarchy of the island.”

    SCUM is built with Unreal Engine 4 and set to launch on PC via Early Access in 2017.

    Unreal Engine 4 - Gamescom 2015 Features Demo Trailer | Official UE4 Games HD
     

  5. OnnA

    OnnA Ancient Guru

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  6. Soren01

    Soren01 Member

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    Good night

    Radeonpro doesnt work for me in some games like No Man's Sky and Batman Telltale. Is there a workaround?
     
  7. OnnA

    OnnA Ancient Guru

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    Maby :)

    3. Fine Utilise Power of RadeonPRO

    Here is Topic for other Radeon users to Fine Utilise Power of RadeonPRO software

    Pro TIP for Windows_X x64 Users:

    Please go into RadeonPRO main Folder and make sure that every .EXE file in it has: Run as Administrator

    And don't worry about RP warning at Start, just click Yes !
    Always run Games from RadeonPRO Launch option !

    ===

    [​IMG]

    Please read Whole first page of my Thread :)
    And i bolive you can manage to do some tricks, i don't have this game (yet)
     
  8. Soren01

    Soren01 Member

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    Thanks! I'll try your sugestion.

    I dont undertand this part of your tutorial:

    AMD Crimson Driver, How to Have Solid Performance + Rock Stability

    First Install Crimson Package on top of Old 15.11.1 driver !
    Then Restart, and install from 15.11.1 only CCC !

    I mean, I hate Crimson settings, the old CCC used to show much more options like mipmap quality. Its possible to have recent drivers with old panel?
     
  9. OnnA

    OnnA Ancient Guru

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    UPS, THX for that this is my Bug-mistake :bang:
    Right on tha bug, and it will be Fixed
     
  10. OnnA

    OnnA Ancient Guru

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    OK today i manage to do some OC Tests for my Nitro-X :)
    Using my Customised Driver Set 16.7.3 WHQL + 16.300.2201.0 July 7 WHQL DX9/10/11/12/Mantle + Vulcan from 16.8.2

    Here the results:
    PhenomII is no Go for it, but 3D score is somewhat OK.

    My BIOS is set to 1.212v and have Unlocked CU's + Timing HBM MOD with HBM v MOD to 1.319v
    No Over PL is made ->

    [​IMG]

    3Dmark13:
    FireStrike P 3.91GHz
    10.700 - GPU: 15.399 PhY: 8145 \ 1050/570 -42mV 0% POW 247tW

    FireStrike P 4.00GHz
    11.117 - GPU: 15.544 PhY: 8476 \ 1050/570 0mV +8% POW 258tW
    11.478 - GPU: 16.735 PhY: 8481 \ 1120/570 0mV +10% POW 268tW

    FireStrike X 4.00GHz
    7048 - GPU: 8077 PhY: 8491 \ 1125/570 0mV +12% POW 280tW
    6943 - GPU: 8035 PhY: 8479 \ 1120/570 0mV +10% POW 275tW

    Best FireStrike P 4.00GHz GPU score 1122MHz = 16.816

    S.o.Mordor:
    935/550 1.212v -48mV -14%POW 55%Fan -> 61 154 45 (170tW / HBM 10tW) - FPS CAP 61



    FS FHD P score:
    [​IMG]

    FS Extreme Score:
    [​IMG]

    Overhead API test:

    OC 1120/570 0mV GPU on 1.212v +10% POW 270tW:

    [​IMG]

    My Default 1050/570 -42mV 0% POW 245tW:

    [​IMG]
     
    Last edited: Aug 21, 2016

  11. Soren01

    Soren01 Member

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    Well... I've tried everything with NMS and Batman Telltale, but RP didnt work.
     
  12. PrMinisterGR

    PrMinisterGR Ancient Guru

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    NMS is OpenGL. The Crimson panel can force Vsync for it and the rest, and RTSS can limit your framerate for it. You don't need RadeonPro for it.
     
  13. OnnA

    OnnA Ancient Guru

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    F1 2016 News

    Codemasters has just released F1 2016 on the PC, so it’s time to see how this title performs on our platform. F1 2016 is powered by Codemasters’ EGO Engine, however it appears that the game does not support DX12.

    "Codemasters discussed the graphics effects added using the new DX12 features Raster Ordered Views (AVSM and Decal Blending) and Conservative Rasterization (Voxel based ray tracing)"

    Those features: Raster Ordered Views, Conservative Rasterization are not exclusive to DX12. Developers can use them also in DirectX 11.3 (DirectX 11 feature level 11.3). For example Ubisoft "Tom Clancy's The Divison" use Conservative Rasterization if game detects that is running in Windows 10. DirectX 11 have four different sets of available functions based on version of system:

    * Windows 7: DirectX 11.0 (DirectX 11 feature level 11.0)

    * Windows 8: DirectX 11.1 (DirectX 11 feature level 11.1)

    * Windows 8.1: DirectX 11.2 (DirectX 11 feature level 11.1 + few optional functions called 11.2 but without own feature level)

    * Windows 10: DirectX 11.3 (DirectX 11 feature level 11.3 with all new functions from DX12 like ROV, CR etc)

    F1 2015 and F1 2016 can use all new function like Raster Order Views in DX11 as long as user have Windows 10. Because all new functions from DX12 was migrated to DX11.3. This is reason why someone can run "DX11 version" for example in Windows 7 and Windows 10 and have different looking game, because DX11.0 is 7 years older than DX11.3
     
  14. OnnA

    OnnA Ancient Guru

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    Agony, first-person survival horror game powered by Unreal Engine 4.


    Madmind Studio has released two new trailers for its upcoming first-person survival horror game, Agony. Agony is powered by Unreal Engine 4 and is planned for a 2017 release.

    In Agony, players begin their journey as tormented soul within the depths of hell without any memories about your past.

    Players can control people on their path, and possess demons.

    Agony Official Extended Trailer

    Agony Official Gameplay Trailer
     
  15. OnnA

    OnnA Ancient Guru

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    TOXIKK leaves Early Access on September 9th, will also receive a Free Edition !

    Reakktor Studios has announced that its upcoming arena shooter, TOXIKK, will leave its Early Access stage of September 9th. In addition, Reakktor revealed a Free Edition for TOXIKK that will be released on the very same day.

    According to the team, this Free Edition will come with the full core experience of TOXIKK, will have no competitive disadvantages versus the full game and will let you play TOXIKK for free for as long and often as you like.

    [​IMG]

    TOXIKK - RELEASE DATE REVEAL
     

  16. OnnA

    OnnA Ancient Guru

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    Forza Horizon 3

    Graeme sits down with Ralph Fulton, Creative Director on Forza Horizon 3 for some Exclusive gameplay, talk about wide body kits and drone mode.

    Hit LIKE and be sure to SUBSCRIBE so you never miss brand-new unboxings, exclusive gameplay and LOADS more.


    EXCLUSIVE Gameplay | Forza Horizon 3 W/ Ralph Fulton | gamescom 2016
     
  17. OnnA

    OnnA Ancient Guru

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    Star Citizen – Gamescom 2016 Live Game Demo Walkthrough


    Cloud Imperium has released a new video, showcasing almost one hour of gameplay footage from Star Citizen’s Gamescom 2016 build. Star Citizen is powered by CRYENGINE.

    Star Citizen: 2016 Gamescom Live Game Demo

    Working great on my Fury Nitro-X BTW
     
  18. OnnA

    OnnA Ancient Guru

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    Tekken 7 PC in 4k

    Heihachi, Kazuya, and Alisa are back in Tekken 7, and this time, they are coming to the PC as well!

    The Tekken 7 development team is still working on the PC version, and technical features such as 4K support are unconfirmed. However, enjoy this first look at Tekken 7 in 4K, which shows the vision and efforts the development team is putting into the game!

    EXCLUSIVE Tekken 7 4K PC Gameplay
     
  19. OnnA

    OnnA Ancient Guru

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    Get Even – Gamescom 2016 Demo

    Bandai Namco and The Farm 51 showcased Get Even at this year’s GDC, and pressakey has captured almost five minutes of gameplay footage. Get Even is described as a psychological thriller movie genre made video game; blurring lines and blending the frantic tension of the FPS genre with the oppressive intimacy of a complex personal investigation. The game is planned for a Spring 2017 release.

    Get Even - gamescom 2016 Gameplay Demo Video
     
  20. OnnA

    OnnA Ancient Guru

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    ATI\SK Hynix and Samsung Talk HBM at Hot Chips 28 – Low Cost HBM, HBM2 and HBM3 In The Roadmap

    The semiconductor industry has witnessed a massive departure from the conventional technologies in the last few years. The emergence of new memory standards, SOC architecture has paved the way for modern designs for upcoming products. High-Bandwidth memory or HBM might have first arrived in a graphics products but the potential to be part of a bigger ecosystem.

    Discuss about HBM Roadmap – HBM3 and Low Cost HBM Under Development

    [​IMG]

    In 2015, AMD unveiled their Radeon R9 Fury X graphics card. The product was the first to feature SK Hynix HBM memory. Delivering up to 512 GB/s bandwidth which was unmatched by any other graphics card in the market. A year later, Samsung ramped up volume production of their own HBM2 DRAM which went on to become part of NVIDIA’s Tesla P100 Hyperscale chip. The super computing chip has been shipping to HPC and Cloud data PCs since Q2 2016.

    While conventional DRAM model such as GDDR5 are still the go-to-solution for many high-end cards, the future belongs to HBM. Not only is HBM faster, but its also more efficient. This means that it consumes less power and provides higher performance. Another advantage of HBM is that it doesn’t require a lot of space alongside the host chip (CPU or GPU). But since HBM2 is new, it comes at a higher cost and being new also means that overall quantity of the chips being produced is not enough to carter a broad audience of consumers.

    Samsung initiated production for HBM2 memory back in Q1 2016 while SK Hynix plans to begin production for their HBM2 chips this quarter. At Hot Chips 28, both companies brought forward their catalogs for HBM2 and future roadmaps for HBM.

    [​IMG]

    Low Cost HBM – Faster and Cheaper Than HBM1, Built For The Mass Market

    So there are at least two solutions in the works after HBM2, HBMx (HBM3) and low cost HBM. The low cost HBM solution is presented by Samsung and is explained to be more cost effective. It is faster than HBM1 but slower than HBM2 however, it’s supposed to be significantly cheaper. Comparing both HBM2 and HBM (low cost), it is seen that the latter comes with lesser TSVs. TSV standards for through silicon vias which are used to handle the I/O on the DRAM die. The number is reduced from 1024 on an HBM2 stack to 512 on a low cost stack.

    [​IMG]

    [​IMG]

    The end result is a faster pin speed of 3 GB/s (+) that can deliver 200 GB/s compared to 256 GB/s on HBM2. The lower 512-bit interface across 2 / 4 stacks would equate to 1024 / 2048. Samsung believes that they can easily produce these chips in larger quantity and ship it to a mass market.

    With HBM2 hitting production, SK Hynix and Samsung are already prepping up for the next iteration of HBM memory as demand for bandwidth and efficiency is ever increasing. SK Hynix terms their next solution as HBM3 or HBMx while Samsung calls it xHBM or Extreme HBM.

    The specifications for HBM3 have not been finalized yet and are mostly under consideration at this moment. But two key points that were discussed during Hot Chips and highlighted by Computerbase reveal that HBM3 would offer twice the bandwidth and feature a very attractive price. We are talking about 512 GB/s bandwidth from these chips compared to 256 GB/s offered on HBM2. Four of these stacks would result in over 2 TB/s of bandwidth. Sounds juicy but we sure don’t expect a mainstream graphics card getting that any time soon.

    Some points in consideration for the next-gen HBM are cost-effectiveness, form factors, power, density and bandwidth. Currently, HBM2 can go as high as 48 GB in terms of capacity so probably expect around 64 GB when HBM3 arrives.

    THX goes to HotChips, WCCF and Web
     
    Last edited: Aug 23, 2016
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