Discussion in 'Videocards - AMD Radeon' started by OnnA, Apr 17, 2015.
Ryan Schake has shared the first screenshots from his upcoming indie title that is powered by CRYENGINE, Dark Vale.
Dark Vale encompasses quite a few different types of environments; from wintery wastelands and summer forests to deep secret bunkers and caves, and looks absolutely beautiful.
Now since this is created by a single person, there is a probability that this game may never see the light of day.
Moreover, it appears that this is an exploration/walking simulator so don’t expect a lot of action or crazy complex AI from NPCs/enemies.
Dark Vale aims to cover a number of themes and styles such as sci-fi, modern day construction, and Dieselpunk of sorts.
Electronic Arts and BioWare have released a brand new gameplay trailer for Anthem. According to its description, at the heart of Anthem is the concept of
Our World, My Story – the distinctive combination of a shared, dynamic world and a personal story.
As such, players will discover how these two elements help create a connected world that remains unique to every player.
In Anthem, up to four players explore and battle in a dangerous, mysterious place populated by great characters and a unique BioWare story.
Players will also create stories of their own while they play, so no two journeys are the same.
Javelin exosuits make their pilots powerful heroes in the world, with awesome weapons and incredible special abilities that allow for combat and exploration in a hostile environment.
Players will be able to customize and personalize their suits with unique paint jobs and gear so they’ll have the right tools to confront almost any situation, and look good doing it.
Cyberpunk 2077's new gameplay shows off the targeting system and weapon customization. #PAXWest2018
LG reveals their 34GK950F Nano IPS FreeSync display
These two monitors are designed to cater to the opposing sides of the PC market, with the 34GK950G supporting G-Sync while the 34GF950F supports VESA Adaptive-Sync and FreeSync 2.
Both monitors use an LG "Nano IPS" display, which used a flicker-free W-LED backlight with a KSF phosphor layer to deliver 98% coverage of a DCI-P3 colour space.
From here on, both monitors become very different, with the G-Sync variant supporting a 100Hz refresh rate and a 120Hz overclocked mode while the FreeSync version supports a full 144Hz refresh rate without any need to overclock. In modern displays,
"Overclocking" refers to the limiting of colour depth, chroma or other bandwidth-heavy features to enable support for higher maximum refresh rates.
This makes the FreeSync version of this display superior in terms of image quality, at least when compared to the G-Sync version when running at its overclocked 120Hz mode.
Why is the G-Sync version so limited? The 34GK950G only offers support for DisplayPort 1.2 and provides an 8-bit colour depth, whereas the FreeSync 34GK950F supports DisplayPort 1.4, which delivers the ability to support higher refresh rates without compromises.
The FreeSYnc version also supports HDMI 2.0, while the G-Sync version only supports HDMI 1.4, suggesting that it doesn't use Nvidia's latest DisplayPort 1.4 complaint G-Sync module.
Both monitors support a peak brightness of 400 nits, which is low as far as HDR compliance goes, though it is enough to grant the FreeSync version a full FreeSync 2 certification.
The FreeSync version also offers support for 10-bit colour depths (8-bit + FRC).
Both models feature stand with tilt, height and swivel options, though the G-Sync version also features LG's "Sphere Lighting" system on the rear of the monitor.
In Phantom Brigade, players will take command of their squad in varied missions ranging from sabotage of enemy equipment and infiltration of high tech facilities to convoy ambushes and challenging outpost onslaughts. Moreover, the game promises to feature a rich customization system.
Here are the game’s key features:
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures and watch the action unfold.
Strategy – Make high-level tactical decisions on the world map, manage your base, and decide how to apply your limited resources.
Tactical combat – Take command of your squad in varied missions ranging from sabotage of enemy equipment and infiltration of high tech facilities to convoy ambushes and challenging outpost onslaughts.
Customization – Featuring a rich customization system, the game enables you to fine-tune performance of your mechs, install a wide selection of equipment and access a wealth of cosmetic options. Make your ready to face any challenge – in style.
Destructible environments – It’s not a proper game about walking tanks without some falling buildings. The game allows every square meter of every scene to be destroyed. Blow up any cover and collapse buildings over your enemies.
Battlefield V technicaly speaking
In Battlefield V, we want the damage model to allow for more focus on headshots compared to Battlefield 1. For most of the weapons, a player that takes the time to accurately aim for the head will be rewarded with much more damage than a player that tries to quickly aim for the center mass or just hip-fires.
We’ve also worked to make ADS even more viable by removing things like aim-punch which could previously kick your sight away from your target during a gunfight if you ever get hit, resulting in missed shots and made close range fights much more often about hip-firing.
To give you a relatable comparison, we are getting a bit closer to Battlefield 3’s gunplay – especially with the addition of assault rifles that weren’t available in Battlefield 1. However, we don’t necessarily have equivalents to some of the weapons that killed really fast in Battlefield 3 due to the World War 2 weapons having on average lower rate of fire.
While the current body parts damage multipliers might get some adjustments moving forward (and based on the data we get from the Open Beta as well as your feedback), here is a comparison of how fast automatic weapons can kill at different ranges, with body shots (center-mass) only but also with headshots only:
Weapon Changes (General)
Changed the way recoil decreases on automatic and semi-automatic weapons. Initial recoil is much slower now. Previously recoil decreased very quickly from the first frame, which made it possible tap fire weapons close to their maximum rate of fire with significantly reduced recoil. While you will still have a bit less recoil now, the result is adequate for the loss in rate of fire.
Completely changed the way dispersion (AKA “spread”) works. For the player, the most obvious effect will be a different behavior of your crosshair when shooting in hipfire. Besides that, small details in weapon handling have become more graceful. For example, you will no longer be stuck at terrible dispersion if you fire before or while going ADS, your weapon can regain some accuracy if you stop moving while firing and firing single shots too quickly can no longer build up unnecessarily large amounts of dispersion.
SMGs are now stronger at medium range. While still the worst weapon class [at this range], we moved out damage drop-off to allow medics to be somewhat competitive at medium range.
Some changes have been made to the way health is distributed in the game.
You no longer regenerate all your health.
You can no longer just be inside the radius of a health crate to regenerate health. You now instead need to go up to the health crate or station and interact with it.
You do automatically regenerate 30 pts of health still, as long as you are out of combat, though.
As a soldier you also now have the ability to pocket a health pouch for later use. (As seen next to the health bar.) You start without one however, and need to go pick one up. You apply the stored health pouch by holding 5 (PC) or D-PAD UP (Console).
There are several ways to restock your health pouch and start regeneration health in the game:
Medics can throw you a health pouch, which gives you a pouch AND starts your full health regeneration. One or the other or both if you need it. You need to stay out of combat for regeneration to start.
Medics equipped with it, can pop down the health crate, from which you get a health pouch AND start health regeneration.
Health supply stations populate the levels and works just like the health crates.
Supply drops can be called in by the squad leader and works like health crates too.
As a medic, you always have health pouches to distribute, or use.
They are equipped as a gadget and distributed with the gadget 1 key.
The medic can also self apply pouches the same way any other soldier does it.
There is a slight cool down for throwing out too many pouches in quick succession.
Ammunition for your weapons and gadgets will not automatically be resupplied in Battlefield V. Nor will you be able to stand inside the radius of an ammo crate and automatically be resupplied. Just like with health, you must interact with the ammo crate or ammo supply station.
The ways to acquire more ammunition for primary weapons and side arms are:
Interact with an ammo supply station.
Interact with an ammo crate deployed by a support class player.
Have a support player throw an ammo pouch to you.
Walk over an ammo pouch that has been dropped by a dead player. (No need to interact with that one. It will be picked up automatically.)
The ways to acquire more ammunition for your gadgets are:
Interact with an ammo supply station.
Interact with an ammo crate deployed by a support class player.
There is a slight cool down after interacting with the ammo crate or ammo supply station before it can be interacted with again.
The way a ground vehicle resupplies itself with ammunition, is by driving close to the vehicle supply station, and the holding the ‘self repair’ button when it says ‘resupply’. This will both repair and resupply the vehicle.
The way an airplane resupplies is by flying close to the airplane resupply point, marked with a supply icon in world This will resupply ammunition. Repairs are conducted by holding the ‘self-repair’ button anywhere.
Classes and Combat Roles
There are four classes in Battlefield V. Each of them comes with a ‘combat role’ A combat role is something you select with your class. In this beta there is one per class, but in the end product there will be more to pick from, so you can give your play style an edge.
Mobile and and offensive
Carries the rifle grenade launcher
Access to stand-off anti tank weapons and explosives
Combat role: Battle Hardened
You auto re-generate 40 pts of health instead of 30 when critically wounded (counting from 0).
Lightly armed but with a smoke grenade for cover
The ability heal and revive any friendly on the field.
The new ability to distribute health pouches for other players to keep
Can equip the deployable medical crate.
Combat role: Syringe revive
Everyone can bring back a squad mate with the ‘buddy revive’. But only the medic can bring back any team mate with the faster syringe revive.
Armed with powerful machine guns or shotguns
Has access to anti-tank mines
Has the ability to distribute ammunition or deploy ammo crates, that also re-supplies gadgets
Combat role: Fortifications expert
Can build all fortifications and also the heavy items like machine gun nests and tank traps.
Builds faster than the other classes.
Armed with a bolt action sniper rifle or a light faster self loading rifle
The only class with access to the spotting scope and flare. The only item that can relay spotting information to the whole team, including aircraft, that can see spots farther away now
Access to the spawn beacon, for forward deploying the squad
Combat role: Tactical retreat
Will sprint faster when critically hurt.
Guilds of Ravnica
A new threat of war hangs over the bustling avenues, lush greenbelts, and sordid back alleys of Ravnica's endless cityscape.
Who will rule? #MTGGRN prerelease is coming September 29 & 30 at your local game store.
Preregister now! In stores worldwide October 5th.
Are you ready? cuz' I am....
Microsoft confirmed the name of the next version of Windows this weekend at IFA 2018.
Previously codenamed Redstone 5, the updated OS will be called the Windows 10 October 2018 Update (see image below), and thus will roll out during that titular month.
The update follows the nomenclature set with the previous update; the Windows 10 April 2018 Update.
Technically Redstone 5, or Windows 10 October 2018 Update, will be Windows 10 version 1809. According to Windows Central, Microsoft is planning to internally sign-off on this release on 25th September,
with plans to begin rolling it out to the public in the first half of October. It also shared a quote from Microsoft Corporate Vice President Roanne Sones, who announced the news at IFA:
“I'm pleased to announce that our next feature update to Windows will be called the Windows 10 October 2018 Update.
With this update, we'll be bringing new features and enhancements to the nearly 700 million devices running Windows 10 that help people make the most of their time. We'll share more details about the update over the coming weeks.”
As usual insider testers will be poking around the intended prime-time version for a couple of weeks before it is let loose.
On the topic of finalising tweaks and fixes Windows Central predicts that there will be day-one patch with “a number of smaller fixes and enhancements that weren't fixed in time for sign-off”.
Over recent weeks / months HEXUS has looked at some interesting Windows 10 features in development and some if not all of these are likely to feature in the big update in October.
Things that are confirmed for October are; a Cloud Clipboard, File Explorer Dark Mode, more mobile friendliness, an improved Game Bar and Game Mode, and upgrades to Microsoft Edge.
24 years to discover last Secret in Doom2 !
World War 3
Game Test sign up (Alpha/Beta)