Fine Utilise Power of RadeonPRO Software & SweetFX

Discussion in 'Videocards - AMD Radeon' started by OnnA, Apr 17, 2015.

Thread Status:
Not open for further replies.
  1. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
  2. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
    Spoiler Alert....
    New drivers in December with Radeon Asynchronous Raytrace :D

    "Raytracing only occurred after the G-Buffer rasterization, which inevitably slowing down the performance.
    Ideally, though, Raytracing should happen asynchronously alongside the rasterization and that could lead to a significant FPS boost."

    And Radeons have Async in check + Those H/W Shedulers in DX12/VLK should also help a lot.
     
    Last edited: Aug 30, 2018
  3. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
  4. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV

  5. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
    Monster Hunter World mod to baypass low-resolution texture bug

    Monster Hunter World's "Low-Resolution Texture Workaround" on the solution's -> Nexus Mods webpage.
     
  6. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
  7. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
  8. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
    Warhammer 40,000: Space Marine, free for newsletter sign up on Humble Bundle.
     
  9. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
  10. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
    Forza Horizon 4 Official PC System Requirements

    AMD Ryzen 1600/2600 will be enough for this title.


    [​IMG]
     

  11. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
  12. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
    Battlefield V

    Electronic Arts and DICE have revealed the official PC system requirements for the upcoming open beta phase of Battlefield 5.
    Battlefield 5’s open beta phase begins on September 6th and pre-load will begin on September 3rd.

    Battlefield 5 Open Beta PC System Requirements

    Minimum:

    • OS: 64-bit Windows 7, Windows 8.1, and Windows 10
    • CPU: Intel Core i5 6600K, AMD FX-6350
    • RAM: 8GB
    • Graphics Card: Nvidia GeForce GTX 660 2GB, AMD Radeon HD 7850 2GB
    • HDD Space: 50GB
    • DirectX: 11.0 Compatible Video Card or equivalent
    • Online Connection: 512 KBPS or faster Internet connection
    Recommended:

    • OS: 64-bit Windows 10 or later
    • CPU: Intel Core i7 4790 or equivalent, AMD FX 8350 Wraith
    • RAM: 16GB
    • Graphics Card: Nvidia GeForce GTX 1060 3GB, AMD Radeon RX 480 4GB
    • HDD Space: 50GB
    • DirectX: 11.1 Compatible Video Card or equivalent
    • Online Connection: 512 KBPS or faster Internet connection
     
  13. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
  14. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
  15. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV

  16. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
  17. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
  18. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
  19. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
    What is DirectX Raytracing?

    At the highest level, DirectX Raytracing (DXR) introduces four, new concepts to the DirectX 12 API:

    1. The acceleration structure is an object that represents a full 3D environment in a format optimal for traversal by the GPU. Represented as a two-level hierarchy, the structure affords both optimized ray traversal by the GPU, as well as efficient modification by the application for dynamic objects.
    2. A new command list method, DispatchRays, which is the starting point for tracing rays into the scene. This is how the game actually submits DXR workloads to the GPU.
    3. A set of new HLSL shader types including ray-generation, closest-hit, any-hit, and miss shaders. These specify what the DXR workload actually does computationally. When DispatchRays is called, the ray-generation shader runs. Using the new TraceRay intrinsic function in HLSL, the ray generation shader causes rays to be traced into the scene. Depending on where the ray goes in the scene, one of several hit or miss shaders may be invoked at the point of intersection. This allows a game to assign each object its own set of shaders and textures, resulting in a unique material.
    4. The raytracing pipeline state, a companion in spirit to today’s Graphics and Compute pipeline state objects, encapsulates the raytracing shaders and other state relevant to raytracing workloads.

     
    Skinner likes this.
  20. OnnA

    OnnA Ancient Guru

    Messages:
    17,851
    Likes Received:
    6,741
    GPU:
    TiTan RTX Ampere UV
Thread Status:
Not open for further replies.

Share This Page