Fine Utilise Power of RadeonPRO Software & SweetFX Part 2

Discussion in 'Videocards - AMD Radeon' started by WhiteLightning, Sep 28, 2018.

  1. OnnA

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    Bitmap Brothers

    Rebellion announced today its acquisition of the iconic The Bitmap Brothers brand and portfolio.
    The Bitmap Brothers were responsible for what many regard as some of the stand-out games of the late 80s and early 90s, including titles such as Xenon, Z: Steel Soldiers, Speedball and Chaos Engine.

    As the press release reads, Rebellion plans to bring classic The Bitmap Brothers games to new platforms. Furthermore, it plans to create new titles based on its beloved licenses.

    Rebellion CEO and Co-founder Jason Kingsley OBE said:

    “We’re delighted with the addition of The Bitmap Brothers to the ever-growing Rebellion portfolio. The Bitmap Brothers are renowned for making great games and for bringing gaming into the mainstream with inimitable style.
    We’ve known Mike Montgomery for many years, and we’re honoured by the faith and trust that he has shown in us by passing on the torch.
    We’ll strive to be vigilant custodians of one of gaming’s great names.”
     

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    Halo Reach PC Will Have “Experimental” Variable Frame Rate at Launch

    Based on a new post on the official Halo Waypoint, 343 Industries isn’t too happy with the experimental implementation of a variable frame rate either,
    but with some refinements, Halo Reach PC will launch with this feature.

    In the last PC flight, we were able to further test our experimental implementation of variable frame rate (VFR) and the feature does not meet our quality expectations”, the blog post reads.
    “We always knew and stated that some of these features would be a bit dicey given that the underlying games are old (9 years in this case) and were designed to run at 30FPS on a fixed platform (Xbox 360).
    The way VFR was built for Halo: Reach on PC created a variety of negative side effects and issues ranging from increased mouse input delay (which is the opposite of what should happen) to instability.
    The team has been hard at work on fundamental improvements which are showing very promising results in Ring 1/2 flighting.”


    “We know this is a very important feature for the community, and with some recent refinements, VFR will be included at launch.
    Based on the recent improvements receiving positive feedback, we wanted players to have the option to use the experimental VFR option on Day 1
    .
    We look forward to your feedback and will continue to monitor this closely post-launch.”


    Let’s hope that 343 Industries manages to fix the game’s frame rates on PC ahead of its launch next week on December 3.
     
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    The game will come out on December 4th and here are its key features:

    • Over 80 upgrades available to let you customize your skills and gear
    • Engage in fierce battles, deploy forcefields or use the environment against your foes
    • Hop onto your hoverbike to engage in high-speed vehicular warfare
    • Immerse yourself in eight hours of story — crafted by Michelle Clough a writer and former narrative QA for the Mass Effect trilogy
    • Explore Eden’s beautiful vistas designed by Mai-Anh Tran, a film artist who worked on movies such as WarCraft and Star Trek: Beyond

     
  9. OnnA

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    Play Overwatch for free until December 4th

    You can download and start playing the game from Battlenet.
     
  10. OnnA

    OnnA Ancient Guru

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    Rayman Legends is now available for free on Epic.
     

  11. OnnA

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    Where is my Domination ? :confused:

     
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    Diablo 4

    In an interview with AusGamers, Blizzard confirmed that Diablo 4 will be using a new game engine.
    While the team did not reveal any specific details, it did state that the game now uses Physically Based Rendering.

    What this means is that the team can render things in a more realistic way. In other words, metal, skin, blood, fur, or hair will now look way more realistic than before.

    Furthermore, and thanks to this new engine, Blizzard can now experiment with the top-down/isometric viewpoint.
    As such, the team can now have real-time cut-scenes, during which they can use the camera in a more cinematic way. The camera can also automatically zoom out during World Bosses so it can show a larger area.

    Another area from which Diablo 4 will benefit from its new engine is its dynamic weather and the day-night cycles.
    As Diablo 4’s Art Director John Mueller said:

    “When you cast Cataclysm [as the Druid], no matter what is going on in the world it brings the rain and storms with it.
    Having the ability to dynamically change weather based on abilities is fun because there are a lot of things that we can do with that.”


    Lastly, Blizzard was also able to improve environmental destructibility and the game’s animations thanks to the new engine.
    The game will now feel smoother thanks to some new animation techniques.

    “We’ve added a lot of animation technology. Blending animation and having stop animations and having different animations make the movement feel very different than Diablo III.
    It’s all increasing the resolution. And in action it makes the movement but feel more fluid, with stuff like character turns looking better than ever.

    When you cast Cataclysm [as the Druid], no matter what is going on in the world it brings the rain and storms with it.
    Having the ability to dynamically change weather based on abilities is fun. As such, there are a lot of things that we can do with that.”


    There is currently no ETA on when Diablo 4 will come out.
     
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    Im playing this one out, it's clunky but fine.
    7/10 (nostalgy finest)

     
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    Phoenix Point

    Snapshot Games has released the launch trailer for Phoenix Point.
    Phoenix Point is a turn-based squad tactics game from the creator of X-Com. The game will be coming exclusively – at least for its first year – on Epic Games Store on December 3rd.

    Phoenix Point will feature turn based tactics and world based strategy in a fight against a terrifying, alien menace.
    According to its description, your enemy will mutate and evolve in response to your tactics, creating a huge variety of challenges and surprises for you on the battlefield.

    Recommended
    • OS: Win 10, 8 and 7 SP1+ (64 bit)
    • Processor: Intel Core i5 3GHz / AMD FX series 3.2GHz
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 1060 / AMD Radeon R9 390X
    • DirectX: Version 11
    • Sound: DirectSound Compatible

     

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    AMD Graphics Cards (and Consoles) Will Work with Future G-SYNC Displays, NVIDIA Confirms

    In a rather significant change for AMD graphics card owners, NVIDIA has confirmed to TFTCentral that future G-SYNC displays will be able to run on the competitor's GPUs as well.

    Over the course of 2019, NVIDIA has considerably changed its approach to G-SYNC. Firstly, they announced the G-SYNC Compatible program at CES 2019,
    opening up the VESA DisplayPort Variable Refresh Rate (VRR) standard Adaptive-Sync to be used with NVIDIA graphics cards. While the number of compatible displays ramped up over the course of the year,
    users were already free to try and enable the feature manually on their Adaptive-Sync displays, even if they hadn't been yet certified by NVIDIA.

    However, those owning HDMI VRR displays were still out of luck as G-SYNC had historically only supported DisplayPort.
    That suddenly changed, too, this September when the house of GeForce announced to have partnered with LG to deliver G-SYNC Compatible validation for this year's iteration of the award-winning line of OLED televisions.
    A new firmware update from LG and a driver update from NVIDIA made it all possible at the end of October; beyond the LG OLED TVs, though,
    NVIDIA had enabled G-SYNC HDMI VRR across the board and once again users had the chance to test on their own if their HDMI VRR display worked with the feature.

    Before 2019 hit we wouldn't have bet money on all these changes. Still, we were surprised once more as apparently, as mentioned in the article's beginning,
    the proper G-SYNC displays (those sporting the proprietary module developed by NVIDIA and based on Intel's Altera Arria V GX family of FPGAs) will now work when connected to AMD graphics cards.
    To be more specific, TFTCentral received word from NVIDIA that future G-SYNC displays featuring the modules will have both HDMI VRR and DP (Adaptive-Sync) VRR capabilities, which inherently means that they should support
    AMD graphics cards and potentially even game consoles as well. While Sony's PlayStation 4 doesn't support any form of VRR, the Xbox One X already does, and we're pretty sure both next-generation consoles will support VRR when they ship in Holiday 2020.

    GJ Team Green :D
     
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