Discussion in 'Videocards - AMD Radeon' started by WhiteLightning, Sep 28, 2018.
Embraces Dark Franchise Roots; PvP Zones Included, Seamless Shared World Available
In a press release sent out by Blizzard, President J. Allen Brack said:
Sanctuary has been a home to Diablo players for more than 20 years, and it’s with our own deep passion for the series and a deep appreciation of the community that we announce Diablo IV today. We’re excited to be returning to the dark, quintessential Diablo gameplay that players love while expanding the world and story in new ways, and we can’t wait for more people to be able to experience it.
The game world will be seamless and shared with other players, and there will be even PvP zones where to fight other adventurers.
Players will find a lifetime’s worth of adventure scattered across a land rooted in unique ecologies and inhabited by dangerous new foes. They’ll delve into randomized dungeons packed with unpredictable adversaries and unimaginable treasures. While continuing to fully support solo and coordinated party play, Diablo IV will also provide opportunities for groups of players to encounter each other in the same shared world—whether to tackle bigger challenges . . . or possibly even slaughter one another in player-vs.-player combat.
In Diablo IV, players will attempt to bring hope back to the world by vanquishing evil in all its vile incarnations—from cannibalistic demon-worshipping cultists to the all-new drowned undead that emerge from the coastlines to drag their victims to a watery grave. For the first time in the series, Sanctuary will be a contiguous, seamless landmass comprising diverse regions ranging from the burning desert of Kejhistan, to the verdant werewolf-infested forests of Scosglen, to the harsh and rugged wilderness of the Dry Steppes.
So far, the following three classes were unveiled for Diablo IV.
The Barbarian has unparalleled strength and expertly wields an entire arsenal in battle, with a weapon for every occasion. He bellows intimidating war cries and unleashes ground-shaking slams to send approaching hordes reeling.
The Sorceress shapes the elements into whatever form is necessary to ensure victory, from hurling bolts of lightning, impaling her foes upon jagged spikes of ice, and raining flaming meteors down from the sky.
The Druid is a savage shapeshifter, fluidly transforming between the forms of a towering bear or a vicious werewolf to fight alongside the creatures of the wild. He also commands the power of earth, wind, and storm, unleashing nature’s wrath to devastating effect.
Last but not least, a gameplay trailer showcased the massive technological improvements made by Blizzard in Diablo IV compared to the previous installment.
More Diablo IV (actual gameplay).
All the MCU movies confirmed now
• Black Widow
• Doctor Strange 2
• Thor 4
• Spider-Man 3
• Black Panther 2
• Ant-Man 3
• Captain Marvel 2
• Guardians of the Galaxy Vol. 3
• Fantastic Four
Today marks 10 years of Dragon Age!
This year we’re excited to join the community’s party on December 4th and celebrate a decade together in the world we all love.
See you on 12/4 for Dragon 4ge Day!
— BioWare (@bioware) November 3, 2019
Reshade 4.4 available for download, features better DX12 support & experimental Vulkan support !
Version 4.4.1 was released on Nov 3rd 2019.
Added EXPERIMENTAL support for Vulkan
To use, install with setup tool as usual, but run the game via the batch file it generates:
Added D3D12/Vulkan depth buffer detection (based on work by thalixte)
Added lots of improvements to D3D9/10/11 depth buffer detection
Added option to enable/disable aspect ratio heuristics in depth buffer detection
Added support for saving before and after screenshots of the same frame (thanks to Naomi)
Added support for "__FILE__" and "__LINE__" preprocessor macros
Added "BUFFER_COLOR_DEPTH" definition which contains the color bit depth of the frame buffer (e.g. 8 or 10)