Fine Utilise Power of RadeonPRO Software & SweetFX Part 2

Discussion in 'Videocards - AMD Radeon' started by WhiteLightning, Sep 28, 2018.

  1. OnnA

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    Electronic Arts and Codemasters have announced that GRID Legends will release on February 25th.

    GRID Legends promises to be a high-stakes driving experience that combines thrilling motorsport action, incredible race variety and an immersive story that puts the player at the heart of the action.

     
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  11. OnnA

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    Yes but FH5 :p (also it seems that new GRID will have RT + DLSS).
     
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    Part of the vision of this demo is to emphasis that large, realistic open worlds can be generated by a relatively small team thanks to some impressive procedural generation systems. In fact,
    Epic included these stats with their press release, which apply to PlayStation 5 and Xbox Series X renditions of the demo.

    • The city is 4,138 km wide and 4.968 km long, slightly larger than the size of downtown Los Angeles
    • The city surface is 15.79 km2
    • The city perimeter is 14.519 km long
    • There are 260 km of roads in the city
    • There are 512 km of sidewalk in the city
    • There are 1,248 intersections in the city
    • There are 45,073 parked cars, of which 38,146 are drivable and destructible
    • There are 17,000 simulated traffic vehicles on the road that are destructible
    • 7,000 buildings
    • 27,848 lamp posts on the street side only
    • 12,422 sewer holes
    • Almost 10 million unique and duplicated assets were created to make the city
    • The entire world is lit by only the sun, sky and emissive materials on meshes. No light sources were placed for the tens of thousands of street lights and headlights. In night mode, nearly all lighting comes from the millions of emissive building windows
    • 35,000 simulated MetaHuman pedestrians
    • Average polygon count? 7000k buildings made of 1000s of assets and each asset could be up to millions of polygons so we have several billions of polygons to make up just the buildings of the city

     
    Last edited: Dec 10, 2021
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    Announcing new DirectX 12 feature – Video Encoding!

    Today DirectX 12 provides APIs to support GPU acceleration for several video applications such as Video Decoding, Video Processing and Motion estimation as detailed in Direct3D 12 Video Overview.
    We are happy to announce that D3D12 has added a new Video Encode feature to the existing video API families, with a new set of interfaces that allow developers to perform video encoding using GPU accelerated video engines.
    This feature provides a new way for apps to implement video encoding consistently with the DirectX 12 principles and style.

    AMD -> In development – ETA Q2 ‘2022
    Radeon RX 5000 series or greater
    Ryzen 2xxxx series or greater

    Intel -> v30.0.100.9955

    Tiger Lake
    Ice Lake
    Alder Lake (from early 2022)

    NVIDIA -> v471.41

    GeForce GTX 10xx and above
    GeForce RTX 20xx and above
    Quadro RTX
    NVIDIA RTX

    -> https://videocardz.com/press-releas...able-for-intel-and-nvidia-gpus-amd-in-q2-2022
     
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    99% it will support NVIDIA’s DLSS tech ;) (Alan 2).



     
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    “Set during the High Republic era, Star Wars Eclipse is an intricately branching action-adventure game that can be experienced in many ways,
    and puts the destinies of multiple playable characters in your hands, created in collaboration between Quantic Dream and Lucasfilm Games.”

     

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