Discussion in 'Videocards - AMD Radeon' started by WhiteLightning, Sep 28, 2018.
Epic Games Store gives free game every two weeks
Subnautica 14.XII & Super Meat Boy 28.XII
Everyone who played UT Free has Epic Launcher already installed
Pro Evolution Soccer 2019 Lite, free to play version, releases on December 13th
Go there if You like DOOM
World War Z PC System Requirements
CPU – i5-750/i3-530/Phenon II X4-810
RAM – 8GB
OS – Windows 7 and Later
Video Card – AMD R7 240/Nvidia GT 730 2GB/Intel HD530
Storage – 20GB
CPU – i7-3970 @ 3.5GHz
RAM – 16GB
OS – Windows 10 64-bit (DX11)
Video Card – AMD R9 280/Nvidia GTX 960
Storage – 20GB
Battlefield V - December 11th Release Notes
Players no longer get spotted on the mini-map after killing an enemy.
Fixed an issue where high-level Recon players lost access to the Throwing Knife.
Adjusted the initial respawn count on specific maps in Domination mode.
Fixed a crash that could occur when being in the Practice Range as a squad.
Fixed a crash that could occur when viewing the Tides of War menu.
Fixed a crash that could occur when playing the Nordlys War Story.
Corrected the Tides of War countdown notice to show the correct number of days.
Fixed broken audio when watching the tutorial videos.
Matthias Lindemann has been working on a scene in CRYENGINE and released some mind-blowing screenshots from it.
Lindemann has used photogrammetry and the end result is as photorealistic as it can possibly get.
CRYENGINE is capable (in it's current state) to display visuals like this:
OP Updated Post no.5
Windows 10 Tweaks
Daymare: 1998 is being created by Invader Studios; a team that was previously working on a fan remake of Resident Evil 2.
Daymare: 1998 is based on the cancelled Resident Evil 2 Reborn project, is built on the Unreal Engine 4,
and will have the legendary Director of Resident Evil 3: Nemesis and planner on the original 1996 Resident Evil, Kazuhiro Aoyama, as its Producer Associate.
In Daymare 1998, players are expected to survive to this waking nightmare that has its roots in a nostalgic mood.
The game’s narration is full of direct references to the pop culture of the 90’s and the modern gameplay mechanics aim to fit perfectly with the old school survival horror atmosphere.
Daymare: 1998 also boasts the contribution of Capcom’s former game artist Satoshi Nakai (Resident Evil 0, Resident Evil Code Veronica) who is currently working on the design of the deadly creatures that will haunt the game.
Now look at this one:
New TTK/TTD Model (now the game is more like BF1 IMO)
On average we need 1 more bullet to kill at ~25-75m
Witchfire is said to be a first person shooter focused on challenge and mastery, however it will not be a story-based game.
The Astronauts claimed that there will be lore to explore and decipher, however it will not be story-based.
“There’s lore to discover and decipher, but no cut-scenes to follow. A project like that – e.g. like Bulletstorm, a game that some of us directed – would be bordering on impossible for a tiny team like ours.
More importantly, though, the heart of the game is somewhere else. We will talk about it more as soon as we’re ready.”