Discussion in 'Videocards - AMD Radeon' started by WhiteLightning, Sep 28, 2018.
Game key features:
Dynamically generated campaigns for virtually limitless replayability.
Dozens of unique unit types, each with their own special abilities.
Terrain elevation, True Line of Sight & True Line of Fire provide deep tactical gameplay.
An extensive technology tree to develop and customize your forces.
Persistent leaders can be attached to units and upgraded throughout the campaign.
Heroics, explosions, gore, and Bugs. Lots of Bugs.
XboX SX RuleZ
Epic Games note:
“MetaHuman Creator works by drawing from an ever-growing library of variants of human appearance and motion, and enabling you to create convincing new characters through intuitive workflows that let you sculpt and craft the result you want.
As you make adjustments, MetaHuman Creator blends between actual examples in the library in a plausible, data-constrained way.
You can choose a starting point by selecting a number of preset faces to contribute to your human from the diverse range in the database.
You can select from around 30 hair styles that use Unreal Engine’s strand-based hair, or hair cards for lower-end platforms.
There’s also a set of example clothing to choose from, as well as 18 differently proportioned body types. When you’re happy with your human, you can download the asset via Quixel Bridge,
fully rigged and ready for animation and motion capture in Unreal Engine, and complete with LODs. You’ll also get the source data in the form of a Maya file, including meshes, skeleton, facial rig, animation controls, and materials.”
Godfall Primal Update (2.4.44) adds Ray Tracing support for NVIDIA GPUs.
NVIDIA DLSS Is Now Available Through the Unreal Engine Marketplace
NVIDIA DLSS, the company's Deep Learning Super-Sampling solution first introduced with the GeForce RTX 2000 Series back in 2018, is now available as a plugin for Unreal Engine 4.26 through the Marketplace.
Previously, developers had to request NVIDIA's approval for the DLSS Early Access Program. This is inevitably going to make the technology more accessible to everyone, potentially leading to more games supporting the feature.
The first version of DLSS wasn't exactly a huge success, as you might recall. While it provided a performance boost over native rendering, the image reconstruction technique also had limitations,
such as the need to train the neural network specifically for each game, and the fact that the results were often not great quality-wise.
It's not surprising that game developers have accelerated their support for DLSS since the release of version 2.0, then. Just in the last few months, games like
Death Stranding, Cyberpunk 2077, Call of Duty: Black Ops Cold War, War Thunder, Ready or Not, Minecraft RTX, CRSED: F.O.A.D., Moonlight Blade, Scavengers, Ghostrunner, and The Medium have used it.
Going over the upcoming game releases or upcoming updates to already released titles,
Nioh 2, Edge of Eternity, F.I.S.T: Forged in Shadow Torch, Five Nights At Freddy’s: Security Breach, Outriders and Call of Duty: Warzone are getting it as well.
NVIDIA DLSS Technical Details
Fully integrated into the Unreal Editor UI
Includes Blueprint library for seamless integration of DLSS into application logic
Support for packaged projects as well as for Editor focused workflows
Supported Development Platforms: Windows 64-bit
Supported Target Build Platforms: Windows 64-bit
Supported RHIs: VulkanRHI, D3D11RHI, D3D12RHI
Minimum Driver Requirement: NVIDIA GameReady Driver 461.40.