Discussion in 'Videocards - AMD Radeon' started by WhiteLightning, Sep 28, 2018.
Batman: Court of Owls
It appears that WB Montreal is currently working on a Batman: Court of Owls game.
Earlier last month, WB Montreal’s Assistant Producer has shared an image of a T-shirt that featured a logo almost identical to the Court of Owls symbol.
[Redacted], best. DevTeam. EVAR. pic.twitter.com/fUV8WCkDnI
— Double V (@valvez) November 16, 2018
We know that WB Montreal is working on a Batman game so I believe it’s safe to assume at this point that the team is indeed working on a Batman: Court of Owls game (presumably for current-gen platforms and perhaps for next-gen platforms too).
… We’re not doing the glamorous part of the job just yet. We’re headed down to meet with our WB partners and showcase the team’s hard work and share our excitement.
I know how anxious the fans are to hear something…
Please be patient! (2/2)
— Patrick Redding (@Holesinteeth) December 2, 2018
NVIDIA open sources PhysX, can now support GPU-accelerated effects on AMD’s graphics cards
NVIDIA has announced that PhysX is now open source, meaning that developers can use its latest version to GPU-accelerate the PhysX effects on graphics cards from AMD (and in the future from Intel).
According to NVIDIA, the PhysX SDK is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs.
PhysX has already been integrated into some of the most popular game engines, including Unreal Engine (versions 3 and 4) and Unity3D.
Now some of you may never realized that PhysX has been used in a lot of games via its CPU-side.
These PhysX CPU effects have been running in various games and were calculated by the CPU instead of the GPU.
However, and since PhysX is now open source, developers can utilize GPUs in order to improve performance and offer better physics effects.
Here is hoping that we see more GPU-accelerated physics now that PhysX will work on all graphics cards!
Battlefield 5 Chapter 1: Overture Update has been delayed
Electronic Arts and DICE have announced that the Chapter 1: Overture update, which was meant to come out later today, has been delayed.
According to the official statement, the development team has discovered an issue with it and instead of releasing it in a broken state, it decided to slightly delay it.
There is no ETA at this point on when the update will be released, however DICE and EA plan to release more news tomorrow or as soon as they have it.
The team has discovered an issue with the #Battlefield Chapter 1: Overture update. Rather than create issues in the game, we’re holding the update for the time being.
We don’t anticipate a long delay and we’ll be back with more news tomorrow or as soon as we have it. pic.twitter.com/bc6xlWPc8e
— #Battlefield V (@Battlefield) December 3, 2018
Who remebers this gem on Amiga?
Plan of Attack and Feardemic have announced a new cyberpunk first-person shooter that is coming to the PC in Steam Early Access on December 13th, called 2084. 2084 casts players into a horrific post-apocalyptic labyrinth full of deadly hostiles and when I saw its first screenshots I immediately thought of Observer. And, surprise surprise, 2084 is developed by the same team that was behind Observer and Layers of Fear.
Marcin Kawa, CEO of Feardemic, said:
“We’re amazed at what the team has put together in just 72 hours. 2084 has a really polished look, is fun to play and will certainly please fans of cyberpunk and shooters in general. After checking out the final build we decided that the game deserves to be shared with players. It’s a super fast-paced shooter with a hacking twist. We really can’t wait to hear what people think about the game!”
2084 is described as an intense first-person shooter where player success is dependent on their skill as a hacker as much as a marksman. Only by hacking the network for perks such as ammunition and augmented health stats will players stand any change of escaping the mysterious cyberpunk chamber while under the constant deluge of mindless, murderous creatures.
The Early Access version will include two game modes: a story mode where players must kill enemies and level bosses before facing off against the game’s final, most challenging adversary, and then an endless mode where gamers face wave after wave of enemies, killing everything in sight to gain top ranking on the leaderboards.
Samurai Spirits, new 3D Samurai Shodown game
We are happy to report to today that this new fighting game is officially confirmed for a Q2 2019 PC release.
Samurai Spirits will feature 3D visuals but will retain its 2D fighting gameplay style, will be powered by Unreal Engine Samurai Spirits, and its official teaser trailer confirmed the return of some characters like Haohmaru,
Jubei Yagyu, Nakoruru, Earthquake, Galford, Ukyo, Genjuro, Tamtam and Hanzo.
SNK is also working on a new King of Fighters game, King of Fighters XV, that targets a 2020 release.
Even though SNK did not reveal any platforms for it, and since KOF XIV has been released on the PC, we are pretty sure that this new KOF will also find its way on the PC.
There's a post-apocalyptic new Far Cry coming
......Ubisoft has teased what appears to be a post-apocalyptic new entry in its long-running Far Cry series, and there's a full unveiling scheduled for this week's Game Awards.
Far Cry's new instalment hasn't been given a name just yet - although it's probably safe to assume we'll get one before the week is through
- but it has received a surprisingly lengthy teaser trailer ahead of its full reveal.
While the trailer doesn't exactly confirm what's in store for the next Far Cry, there's more than enough in there to be able to make some solid guesses. Indeed, it begins with a an establishing shot that looks an awful lot like Far Cry 5's rendition of Montana
- a picturesque landscape that barely lasts a few seconds before it's obliterated in a nuclear explosion........
Mike Laidlaw spent 14 years at BioWare and was instrumental in molding numerous RPG series like Dragon Age.
After leaving BioWare, the dev is now lending his talents to Ubisoft for a new unannounced project.
Ex-BioWare creative director Mike Laidlaw has joined Ubisoft Quebec, the company today announced. So what is Laidlaw working on?
Although Ubisoft Quebec just shipped Assassin's Creed: Odyssey, the studio has been working closely with Laidlaw for the past nine months. Given Laidlaw's background for developing and shaping RPG experiences it's possible the project is a new IP or perhaps another entry into the Assassin's Creed franchise.
Development of major games like Assassin's Creed typically rotates across Ubisoft's various studios (Origins was made by Ubi Montreal, Odyssey came from Ubi Quebec) so it may not be a new AC game. At the same time Odyssey has pushed the series farther and farther into RPG territory, and Ubisoft wants to continue melding role-playing and action with intermingled live elements. Laidlaw could help morph the franchise into a more hardcore-based RPG of sorts.
At the same time Laidlaw could be working on a brand new IP. We think this is more likely. Ubisoft Quebec is expanding rapidly: it's opening a second branch and is hiring 200 more developers, all of which is likely a result of the new game's production.
Ubi Quebec says it will "think big" and "create outstanding worlds."
Ah... Uplay + Denuvo, my favorite combination!
That said I can't help but feel some hope for a future old-school RPG, maybe it'll be on GoG in 10-15 years.
Music from Polish Jean-Michel Jarre
"House in the misty valley"