Discussion in 'Videocards - AMD Radeon' started by WhiteLightning, Sep 28, 2018.
Project Eagle was a joint effort between NASA’s JPL and BBI to build a interactive diorama of a Mars base one hundred years from now. Set in Gale Crater in 2118,
Project Eagle uses data from NASA’s HiRISE camera on board the Mars Reconnaissance Orbiter to model terrain accurate to 1 meter.
Blackbird Interactive and JPL set out to create software which would inspire space travel. Together we wanted to publicly exhibit a project that shows what this medium could do for inspiring space exploration.
Jeff Norris, director of Mission Operations Innovation at JPL stated:
“There is an enormous opportunity for filling this great void in the industry today.”
Following in the footsteps of legendary space artist Chesley Bonestell, Project Eagle hopes to inspire new generations to dream of human settlement beyond planet Earth and support the exploration and colonization of our solar system.
Blackbird Interactive CEO, Rob Cunningham, added:
“Project Eagle was created by Blackbird in collaboration with NASA’s Jet Propulsion Laboratory as part of a wonderful talk by Dr. Jeff Norris at the DICE Summit in February of 2017.
Jeff’s speech showed that art, when grounded in science, can capture the public imagination and even build support for the exploration of space.
In keeping with Jeff’s idea we decided to make our future Mars Base simulation available for free so that as many people as possible could experience our little art-meets-science project. Hopefully, it might inspire them exactly as Jeff described!”
World War Z
Saber Interactive has announced a new partnership with AMD for the upcoming World War Z, the new four-player cooperative game inspired by Paramount Pictures’ blockbuster action film.
As the press release reads, through this partnership, Saber and AMD will collaborate on co-marketing activities and work to integrate support for the latest AMD gaming technologies in World War Z,
providing gamers with an incredible experience when the game releases next year.
Saber CEO Matthew Karch said:
“We’ve always been blown away by how AMD’s advanced technology inspires independent game makers like ourselves to push the boundaries of entertainment with each new title.
We’re excited to continue working with AMD by our side to bring players everywhere truly one-of-a-kind gaming adventures.”
Ritche Corpus, senior director of Developer Relations at AMD, added:
“We’re excited to partner with Saber Interactive for its upcoming team-based zombie-shooting thriller, World War Z. AMD Ryzen processors and Radeon graphics cards are the perfect combination for gamers’ zombie-slaughtering needs,
and we look forward to working with Saber to provide World War Z gamers with an amazing and awe-inspiring experience.”
3DMark Port Royal is described as the world’s first dedicated real-time ray tracing benchmark for gamers and players will be able to use Port Royal to test and compare the real-time ray tracing performance of any graphics card that supports Microsoft DirectX Raytracing.
The benchmark tool will use DirectX Raytracing to enhance reflections, shadows, and other effects that are difficult to achieve with traditional rendering techniques.
According to the company, 3DMark Port Royal will be a realistic and practical example of what to expect from ray tracing in upcoming games
— ray tracing effects running in real-time at reasonable frame rates at 2560×1440 resolution.
Last but not least, this benchmark was developed with input from AMD, Intel, NVIDIA, and other leading technology companies
inXile Entertainment has announced that it is currently working on a remaster of the first Wasteland game. Unfortunately all there is right now for this remaster,
meaning that we don’t know what things inXile will improve, and whether this will be a simple remaster than those Nightdive has released for some old classic games or something a bit more than that.
We are in fact working on a remaster of the original Wasteland.
— InXile Entertainment (@Inxile_Ent) November 28, 2018
The first Wasteland was released 1988 and was a science fiction open world role-playing game. Its mechanics were based on those used in the tabletop role-playing games and the characters had various statistics (strength, intelligence, luck, speed, agility, dexterity, and charisma)
that allowed them to use different skills and weapons.
Basically, it was structured like most Western RPG games that followed and it was one of the first games featuring a persistent world. Moreover,
in Wasteland the NPCs at times could refuse to follow the player’s commands, something that we haven’t seen in a lot of RPGs.
As said, apart from the reveal that inXile is working on the remaster there is nothing additional to add at this point but we’ll be sure to keep you posted.
My Weapon in Assault
and Tommy for Medic.
Anthem in the News.
With 2019, and the release of Anthem, rapidly approaching, BioWare general manager BioWare has provided an update on what’s happening at the studio, and the news is fairly encouraging.
Anthem development is in the final stretch, with the focus now being on play testing and bug-fixing. In fact, the game has now entered the “play from home” stage,
meaning regular BioWare employees are now testing out the game from their own couches and providing feedback. According to Hudson, this is a long-standing and important tradition for BioWare…
“[The play from home build is] a tradition at BioWare. Late in a project, when the game is good enough and finished enough to really enjoy it as a complete experience, we enable it to be played at home by our developers.
It’s an incredibly important step, because it allows us to get out of the mindset of being at the office, and just be at home experiencing the game like a player instead of a developer.
Everything that prevents you from loving the game becomes a task or a bug, so we know that when we finish that work, we’ll have something really special.”
Hudson also dropped some hints about popular existing BioWare franchises, Dragon Age and Mass Effect. Per Hudson, we’ll be getting some new info on “secret Dragon Age stuff” sometime in December.
Hmmm, could some sort of announcement be forthcoming at The Game Awards 2018? As for Mass Effect, the recent Xbox One X update for Mass Effect: Andromeda was “just a small part of the plans we’re making for [the franchise] going forward.”
Anthem arrives on PC, Xbox One, and PS4 on February 22, 2019.
Anthem Closed Beta Recommended Requirements
OS: 64-bit Windows 10
Processor: Intel Core i5 3570 or AMD FX-6350
Memory: 8 GB RAM
Video Card: NVIDIA GTX 970 4GB, AMD R9 390 8GB
Hard Drive: At least 60 GB of free space
Do note that these are the recommended specs for the closed beta phase, meaning that they do not represent the requirements for the final build.
As such, don’t be surprised if the final recommended requirements are higher than these.
Anthem Closed Alpha PC