Fine Utilise Power of RadeonPRO Software & SweetFX Part 2

Discussion in 'Videocards - AMD Radeon' started by WhiteLightning, Sep 28, 2018.

  1. INSTG8R

    INSTG8R Ancient Guru

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    OMG I absolutely loved R-Type as a kid. Played many hours on my C64. Thanks for the heads up.this goes right on my wish list.
     
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  2. OnnA

    OnnA Ancient Guru

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  3. OnnA

    OnnA Ancient Guru

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  4. OnnA

    OnnA Ancient Guru

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  5. OnnA

    OnnA Ancient Guru

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    Star Citizen will be free to play from November 23rd to November 30th

    Star Citizen Alpha 3.3.5 includes numerous features launched in Alpha 3.3 including:

    • Object Container Streaming, a processing tool that controls how much of the game’s massive universe must be loaded by player’s CPU. Object Container Streaming is an important behind-the-scenes technical milestone that enables the rapid creation of future content and locations, including the Planet Hurston and its main city, Lorville. Object Container Streaming has led to massive performance gains, which can be seen on the newly launched Star Citizen Telemetry page.
    • ‘Face and Voice over IP’ allows players to connect their webcams and control their in-game character’s facial expressions with their own, creating a new level of immersion never before seen in video games.
    • FPS AI Enemies and Missions to populate the universe with NPC enemies to hunt or be hunted by.
    • ‘Scramble Race’ Missions for players to compete across Star Citizen’s massive planetary bodies.
     
  6. OnnA

    OnnA Ancient Guru

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  7. OnnA

    OnnA Ancient Guru

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    But 199€ is a bit too high for Pad IMO
    99-129€ Max (Still prefer original PS4 or XO)

    Below you can find detailed features, a gallery and a trailer.

    • REPLACEABLE, SWAPPABLE STICK MODULES: Quickly and easily swap the Analog Stick or D-Pad Modules for consistently sharp performance. Setup the controller in either Offset or Parallel configurations. Replaceable Stick Caps provide added customization for a competitive advantage.
    • INTEGRATED, REMAPPABLE REAR BUTTONS: Optimum rear button layout for superior ergonomics improves precision during critical moments. Mappability streamlines the controller for any genre and playstyle while improving response time and accuracy. Remap buttons and save your mappings directly on the controller with no PC software required.
    • ASTRO CUSTOMIZATION SOFTWARE: ASTRO customization software exponentially increases the C40 TR’s versatility and accuracy. Create profiles that can be switched directly from the controller. Adjust trigger and stick sensitivity, remap buttons, tweak EQ, audio output, mic out and sidetone.
    • WIRED/WIRELESS MODES: With the onboard Mode Switch, quickly change between wired and ASTRO’s proprietary 2.4 GHz wireless mode to adapt to any gaming environment. Both offer low-latency for pro-level performance.
    • WIRELESS AUDIO: The C40 TR Controller delivers high fidelity game sound and voice chat in Wired and Wireless mode via the 3.5mm jack. The C40 offers game sound and voice chat in Wireless mode. Compatible with any gaming headset with a 3.5mm jack.
    • TRIGGER STOPS: Quickly and easily activate the trigger stops, which adjusts the trigger pull distance, to allow hair-trigger performance in most FPS titles.
    • 12 HOUR BATTERY LIFE: Outlast your game with up to 12 hours of battery life.
    • INCLUDED TRAVEL CASE: Travel safe and secure with the travel case for the C40 TR. Protect your controller, module, stick caps and tool all in one hard-shelled case.
    • TOURNAMENT READY: Ready for any environment, the TR line of ASTRO Gaming products deliver premium design and performance for every type of gamer. All Tournament Ready products are designed and developed to meet the demanding specifications of pro gamers.

     
  8. OnnA

    OnnA Ancient Guru

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  9. OnnA

    OnnA Ancient Guru

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    Sins of a Solar Empire: Rebellion FREE

    Stardock's Sins of a Solar Empire: Rebellion is currently available for free until November 18th from Humble Bundle
     
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  10. OnnA

    OnnA Ancient Guru

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    Call of Cthulhu First Patch Release Notes

    • Added options to modify FOV and Motion Blur
    • Added a scroll bar in the graphics menu to include these new options
    • Fixed an issue where players were unable to progress in Chapter 12, due to dying immediately upon respawn
    • Fixed a number of cases where players would be unable to leave scene reconstructions
    • Fixed an issue where mouse input was not registered during dialogue
    • Fixed an issue where cutscenes wouldn’t trigger, preventing players from progressing
    • Fixed display issues with 4:3 and 16:10 resolutions in the diary and during dialogue
    • Various minor bug fixes
     

  11. OnnA

    OnnA Ancient Guru

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  12. OnnA

    OnnA Ancient Guru

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  13. OnnA

    OnnA Ancient Guru

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  14. OnnA

    OnnA Ancient Guru

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  15. OnnA

    OnnA Ancient Guru

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    Forza Horizon 4 November 20th Patch Release Notes

    New Features

    • Implemented multi-material color selection for a number of cars and rims, as well as adding in a number of new to Horizon rims.
    • Added the ability to bulk add DLC cars to the player garage.
    Cross Platform Fixes

    • Fixed an issue where Xbox Game Pass holders were not entitled to the Formula Drift pack.
    • Fixed an issue where players would not receive rewards for completing a seasonal PR stunt they already completed.
    • Fixed an issue where some players were not receiving double #Forzathon points after re-purchasing Lake Lodge.
    • Improved UI to make it clearer when players are earning double #Forzathon points.
    • Fixed an issue to keep players grouped together after finishing a #Forzathon Live Event.
    • Fixed an issue with Route Blueprint where the player was placed at the incorrect finish point after completing a custom route.
    • Fixed the camera issues caused by rewinding immediately after placing a checkpoint in Route Blueprint.
    • Fixed an issue in Route Blueprint where players could run out of checkpoints preventing them from being able to finish route creation.
    • Added information to the Route Blueprint UI to show how many checkpoints have been placed, and how many are left to be placed.
    • Fixed an exploit in Route Blueprint for farming Pass Skills from AI cars.
    • Fixed an exploit that allowed players to enter Rivals events in cars which did not match the restrictions.
    • Fixed an issue where players in Private Adventures were able to select cars which did not meet the restrictions.
    • Fixed an issue where players would sometimes be unable to navigate up and down on the vinyl select screen in the Livery Editor.
    • Reduced the cost of some engine swap upgrades.
    • Fixed an exploit to extend the length of Skill Songs.
    • Fixed an issue where Car Pass ‘New Cars’ game alert would appear too early.
    • Fixed an issue where only one player on a team would receive the award from the Trial and Seasonal Championships.
    • Fixed an issue in co-op Showcases where pausing the game would prevent opponents from moving.
    • Added the ability to skip forward during post-race sequences.
    • Added notifications to show when the players is connecting to Horizon Life post event.
    • Fixed an issue with civilian traffic not appearing in Horizon Live.
    • Various stability fixes.
    Wheel Fixes

    • Fixed an issue that was preventing players from being able to delete custom wheel settings.
     

  16. OnnA

    OnnA Ancient Guru

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    Reshade 4.0 is now available for download, features rewritten ReShade FX compiler from ground up

    Crosire has released a brand new version of Reshade, Reshade 4.0. For Reshade 4.0, Crosire rewrote ReShade FX compiler from the ground up to generate SSA code making it fully standalone, blazing fast, and featuring much better error recovery.
    What’s really cool here though is that this compiler paves the future for Vulkan support (so hopefully we’ll also get support for DX12?).
    Those interested can download Reshade 4.0 from here and below you can find its complete changelog.

    Reshade 4.0 Release Notes
    Changelog


    4.0.0:
    • Rewrote ReShade FX compiler from ground up to generate SSA code (way too many changes to list them all)
    • Added #line directives to HLSL/GLSL output for better error messages when HLSL/GLSL compilation fails
    • Added error for array declarations without a size
    • Added error when attempting to cast arrays
    • Added variable name to error messages referring to variables
    • Added context menu to variable widgets with option to reset them to their default value
    • Added option to display boolean values as combo box instead of checkbox (via < ui_type = "combo"; >)
    • Added option to save preset and settings with screenshot
    • Added in-game code editor
    • Added experimental variable editing UI which uses tabs instead of trees (disabled by default, can be enabled in settings)
    • Added progress bar to loading progress on splash bar
    • Added separate FPS and frame time overlay and changed their font to the same as the UI
    • Added radio button widget (via < ui_type = "radio"; ui_items = "Button 1\0Button 2\0...\0"; >)
    • Show techniques belonging to effects that failed to compile in the technique list
    • Updated to latest ImGUI with support for docking
    • Changed effect loading to use multiple threads for initial compilation with the ReShade FX compiler and only compile the generated HLSL/GLSL code for those effects that are enabled
    • Delayed effect loading to the first frame
    • Changed default keyboard shortcut to open the UI to "Home"
    • Changed default color scheme (thanks to CeeJay)
    • Changed drag widget to a slider widget (old one is still available via < ui_type = "drag2"; >)
    • Changed font scaling to actually re-create the font atlas with a different font size instead of scaling the atlas texture
    • Changed setup to use relative search paths by default
    • Changed setup to select Steam installation directory by default if present
    • Create a default preset file on launch if none exists (so no changes are lost if the user forgot to create one)
    • Reworked styling settings
    • Reworked various UI widgets (e.g. search path selection, preprocessor settings, ...)
    • Reworked statistics UI design and added texture preview
    • Improved performance of update loop for special uniform variables (those with a < source = ...;> annotation)
    • Fixed text input not working if raw input is used with legacy keyboard messages disabled
    • Fixed mouse cursor being reset to the window corner on first call when input blocking is active
    • Fixed race condition when accessing input causing ReShade to ignore keyboard strokes sometimes
    • Fixed errors staying on splash screen after reloading shaders
    • Fixed crash when constant folding encounters a divide by zero expression
    • Fixed implicit type conversion rules for functions with multiple parameters
    • Fixed window becoming inactive when global alpha is set to zero
    • Fixed LOD bias for textures with auto-generated mipmaps in D3D9
    • Fixed crash if sampler bindings exceed the input resource slot limit in D3D10/D3D11
    • Removed API specific effect compilers and instead handle everything in standalone ReShade FX compiler
    • Removed support for custom #pragma directives
    • Removed user name filtering from log output
    • Removed support for intrinsic functions in constant expressions from ReShade FX compiler
    • Removed performance mode hint popup (should be obvious enough with the checkbox now)
    • ...

    4.0.1:
    • Added option to change the clock format
    • Changed slider widget to be used with < ui_type = "slider"; > instead of < ui_type = "drag"; >
    • Changed "Show HLSL/GLSL" button to toggle the editor window
    • Fixed issues with UI elements disapearing in some OpenGL games
    • Fixed crash when using special keys for toggle keys
    • Fixed ReShade forcing OpenGL contexts to OpenGL 4.5, when 4.3 is enough
    • Fixed shader creation failure on D3D10/11 devices with non-default feature level
    • Fixed using "continue" statement causing the compiler to generate infinite loops
    • Fixed text editor not being cleared when reloading effects
     
    Last edited: Nov 20, 2018
  17. OnnA

    OnnA Ancient Guru

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    F1 2018 receives official DX12 support

    PC gamers can go ahead and download the beta build for F1 2018 DX12 from Steam. Now since this is still a beta, there are some bugs/issues that have not been resolved yet.
    Codemasters claimed that while some high-end/hi-res setups may be faster with the DX12 version, other configurations may be slower.

    Those interested can access the DX12 branch by following this guide.

    • Open up Steam library and “Right Click” on F1 2018
    • Select Properties
    • Select the “BETAS” tab
    • Enter the Branch Password into the box (Branch Password: 244EwzNFQkfnqf4Xc6GTmgsPtT6LAbYn)
    • Press the “CHECK CODE” button
    • Select Branch Name from the drop down box
    • Close the properties window
    • Click the “INSTALL” button in the Steam Client
    • Once the game has been downloaded the button will now display as “PLAY”
    • Click “PLAY” to launch the game
     
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  18. OnnA

    OnnA Ancient Guru

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    AOC Brings out New Gaming Monitor G2590PX

    The G2 Esports Signature Edition is available now, featuring the signature G2 Esports Samurai branding and a smooth high-end finish sure to look fantastic on the desks of the #G2ARMY.
    Like all models in the G90 series, the G2590PX boasts a frameless TN :p panel with 16:9 Full HD (1920×1080 pixels), FreeSync support, 1 ms response time and high refresh rates of up to 144 Hz.

    [​IMG]

    “AOC has proven to be an incredible partner to us and our players. The quality of their monitors combined with the level of commitment and empathy shown by their team as a whole makes us deeply proud of this partnership.
    As a result, we’ve together created a G2-branded monitor that embodies the strengths of this partnership and that we can call our own.
    We are excited for the G2590PX/G2 and can’t wait to see it in the homes of many of our diehard #G2ARMY members.”

    G2 Esports CEO Carlos ‘ocelote’ Rodriguez.

    The suggested retail price is $419.00 / €369.00 / £329.00.
     
  19. OnnA

    OnnA Ancient Guru

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    Mutant Year Zero: Road to Eden

    Mutant Year Zero: Road to Eden is a tactical adventure game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy.
    The game is created by a team including the former HITMAN leads and the designer of PAYDAY.

    MINIMUM:

      • OS: Windows 7 64 Bit/ Windows 8 64 Bit/ Windows 10 64 Bit
      • Processor: Intel Core i5-760 / AMD Phenom II X4 965
      • Memory: 6 GB RAM
      • Graphics: NVidia GTX 580 / AMD Radeon HD 7870
      • DirectX: Version 11
      • Storage: 8 GB available space
    RECOMMENDED:

      • OS: Windows 7 64 Bit/ Windows 8 64 Bit/ Windows 10 64 Bit
      • Processor: Intel Core i7-6700K/ AMD Ryzen 5 1600X
      • Memory: 8 GB RAM
      • Graphics: Nvidia GTX 970 / AMD Radeon RX 480
      • DirectX: Version 11
      • Storage: 8 GB available space

    Mutant Year Zero: Road to Eden releases on December 4th
     
  20. OnnA

    OnnA Ancient Guru

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