I've been experimenting (mainly for fun) with tweaks for FC4 by focusing on the GamerProfile.xml file. With some modified settings, you can really make this game look more beautiful than it already is. If anyone is interested in testing out different settings, I've modified my gamerprofile.xml to try and push the limits of the graphics in the game using some tweaks others have provided in these and other forums. It's still a work in progress, but if you want to try feel free. PHP: <GamerProfile UnlimitedAmmo="1"> <SoundProfile MusicEnabled="1" MasterVolume="100" Language="english" /> <ProfileSpecificGameProfile Sensitivity="1" MouseAcceleration="1" MouseAccelerationOn="0" MouseInvert_y="0" MouseInvert_y_Flying="0" MouseLookSensitivity="3.38663" Invert_x="0" Invert_y="0" Invert_y_Flying="1" Swap_Triggers="0" Flip_Triggers="0" InvertSticks="0" DefaultFlickFireDirection_y="0" ControllerLayoutVehicle="0" ControllerLayoutBuzzer="0" UseMouseSmooth="0" Smoothness="1" Smoothness_Ironsight="1" HelpCrosshair="1" Gamepad_vibration="1" UseRoadSignHilight="1" SubtitlesLanguage="english" TaggingEnabled="1" WikiUpdatedEnabled="0" CollectibleUpdatedEnabled="0" TutorialUpdatedEnabled="0" ObjectiveReminderEnabled="1" CraftingTipsEnabled="0" DisplayXPEnabled="0" DetectionIndicatorEnabled="1" HitIndicatorEnabled="1" ExplosiveIndicatorEnabled="1" MapIndicatorEnabled="1" HealthIndicatorEnabled="0" CrouchIndicatorEnabled="0" KarmaIndicatorEnabled="1" AmmoIndicatorEnabled="1" MinimapOpacity="2" LootReadoutEnabled="1" CoopPartnerIndicatorEnabled="1" HudIndicatorsEnabled="1" DisableLootAnimations="0" DisableHighLighting="1" CameraTagging="1" CoopFriendlyFire="1" UseAmbx="0" GamepadFeedbackLayout="0" InteractionHUDFeedbacksEnabled="1" Autosave="1" Machete="1" DrivingAssistEnabled="1" DifficultyLevel="1" IronsightToggleMode="1" ShowPVPTips="1" ShowPVPTimer="1" ShowPVPScorebar="1" ShowPVPPlayerTags="1" ShowPVPObituaryMessages="1" ShowPVPNotifications="1" ShowPVPMasterVoiceToggle="1" ShowPVPFactionPowerUpIcons="1" ShowPVPPlayerNames="1" PlayPVPIntroVideo="1" HasVisitedCoopMenu="0" SelectedLanguage="english" Coop_Friends_Only="0" DrivingAutoAimEnabled="1"> <FireConfig QualitySetting="Ultra" /> <CompressedClasses /> <Statistics> <Stat Value="0" /> <Stat Value="0" /> <Stat Value="0" /> <Stat Value="0" /> <Stat Value="0" /> <Stat Value="0" /> <Stat Value="0" /> <Stat Value="0" /> <Stat Value="0" /> </Statistics> </ProfileSpecificGameProfile> <RenderProfile GameDepthOfField="1" CloudShadows="1" AntiAliasingMode="1" UseTrippleBuffering="1" VSyncMode="1" UseMotionBlur="1" SSAOLevel="2" EnableNvidiaPCSS="1" GodRaysLevel="2" FurLevel="2" TreeTessellationLevel="2" Version="1" AlphaToCoverage="2" ResolutionX="1920" ResolutionY="1080" Quality="custom" QualityEditor="editor_pc" Fullscreen="1" Borderless="0" UseD3D11="1" D3D11MultithreadedRendering="1" WidescreenLetterbox="0" UseWidescreenFOV="1" FOVScaleFactor="0.997408" AspectRatio="0" VSync="1" VSyncWindow="0" RefreshRate="60" DisableLoadingMip0="0" GPUMaxBufferedFrames="0" ShowFPS="0" Brightness="1.00" Contrast="1" CalibrationScreensShown="1" GammaRamp="1" AllowAsynchShaderLoading="1" SafeFrameAreaWidth="0.85" SafeFrameAreaHeight="0.85"> <CustomQuality> <quality ResolutionX="1920" ResolutionY="1080" OtherQuality="ultrahigh" EnvironmentQuality="ultrahigh" AntiPortalQuality="ultrahigh" PortalQuality="ultrahigh" PostFxQuality="ultrahigh" TextureQuality="ultrahigh" TextureResolutionQuality="ultrahigh" WaterQuality="ultrahigh" DepthPassQuality="ultrahigh" VegetationQuality="ultrahigh" TerrainQuality="ultrahigh" GeometryQuality="ultrahigh" AmbientQuality="ultrahigh" DeferredAmbientQuality="ultrahigh" LightingQuality="ultrahigh" ShadowQuality="ultrahigh" ShadowCinematicQuality="ultrahigh" EditorQuality="ultrahigh" SDSM="1" Hdr="1" HdrFP32="1" ReflectionHdr="1" EnableVertexBinding="1" id="custom" /> </CustomQuality> <Environment> <quality RainNumSplashesPerSecond="60" id="high" /> </Environment> <Post> <quality SSAOMaxDistance="500" id="ultrahigh" /> </Post> <Water> <quality WaterRefraction="1" ReflectionTextureSizeX="8192" ReflectionTextureSizeY="8192" ProtoDisplacement="1" OceanRealReflection="1" NumWaterReflectionPlanes="8" id="ultrahigh" /> </Water> <Vegetation> <quality UseRealTreeHD="1" UsePixelLeafNormals="1" id="ultrahigh" /> </Vegetation> <Terrain> <quality TerrainLodScale="0.5" TerrainDetailViewDistance="8192" TerrainDetailBlendViewDistance="1024" id="ultrahigh" /> </Terrain> <Geometry> <quality KillLodScale="0.5" LodScale="0.5" RealTreesLodScale="0.5" RealTreesVistaMinViewDistanceScale="0.5" ClustersLodScale="0.5" TerrainLodScale="0.5" MaxDecalCount="400" MaxDecalCountPerType="100" id="ultrahigh" /> </Geometry> <Ambient> <quality ShadowMapSize="8192" SectorTextureSize="512" id="ultrahigh" /> </Ambient> <Shadow> <quality ShadowMapSize="8192" CascadedShadowMapSize="8192" RainShadowMapSize="2048" SoftShadows="1" DisableShadow="0" DisableShadowGeneration="0" DisableShadowGenTerrain="0" SpotsCastShadows="1" id="ultrahigh" /> </Shadow> <DeferredShadows> <quality EnableDeferredShadows="1" id="ultrahigh" /> </DeferredShadows> </RenderProfile> <NetworkProfile VoiceChatEnabled="1" CustomMapMaxUploadRateInBitsOnline="10240000" OnlineEnginePort="9000" OnlineServicePort="9001" FileTransferHostPort="9002" FileTransferClientPort="9003" LanHostBroadcastPort="9004" LanClientBroadcastPort="9005" ScanFreePorts="1" ScanPortRange="1000" ScanPortStart="9000" SessionProvider=" MaxUploadInbpsOnline="10240000"> <Accounts /> </NetworkProfile> <GameProfile /> <RealTreeProfile Quality="Ultra" /> <EngineProfile> <PhysicConfig QualitySetting="Ultra" /> <QcConfig GatherFPS="1" GatherAICnt="1" GatherDialogs="0" IsQcTester="0" /> <InputConfig /> <ZoneConfig /> </EngineProfile> </GamerProfile> Copy and paste the above into your GamerProfile.xml file. A warning, this will effectively kill your framerate. With a GTX 980Ti, this is drawing on almost 4GB of Vram and averaging 30fps. Happy testing.