FarCry 4 Thread

Discussion in 'Games, Gaming & Game-demos' started by Stone Gargoyle, Feb 20, 2014.

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  1. ramthegamer

    ramthegamer Ancient Guru

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    probably the same comment that i would have said, same thoughts here also.
    far cry 3 was likable because of its setting, they downgraded the graphics from E3 thats a whole new story, certainly far cry 3 is a solid game, but with flaws, but the positives are more than the negatives. the story felt rushed, and the second island was boring yes.
     
  2. scrapser

    scrapser Master Guru

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    After exchanging thoughts with some of the folks here I have come to the conclusion I enjoy FC2 because I play it in a way that makes it enjoyable. It may not be how it was intended to be played but it works for me and works well. I would like to achieve something similar with FC3 but the screen prompt based controls and QTE's make that difficult. I'm not particularly immersed when I sneak up on an enemy only to see, "Press F for Takedown" on my monitor. That little detail destroys the suspension of disbelief for me. It's okay to have screen prompts in certain parts of a game but not when you're in the thick of things. I think many here would agree with this sentiment.
     
  3. millibyte

    millibyte Maha Guru

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    ^I'm pretty sure those screenprompts can be modded out.

    Biggest problem with FC3 for me is that it's too easy. I'm not some sort of fps guru but damn, the hardest difficulty is still no challenge. I played several hours of FC2 on the highest difficulty a couple of weeks ago, and while it's not as unforgiving as a sim like Arma II, I had to really take my time and make use of the environment. Stealth is almost required; pick off a couple of guys first and then get in a good position to make sure that you can put the rest of the guys down quickly with a shotgun or automatic weapon. Running into a checkpoint, guns blazing is the quickest way to die. FC3, while it improved in areas such as navigating the environment, throwing distractions, etc. doesn't have nearly the same amount of tension. Sure, you can make your own fun by taking out the outposts silently, but when the s*** hits the fan, it doesn't seem to make a big mess; ie., you can just whip out any shotgun or automatic weapon and mow down legions of incompetent grunts without much trouble. Even playing with mods that remove the enemy dots on the minimap, these idiots never get the drop on me, and their aim is horrible.

    FC3 has some great things in it that I wish FC2 had like far less restricted player movement. It still bothers me in FC2 how you can't climb up on some cliff ledges that would otherwise provide excellent sniping positions. The animal life and driving is also better imo. In the end though, if I'm going to play a FC game today, it will be FC2. I should mention though that I've modded out certain things from FC2 like malaria and added the possibility to carry a sniper rifle and an AR, these things really annoyed me before.
     
  4. scrapser

    scrapser Master Guru

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    ^You are right about the difficulty and that reminds me of something I liked about FC2 that disappeared. In FC2 each mission objective is like a puzzle if you didn't just Rambo in and use a scorched earth approach. Again, this gets into how you personally play the game. I liked setting myself goals of my own.

    A good example is the gold under the tarp in the desert mission. I found a way to clear the enemies after you make the phone call that works but you still have to get out of the spider hole and do some quick work on the fly if you want your buddy to survive the assault. Having the buddy survive is the goal for me as this mission is not easy.

    You first have to know the area and what's laying around outside the spider hole. Even the surrounding vegetation comes into play as to what will happen. Then you have to use the right weapons and once inside you need to have everything clear in your head as to what you will do once you make the phone call and climb out of the hole. What unfolds is not guaranteed and is never the same thing twice (which is something I always appreciate in a game).
     

  5. ramthegamer

    ramthegamer Ancient Guru

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    dont remember this mission actually, i played the game back in 2008, but what annoyed me in far cry 2 is that the world is lifeless, plus the world is too big making the environment lifeless for most of the time, it's like ur alone in the world, travelling made it even worse since u have to travel long distances to get to the objective, that's about as much as negative to be said for FC2, other than that, the game is immersive, and always what unfolds definitely isn't the same, it s always a random outcome, thats whats missing in most of the open world fps nowaways.
     
  6. scrapser

    scrapser Master Guru

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    Yeah there isn't a lot of people around but then again there aren't supposed to be. In the beginning of the game you are given clues to this during the taxi ride from the airport. The country is basically being evacuated with only mercenaries left behind and a few squatters or timid folk afraid to try and leave.

    My favorite part of the game is driving an assault truck and baiting the guards at check points or on patrol to chase me. More than half the time they destroy my truck leaving me no choice but to bail and run for cover. But sometimes they make a mistake and end up stopping, getting out and trying to find me on foot. I can usually hide and take one or two out using stealth. Then I make my way back to one of the vehicles and drive off. If one of them makes it to a vehicle and comes after me, I usually lead them off to some area where we can play demolition derby or just let them follow me into an enemy checkpoint (for them) and a firefight ensues.

    There are a lot of things you can do in the game if you get to know it. This is what I find sad when folks knock the game. It has its finer points that are to be admired if that's the type of game you enjoy. Obviouosly I do.
     
  7. (.)(.)

    (.)(.) Banned

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    Fc2 is ahead of its time imo. Gamers werent expecting so much freedom or perhaps even aware that there was so much freedom in the first place. Before and since fc2, games havnt offered such freedom to approch missions or even just standard hostle encounters.

    Stealth is an issue. Agreed. terrible and only works if the game is in a good mood.

    A somewhat empty world but understandable as its a desert not a zoo. I found the animal encounters to be aggrivating in fc3, they were far to common as if they game has a timer counting down to initiate the next animal surprise butt attack. The equivilent of fc2 respawning checkpoints, checkpoints which in hinesight after playing fc3.. were actually less of an issue than gamers made them out to be. In fc3 if you run out of enemies the game becomes pointless as an fps and animals in fc3 are nothing more than wallets with legs. Sorta like in AssCreed.

    The only other issue i had was that enemies seemed to have 60/60 vision and could see you before you even new you were there, more of an issue with the baddies on the mortars than anything.

    Last, needing half a clip from an rpk just drop an enemy whos not even wearing armor. Wasnt aware how great singlets and colorful languge were at stopping bullets untill i ayed fc 2.

    Other than the empty world, mods pretty much fixed my complaints, though unfortunately those mods came to late to fix fc2's reputation.

    Imo, fc 3 is one of the mpst forgetable games of the last decade, I enjoyed MW3's campaign more than fc3. The characters were great.. well Vaas and the doctor atleast. Everything was just pure meh. imo.

    sorry for any spelling or grammer. on my phone
     
    Last edited: Mar 27, 2014
  8. Corrupt^

    Corrupt^ Ancient Guru

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    Imo FC3 is the better game, but it could use some more of the realistic elements FC2 had.
    FC3 was more enjoyable, FC2 more challenging.

    It would be nice if they could find a fine balance between the 2.

    The worst aspect of FC2 however is stealth and cover though. I don't mind if an AI is smart and accurate, but when they start having laserbeam vision through objects... it gets annoying really fast.
     
  9. scrapser

    scrapser Master Guru

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    I don't doubt the reports of FC2 stealth issues. But except for the mortar shells following me even though I'm clearly out of line of sight I never had any other stealth problems. I would like to ask for anyone to report specific missions or points within a mission where they have this issue. In the meantime, I will report my experience.

    Snipers - if you are spotted, the gig is up and the enemy comes after you. If you can stay out of their sight (behind a tree or rock...something solid) they will lose you. But they will not forget where you were last spotted and keep checking.

    Guards - They will come to the area where you were last seen and snoop around. If you hide in a bush they will not see you unless they practically step on you. After a time they will give up. They will sometimes go right to the spot where you were spotted and aim their guns at the ground (which looks funny actually) then give up and mosey on back to camp.

    Obviously if you have snipers and guards in combination then you need to stay hidden from both. Not always easy to do.

    Vehicle Patrols - they will spot you if you come within a certain range. This is probably a fixed feature in the game. Although I know for a fact if it's dark, no moon and raining you have more freedom to move past them without detection (same for enemy on foot).

    RPG's - These can be lethal. If you are spotted (same as sniper) they will shoot and the RPG will travel in a straight line until it hits something. Hopefully not you.

    Mortars - These guys are supermen. The only enemies I see as having a bug. I know where they are and usually sneak up behind them and take them out first before proceeding. The police station mission is a good example, except when if I use a machete it usually alerts everyone that I'm there (so I use a silenced pistol). But keep in mind some of these missions have the enemy covering each other so if you attack one, you might be seen by one of the others. There's an RPG enemy covering the sniper at the police station. Getting to one without alerting the other is tough.

    Hang gliding - If you fly over the enemy they will hear the wind in your sail and start shooting. It's that simple.
     
    Last edited: Mar 28, 2014
  10. ramthegamer

    ramthegamer Ancient Guru

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    agreed, if farcry 3 used those realistic aspects of fc2, which contributed to the immersion u get in it, it would have been an absolutely perfect game.
     

  11. Stone Gargoyle

    Stone Gargoyle Ancient Guru

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  12. Kezen

    Kezen Ancient Guru

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    Ubisoft Kiev working on the PC version most likely.
    Not good, not good at all.

     
  13. lucidus

    lucidus Ancient Guru

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    Ubi Kiev? Lol ... the studio that can't implement triple buffered Vsync? **** them.
     
  14. Stone Gargoyle

    Stone Gargoyle Ancient Guru

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    The box art in the following advert looks different though...

    [​IMG]
     
  15. lucidus

    lucidus Ancient Guru

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    Looks like a limited edition thing.
     

  16. Stone Gargoyle

    Stone Gargoyle Ancient Guru

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    From the Ubisoft blog...

     
  17. lucidus

    lucidus Ancient Guru

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    Hey they're releasing AC5 and this together? :S
     
  18. Rich_Guy

    Rich_Guy Ancient Guru

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    Energize! :D
     
  19. DesGaizu

    DesGaizu Ancient Guru

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    pc version is doomed ;_;
     
  20. lucidus

    lucidus Ancient Guru

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    AC5 & this have Ubi Kiev ... double doom :infinity:
     
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