Discussion in 'Games, Gaming & Game-demos' started by Stone Gargoyle, Feb 20, 2014.
I use to be an adventurer like you.... but the plot was so boring and my knee was starting to hurt.
ROFL Thats actually good joke Thanks for cheering my mood pal!
If FarCry 4 continues to style from FarCry 3... I'll be happy.
Some may not like certain things about FC3, but to me it's been the best entry in the series.
The crafting/hunting gave me reason to explore the island. Problem is, you can max out your crafting stuff before even leaving the first island. So, in that regards it is a little short sighted.
But, then again, once you leave the first island... the best part of the game is over.
The second island feels like filler in a lot of ways.
But, combat, story and characters, the stylized visual look... everything about FC3 was great. It's what I hope for in the next entry.
Thanks for adding your take on FC2. I could have said all those things as well. Your statement about the "sense of being" is what struck me the most. I really expected FC3 to deliver that experience on an even larger scale.
I wish people who dismiss FC2 could understand that much of our admiration for it comes from what seems like an infinite number of "little things" that make the game so fun to play. They make up for its shortcomings and oversights (more wildlife, more complicated goals, better AI, etc.).
I also hope FC4 is developed without such a heavy emphasis on interacting with the online crowd. Many of the "features" in FC3 are nothing but opportunities to create some sort of online reputation through high scores. It detracts from the immersion.
Who wants to be in a life and death situation and then suddenly take a little breather and go see how many balloons you can shoot in 30 seconds or less? That is just plain dumb!
Not really, at least not from the early 80's onward that I remember. There were lots of compatibility problems and lack of knowledge from others if you needed help. Floppies and cassettes were terrible, noisy slow ass mofo's. Screens were very small but back then was never actually an issue like it would be today. Most all the games that were once very unique have already been done to death and evolved to the genres we have today. The problem then vs now was developers going bankrupt left and right and is why there are so fewer publishers. Indie developers did at least make a comeback in recent years but often with less ambitious goals.
The only things that were awesome about computer gaming in the 80's/90's are the memories of fun it was due to lack of experience with anything better. Ingame UI's for example are quicker and more intuitive than once were but some oldschoolers want to perceive that as being "dumbed down" despite it was once actually primitive and slow. Early open world games left you to use your imagination quite a bit with their blank polygons and there was no shortage of games that held your hand so to speak back then either. Many games were just poorly designed but now design and implementation is much more of a science so that even bad games are at least playable from start to finish but you might choose to perceive that as a sell out to gamepad players I suppose but really back then it was just a clusterfck of poor coding techniques and lack of modern toolsets so they coded it all by hand.
I can recall tons of old games that really could have used some onscreen prompts but granted FC3 and games similar don't often need them, likely the lack of FC2's map and compass was probably an oversight because they had higher priorities in what they wanted to achieve and they did achieve a lot, no where has any developer tried to emulate wildlife behavior into an adventure FPS quite like Ubi did.
So true, really just cheesy fluff that makes the game feel like a playground and takes away the sense of urgency.
Sadly I find this implementation (not the idea, it's one of FC3's greatest strengths over FC2) to be one of my biggest annoyances in the game. I didn't mind the animated takedowns and skill tree but those damn QTE's every time a stupid komodo dragon got within a meter of you leading to that stupid kicking animation really grated on my nerves. The glowing objects and invasive HUD minimap also were a slap in the face, which to this day cannot be removed without mods.
Please god, no monsters.
Yeti's/animals okay, but no supernatural monsters.
I remember having to learn controls, or manually setup pads/joysticks depending on the game and system. As well as a multitude of other things that are far more streamlined today. I run a lot of emulators myself now, I used to be more into collecting until a house fire a few years back. Lost a lot of things that I'll never get back sadly.
In honestly the main reasons I buy consoles is because I'm a big fan of JRPG's, which simply don't often see the light of day on the PC. There's the odd exclusive which I'll grab, but they're more like bonus extras really, it's the JRPG's that push me to go out and buy the consoles. The main reason I grabbed a 360 was down to Lost Odyssey, Tales of Vesperia, and Star Ocean: The Last Hope. The console has sat collecting dust for most of the time I've owned it.
Taking a cue from a previous post about games of the 80's and 90's, I thought I would list what I experienced as great games or those that seemed to be a significant leap for me.
Silent Service - MicroProse (Commodore 64) To me this was the quintessential computer game. A submerged submarine can only use gauges and sonar to connect with what's going on outside the hull. I thought a computer was perfect for emulating this experience. I played that game endlessly.
The Sentinel - Firebird (Commodore 64 and Amiga) An amazing game that plays like a real-time board game where you are basically one of the pieces and must manipulate other objects (rocks, trees and robots) to gain vertical height and defeat the Sentinel.
Elite - Firebird (Commodore 64 and Amiga) A space simulation that blends space flight, combat, resource management, buying and trading on the market, piracy, crime. There is no storyline...you create your own. This game is currently being remade by the original author as Elite Dangerous.
Carrier Command - Rainbird (Amiga and Atari ST) A unique sci-fi game that was at least 10 years ahead of its time. The player controls a futuristic aircraft carrier that deploys airborne and amphibious vehicles which the player can control or let the AI do the work. The game world is an archipelago of islands. The player is pitted against an AI controlled carrier and both must capture and control all the islands to win the game...or destroy the opponent's carrier. This game has been remade as Carrier Command: Gaia Mission.
Dungeon Master - FTL Games (Amiga and Atari ST) A an exploration of a 16 level dungeon that gets harder as you go deeper. The player controls 4 characters who travel as a group. This game was the template for many other games made for years to come including a Dungeons and Dragons game. Combat is in real-time instead of turn-taking which was popular at the time. The dungeon was filled with booby traps and amazing puzzles and riddles to solve. There was no guide, no Internet, so you had to work out the solutions on your own.
Wow...I better stop here. I haven't made it to the 90's yet. LOL
I agree...please no monsters. Especially monsters that look like some sort of giant Reggae god who shoots steel wool pads (or were they dust bunnies) at you.
I was an arcade addict in the early 80's so I may have missed some of that. I bought my first computer in November 1984 (C64). My first game was Silent Service which was unbelievably fun to play.
I remember buying a tank game from Avalon Hill which was mainly a serious board game company. It didn't work very well. I didn't get to enjoy a decent tank simulation until M1 Tank Platoon 2 was released many years later. The original M1TP was okay but the graphics were limited naturally.
I remember the day I acquired a 15" monitor. It was so huge! Today that would rate as a ho-hum laptop I guess.
Seems it's indeed set in the Himalayas.
Let's hope you don't end up just fighting Abominable Snowmen coming out of caves in great hordes.
This is coming out in 2015...which means you won't be able to play it at really really good frame rates until 2018...
As a testament to FC3 I high highly enjoy that game aside from the weird
fluctuating framerates that can happen. At least to me.
Elephant riding? Sounds interesting!
Currently confirmed for PC, PlayStation 4, Xbox One.
Far Cry 3 ran brilliantly for me. I really enjoyed the game. Fingers crossed for FC4.
Enjoyed all farcry games to date, i would say 3 was the weakest for me but still good. I look forward to FC 4.
FC1 and FC2 were awesome FC3 was a bit rubbish tbh, didn't bring anything new to the table I liked blood cry more.
So long as it follows FarCry 3's path and doesn't fumble back to FarCry 2... everything will be good.
But, considering how well FC3 was received, they will most likely continue with it's style.