Fallout 76

Discussion in 'Games, Gaming & Game-demos' started by UnrealGaming, May 30, 2018.

  1. cerebus23

    cerebus23 Guest

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    so funny to see this game just as some predicted. and yet bethesda did EVERYTHING they POSSIBLY could to make it worse, well i guess they did not call the fans entitled babies yet. Maybe they holding that for next year.

    Damn it is amazing to see.
     
  2. Kolt

    Kolt Ancient Guru

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    I feel like if they came out and said that people would actually take that well. If they came out and said that they were trying to put out a game in-between while they worked on a new engine then the future of Bethesda would look brighter. Unfortunately they (Todd) have already come out after F76 was released and reassured everyone that they will be using the same engine again (albeit "improved"), so it's still looking a bit dark from where I'm sitting.

    I really hope you are right though.
     
  3. XP-200

    XP-200 Ancient Guru

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    Pc version can be had for £15.99 from cdkeys......just how low can it go.
     
  4. SpajdrEX

    SpajdrEX Ancient Guru

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    :pComing soon to Humblebundle monthly ... my prediction
     
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  5. XP-200

    XP-200 Ancient Guru

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    ^^I wonder just how much money these sites are losing on this title, i remember grabbing Batman AK deluxe edition key for £9.99 after the whole PC mess fiasco and grabbing the game really cheap a week after it launched on PC on July 2st, going by my steam account. lol
     
  6. KissSh0t

    KissSh0t Ancient Guru

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    I saw a photo from someone that works at.... I think it was EB Games, of a shelf just full of Fallout 76, I guess that says a lot.
     
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  7. BlackZero

    BlackZero Guest


    I can't make out what you're saying half the time, so ignore list isn't necessary.

    Must be that northern accent. :p
     
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  8. RzrTrek

    RzrTrek Guest

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  9. slick3

    slick3 Guest

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    I don't care too much about the Fallout franchise, not a big fan. My question is, given the current state of the game - is it worth $20? If I get my moneys worth out of it, I'd be happy! ;D
     
  10. Party Poison

    Party Poison Ancient Guru

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    Absolutely i'd say. If you like open world crafting games. Its the best one out there.
     

  11. BlackZero

    BlackZero Guest

    In addition to what's stated above, I'll add that I see it like a blank canvas designed to let you make your own path. Probably best played with friends, but does have just enough of a contextual spine [in the form of back stories that can be investigated] to make it worthwhile if you want to play a lone survivor/drifter sort of character.

    TL;DR, it's the environment itself that provides the game meaning, and that's not as major an aspect in other Fallout games that relied heavily on plot and forming relationships.

    Of course, having an interest in the Fallout world, at least as recently portrayed, would be a bonus but is not necessary as long as you keep an open mind. So, there's no reason why you wouldn't get your money's worth as long as you approach the game with the above understanding.

    As far as features and bug fixes are concerned, it's had a few large patches in the last couple of weeks already.

    The patch from yesterday appears to be significant.
    https://fallout.bethesda.net/article/1EDxoSmqFye0QYa2GyQw2u/fallout-76-patch-notes-december-11-2018

    Some patch notes
    FALLOUT 76 PATCH NOTES – DECEMBER 11, 2018
    Our latest patch for Fallout 76 will bring major C.A.M.P. improvements, SPECIAL re-speccing, new display settings for PC, and many new bug fixes to the game. Read on for today’s complete patch notes.

    PATCH VERSION:
    Download sizes for this update will be approximately 5GB for consoles, and around 3GB for PC.

    • PC: 1.0.3.10
    As mentioned here, we’ve adjusted our schedule to allow for further testing on console versions of the game. PC maintenance is taking place on December 11, and we're currently planning for console maintenance to begin on Thursday, December 13.

    HIGHLIGHTS:
    Here are a few of the major changes coming with today’s patch. Additional details further below.

    • C.A.M.P. Construction Improvements: Small obstructions will now be automatically removed when you place objects on top of them, allowing you to more easily build where you want.
    • C.A.M.P. Placement Improvements: You will now be notified when you log into a world and your current C.A.M.P. location is occupied by another player. If you stay in that world, you can place your C.A.M.P. back down for free somewhere else. If you decide not to place your C.A.M.P. and join a new world where your space is unoccupied, it will be automatically placed in its original spot.
    • SPECIAL Re-speccing: Upon reaching level 51, and every level thereafter, you’ll be able to choose whether you want to unlock a new Perk Card or reallocate one SPECIAL point.
    • Push-to-Talk: We’ve implemented a push-to-talk hotkey for Voice Chat on PC so that you can decide when to speak up and when to remain silent.
    • New PC Settings: We’ve added Field of View and Depth of Field sliders so that you can further customize your view in-game.
    • 21:9 Resolution Support: On PC, you can catch an even wider view from those gorgeous Appalachian vistas, because Fallout 76 now supports monitors that use 21:9 aspect ratios.
    GENERAL
    • Performance: Several improvements have been made to in-game performance.
    • Stability: The Fallout 76 game client and servers have received additional stability improvements.
    ART
    • Lighting: Exposure values have been adjusted for exterior environments, allowing them to appear brighter in dark conditions.
    BALANCE
    • Loot: .308 Ammo dropped by creatures has been reduced. Players will now receive .308 Ammo in stacks of 1 – 5, rather than up to 12 for a single kill.
    • Loot: Super Mutants will now drop Gunpowder half as often, and the chance for additional loot has been reduced. Caps are guaranteed loot on Super Mutants until level 16.
    • Scorchbeast Queen: Will now land on the ground more often.
    • Workshops: Players no longer gain XP when crafting at a public Workshop.
    C.A.M.P., CRAFTING, AND WORKSHOPS
    NEW – Automatically remove obstructions in C.A.M.P.s:

    [​IMG]

    • Rocks, small trees, and other small objects no longer prevent players from building items in those locations.
    • These obstructions are now automatically removed upon constructing objects and structures in C.A.M.P., such as Foundations.
    • Placing an object to remove an obstruction and then removing that object, will cause that obstruction to reappear after some time or upon logging back in.
    NEW – C.A.M.P. placement improvements:

    • A notification will now be displayed to players upon logging into a world if their current C.A.M.P. location is occupied by someone else.
    • If they to choose remain in that world, they will be able to place their C.A.M.P. in a new location for free.
    • Alternatively, if the player decides not to place their C.A.M.P. in a new location, and instead joins a new world, their C.A.M.P. will be automatically placed back in its original location—provdided that spot is unoccupied.
    Additional C.A.M.P., Crafting, and Workshop updates:

    • C.A.M.P.: The percentage of a C.A.M.P.’s Budget that is being taken up by stored items and Blueprints will now appear in the Budget bar.
    • C.A.M.P.: While in build mode, players can now toggle the left joystick on controllers, or press “Q” on PC, to switch view between objects that can be built and those that cannot.
    • Windmill: The power produced by the Windmill has been increased from 3 to 12.
    • Workshops: Players can now purchase Atomic Shop items directly from the Workshop menu.
    PROGRESSION
    NEW – SPECIAL Re-speccing:

    • Every time a player levels-up after level 50, they can now choose whether to unlock a new Perk Card or transfer one previously allocated SPECIAL point from one category to another.
      • This change is not retroactive for characters that have already progressed beyond level 50 but will apply to every level-up they achieve going forward.
      • If a player chooses to reallocate a SPECIAL point on leveling-up, they will be unable to select a new Perk Card for that level, and vice-versa.
      • Re-speccing details have also been added to the “Perks” section of the in-game Help menu.
    QUESTS
    • Event Quests: A 15-minute cooldown timer has been added at the end of each Enclave Event Quest.
    • Event Quests: XP reward amounts have been reduced for the following Event Quests:
      • Fertile Soil, Collision Course, Tea Time, Guided Meditation, Distinguished Guests, Battle Bots, Line in the Sand, Protest March, Grafton Day, Patrol Duty, Jailbreak, Back on the Beat, and Feed the People.
      • Additionally, the cooldown timer that begins after starting each of these Events has been increased from 48 minutes to 1 hour and 12 minutes.
    USER INTERFACE
    NEW – Push-to-Talk Setting (PC):

    • A Push-to-Talk setting has been added for Voice Chat, and is set to the Caps Lock key by default.
      • The “Toggle Always Run” hotkey, which used to be set on Caps Lock, has been moved to the “/” key by default.
      • Both the Caps Lock and “/” hotkeys can be rebound in the Controls Menu.
    NEW – Depth of Field Setting (PC):

    • A Depth of Field slider has been added and can be adjusted in the game’s display settings menu.
    NEW – Field of View Setting (PC):

    • A Field of View slider has been added and can be adjusted in the game’s display settings menu.
    • The Field of View slider can be adjusted in increments of 5, to a maximum of 120, and a minimum of 70.
    • Note: Field of View will be automatically set to 70 while modifying a character’s appearance but can otherwise be set between the values mentioned above.
    NEW – 21:9 Resolution Support (PC):

    • The game client will now automatically detect and apply the correct display resolution for monitors that use 21:9 resolutions.
    • Additionally, various 21:9 resolutions can be selected in the game’s display settings menu.
    Additional User Interface Updates:

    • AFK Timer: The timer that disconnects players after a period of inactivity in-game has been increased from 10 to 30 minutes, and the warning prompt will now display 3 minutes, rather than 1 minute, prior to being disconnected.
    • Atomic Shop: Items that have recently been added to the Atomic Shop now display a “New” icon, and new items will now sort to the front of their associated subsections.
    • Atomic Shop: Item subtitles in the Atomic Shop have been moved to the top of item images.
    • Compass: Maximums have been implemented for each type of marker that can appear in the compass, and up to 60 markers in total can be visible at once:
      • Up to 10 markers each for quests, locations, hostile players, and enemies.
      • Up to 8 markers each for neutral players and targeted enemies.
      • Up to 4 markers for teammates.
      • Players can still use their Pip-Boys to toggle tracking off for individual quests if they’d prefer to reduce them amount of quest markers in the compass, and on-screen.
    BUG FIXES
    STABILITY AND PERFORMANCE
    • Performance: Fixed an issue that could cause the player to encounter an infinite loading screen when Fast Traveling.
    • Performance: Addressed hitching that could occur during combat in Nuke Silos.
    • Performance: Addressed an issue that could cause reduced performance and displayed a red-text error when viewing the Map, Map Menu, Perk Screen, or a Note.
    • Performance: Addressed an issue that could cause hitching on the Perk Menu when sharing a Perk Card or unequipping a shared Perk Card.
    • Performance: Addressed a performance issue on Xbox that could occur while traveling in The Mire.
    • Performance: Addressed an issue that could cause reduced performance after a Wendigo screams.
    • Stability: Addressed a crash that could occur when accessing the transfer menu after picking up a Power Armor Chassis.
    • Stability: Addressed a crash that could occur if a Team Invite was automatically declined after not being accepted or rejected.
    GENERAL
    • Achievements: Winning the Monster Mash event by collecting the most candy now correctly awards the associated Achievement/Trophy for console players.
    • Achievements: Killing the Scorchbeast Queen during the Scorched Earth event now correctly awards the associated Achievement/Trophy for console players.
    • Achievements: Completing the Breach and Clear event now correctly awards the associated Achievement/Trophy for console players.
    ART AND GRAPHICS
    • Animations: Ghouls in the Vault-Tec Agricultural Research Center’s basement no longer hitch while playing their movement animations.
    • Animations: Super Mutants inside the Eastern Regional Penitentiary no longer hitch or stall while playing their movement animations.
    • Animations: Fixed several issues causing Vertibots and other cargo bots to exhibit odd movement behavior when landing.
    • C.A.M.P.: On consoles, objects built by the player will no longer temporarily appear completely black upon joining a world.
    • Character Models: Other players’ character models will no longer display visual issues when a loading screen completes after exiting a building.
    • Graphics: Fixed a visual issue that could cause wooden objects and structures to display blurry graphic effects.
    • Graphics: On PS4, flames and fire effects now render correctly, and no longer only display smoke and embers.
    • Graphics: Fixed an issue on PS4 that could cause objects within building interiors to appear very dark.
    • Graphics: Fixed an issue that could cause shadows and lighting to flicker in some environments and inside certain buildings.
    • Graphics: Flamethrower Traps no longer display dark hexagonal objects while firing.
    • Graphics: Corrected a visual issue affecting smoke produced by the Cooling Towers at the Thunder Mountain Power Plant.
    • Paints: Modding Combat Armor after applying Paint no longer prevents the Paint from appearing.
    • Power Armor: On Xbox One, visual artifacts will no longer appear in the upper corners of the screen while wearing Power Armor in the rain.
    • Weather: Objects in the world will no longer appear to flicker while it is raining.
    • Weapons: The Minigun’s barrel no longer appears partially transparent while previewing it in the Inspect menu.
    • Weapons: Being attacked while using a Chainsaw no longer causes a “tunnel vision”-like graphic effect to appear on-screen.
    • Weapons: The Pitchfork Flamer mod no longer displays a blocky green texture when previewing it at a Weapons Workbench.
    • Weapons: An extra bolt no longer appears when previewing Crossbows in the Inspect, Trade, or Transfer Menus.
    • Weapons: Fire, Heated, and Electric visual effects now appear correctly when previewing weapons in the Modify and Inspect menus.
    List continued at above link.
     
    Last edited by a moderator: Dec 13, 2018
  12. XP-200

    XP-200 Ancient Guru

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    Well the console versions are now following the PC version, you can grab right now the PS4 Tricen edition from amazon for £24........just how looooow can it go. lol
     
  13. coc

    coc Maha Guru

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    hey i got something i wanted to ask someone that already spent hours in 76. i only know the game from
    its reviews and im curious about something.

    when it comes to items, is it based on grind to improve existing stats like some online
    games ( D3 for example ).

    or is it based on hunt for rare \ super uniques that is much rewarding ( D2 for example ).

    by items i mean everything. crafting items, weapons, armors and the rest.

    im considering buying if my friends will be interested to come along, and i don't wanna assume its
    exactly like the single player Fallouts so ;/ i haven't decided cause something still tells me
    Fallout should stay a single player.. but i have mixed feelings.

    thanks
     
  14. GeoD

    GeoD Maha Guru

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    I've been playing, this is what I have noticed.

    I never played D2 but it feels more like that system (as you describe it). Unique weapons and armor are dropped from bosses, as event/mission rewards and from mob leaders/legendaries (upper level enemies not quite bossy). When you find these uniques they have a level attached to them which caps their stats like regular items. They can be upgraded but it feels you're still bound to the limits of the level (a fully upgraded lvl10 will be less powerful than a fully upgraded level 15 from my experience so far). The upgrade system is similar to FO4 but now includes armor, weapon and upgrade plans that can be found in the world or learned through scrapping (weapons work this way, not sure about armor...I just got the armorer perk card and haven't tried upgrading armor with it yet...)

    In general it does feel like a FO game but with a faster pace due to instant rewards for missions and less time back and forth turning things in etc. As a result you spend more time playing than managing things like in other FO games (they do need to up stash limits again I feel). Exploring, crafting, building and questing alone is fun, with friends its probably even better. If you enjoy those things then you will like the game in my estimation.
     
    Last edited: Dec 13, 2018
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  15. Mr.Bigtime

    Mr.Bigtime Ancient Guru

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    Play with me on PC or PS4 pls.
     

  16. XP-200

    XP-200 Ancient Guru

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    Boom, you can now grab a copy for the PS4 and XBO for £19.99 at Smyths if you are so inclinded. lol

    Under the £20 mark for the console versions people, who will start me off at £18.99 this Saturday, £18.88....come on now, who will bid that £18.99. lol
     
  17. Mr.Bigtime

    Mr.Bigtime Ancient Guru

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    which version you have?
     
  18. RealNC

    RealNC Ancient Guru

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    I wonder if this will end up free to play.
     
  19. Netherwind

    Netherwind Ancient Guru

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    Depends if the microtransactions in the game are "mandatory" enough to buy and which enhances gameplay to a certain degree.
     
  20. cerebus23

    cerebus23 Guest

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    why would it not? they already got a store in game, they just need people to play to get people to buy their garbage. simple as that and if the game is selling at 15 20 bucks already you could not do worse to slap a free to play label on it other than the pr flack of doing it so soon after release.

    they got two options with the game well three, if they want to save the game they keep working on it, they can try no mans sky or destiny it and keep patching it till it wins its meager playerbase over, and gets a second chance at life. free to play allows players to drop in and drop out, and with a few whales can net you more money in sales than selling heavily discounted units. or they can cut their losses and bail out.

    i think it will go free to play in a few months, the game will keep dropping in value until that one "miracle" update drops that fixes everything, and they do not have a great track record when it comes to patching their games period.

    delicious irony that this could have the potential to force them to see that their engine is garbage and needs a redo. since they are now forced to work on 76 in all likelihood. which is jamming network code on an ancient and archaic engine.
     

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