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Fallout 4 - Part 3

Discussion in 'Games, Gaming & Game-demos' started by morbias, Jul 26, 2016.

  1. AsiJu

    AsiJu Ancient Guru

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    The Load Accelerator mod is godsend, loading times were driving me crazy.

    Plus it allows to set a different fps cap ingame too. Which is nice given you can't use RTSS cap with LA or it won't work.

    I also recommend Boston fps fix:

    https://www.nexusmods.com/fallout4/mods/26286

    that combined with dropping shadow distance to Medium allows for good fps in urban areas too, 60+
     
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  2. AsiJu

    AsiJu Ancient Guru

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    Hey can you guys recommend any YouTube playthrough or let's play videos of FO4?

    Given my limited gaming opportunities I'll likely never get to do multiple playthroughs so would like to see a bit of how others played the game, for ideas on what the game has to offer.

    So I may, or may not, do that stuff on my current playthrough.
     
  3. lucidus

    lucidus Ancient Guru

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    I used to watch content from this channel after I was done with the game https://www.youtube.com/channel/UCrbdVuw_4Tt0zBE5Gmo4TwA/playlists?view=50&sort=dd&shelf_id=9

    If it helps, I enjoyed my Institute playthrough significantly more than my BoS playthrough. They're really dull.
     
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  4. D3M1G0D

    D3M1G0D Ancient Guru

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    Oxhorn provides some good lore videos, which covers most aspects of the game.

    I put most of my focus into the settlements and base building. On the latest playthrough, I spent countless hours gathering junk and crafting to give my settlers a unified look (ballistic weave, combat armor, assault weapon, and gatling laser for defenders). I was overencumbered most of the time, carrying around thousands of pounds of stuff for the sake of my settlers.
     
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  5. Celcius

    Celcius Member Guru

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    While I'm certain you undoubtedly already realize this, since you'll very likely spoil whatever the game is hiding behind the curtain that you haven't already glimpsed, I'd give any playthrough videos a pass.

    I've always felt like my first time through any game *should* be the most memorable. And, at least in some ways, the most enjoyable. If I were to already know what was around the next corner, or over the next hill beforehand, I'd be already subconsciously trying to "game" the game. Embrace this event, avoid that one, and so forth. That approach is for subsequent playthroughs. Go through this game based on what you've experienced, rather than what someone has shown you. It can get complicated. While some of the inter-factional relationships can, and almost certainly will, require either some delicate diplomacy or back-stabbing treachery, there is still sufficient latitude along that narrow path that permits you to pretty much experience the entirety of what the Commonwealth has in store for you.

    Remember that very little, if anything, quest-related is time-sensitive; there should nearly always be plenty of opportunity for you to follow your own agenda(s) and explore. For example, if Scribe Haylen or Knight Rhys sends you all the way to a Far Harbor location on a mission, there isn't any rule you'd be breaking if you chose to sink 100 hours or more into exploring that locale. Haylen won't be annoyed if you spent a few weeks there, and Rhys won't be any friendlier if you hurried back as fast as you could. Of course, nothing says you have to return at all. Ever.

    Just keep your active quests and map-markers sorted, save often, and follow your own path, at your own pace. And, remember to watch where you step...
     
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  6. AsiJu

    AsiJu Ancient Guru

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    Yeah of course watching lp's is likely spoiling whatever event / location / quest there is at least partially, but I'll try to avoid spoilers whilst getting some idea of what's where, so to speak.

    Currently going after Kellogg and then I think I'll have to ponder whether I keep Dogmeat as company or switch to Piper or Valentine.
    Valentine seems to be helpful storylinewise but I dunno... also I'd kind of like to stick with Dogmeat.

    I've played about 26 hrs, taken my time. Though I haven't done settlements or even that many side quests, instead exploring and doing crafting (weapons / armor) as much as possible.

    Diamond City security keeps pestering me about my arsenal: "I like guns too but ain't that a bit much?"

    No, it's the perfect amount. Every weapon uses different ammo you smart-pants!
     
  7. coc

    coc Master Guru

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    i gave up on this game a while back and never finished it. had the same problem with loading times
    on a modern hardware and even after i found that vsync fix.. its just felt like a passable experience.
    iv heard Far Harbor was worth it, but the core game has so many flaws i just can't see that happening.

    Fallout NV is one of my all time favorites games, the older games and also Fallout 3 were a blast.

    so when i bought the game on release and started it, instantly i felt its a ripoff. the dialogue system
    and the attempt to make it more of a Mass Effect\Dragon Age style was a disaster in my opinion. it fits
    other titles, not Fallout.

    the buildings... were the worst part of it. instead of filling the world with interesting\engaging story-wise
    quests\characters Bethesda decided for some reason to fill the world with stuff to collect and build.
    for me it was the shortest way to make players grind like maniacs and build things like crazy instead
    of spending hours on interesting quests. i honestly have no idea what the hell were they thinking.
    im not saying the entire crafting system was bad, but the settlements themselves felt like a lie.

    the power armor... Jesus. in a nuclear wasteland, the progress should be very slow ( on high difficulty )
    and even on mid level with that shitty power armor i felt like Superman. and it was simply handed to me
    early on in the game. i understood the mistake of using it since its killed the entire idea way
    after.

    its only my opinion on it.. i wish i was not salty about Fallout 4. like many many others, i was very
    optimistic and excited to buy it and spend hours on it.
     
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  8. D3M1G0D

    D3M1G0D Ancient Guru

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    Don't mind Diamond City security - they say that to everyone ;) (I have a single gun and they still say it).

    Dogmeat is okay when starting out, but he doesn't have any dialogue or quests associated with him. The human NPCs can provide some perks when you max affinity with them (and building up affinity can take quite a while) so I would recommend switching. Be careful about giving them weapons and ammo though - they'll likely use them and deplete the ammo.

    IMO, watching let's play videos won't convey a meaningful sense of the game. There are so many things to do and so many ways to play that a single playthrough won't cover all of them. Of course the choices aren't as varied as previous Fallout games, but you'll want to at least do all variations of the end-game (depends on which faction you side with). The expansion packs also provide some more choices - on my last playthrough I specifically did the Nuka World missions first so I could maintain good relations with Preston.

    The perk system also allows you to build characters for a certain play style, such as a long-range sniper, or sneak melee. On most of my playthroughs I exclusively used the Overseer's Guardian for sniping, but on my last one I also went for sneak bonuses and used a VATS-enhanced Disciples blade when I wanted to get up close and personal. There are also VATS and non-VATS builds you can do, based on how you want to play.

    The settlement and base building system also adds another layer of complexity. In my later playthroughs, I focused on the settlements and built them up as much as possible. I spent countless hours gathering junk for crafting so that my settlers could have a unified look with standard armaments (assault weapons + combat armor) and I also armed my provisioners to the teeth (ballistic weave + heavy combat armor + gatling laser). I also armed the base with rocket and laser turrets, and attackers often times get eliminated before I can fire a single shot. I like management games so this aspect of the game appealed to me.

    And finally, there is survival mode, which adds thirst, hunger, disease and exhaustion. IMO, this is the best mode and I found it impossible to play the game on any other mode afterwards. Of course running around the commonwealth can be very time-consuming so it might not be applicable to you, but it provides a greater challenge and has better rewards.
     
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  9. AsiJu

    AsiJu Ancient Guru

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    Thanks for the insights!

    I am now with Piper and indeed having a companion you can talk to is refreshing for a change, heh.
    I'll offload extra stuff like with Dogmeat but keep ammo to myself I think, it's weightless after all.

    Must say that even for its flaws I really like this game! Granted, not least because it can be played as a looter shooter kind of game but I'm liking it overall anyway.
     
  10. D3M1G0D

    D3M1G0D Ancient Guru

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    That's another thing I forgot to mention - in survival mode, ammo has weight. It's the reason why I only carried one gun with me (couldn't afford to carry around more than one type of ammo).

    Another huge aspect of this game is the mods. Nexus mods has a ton of 'em, some of which can radically transform the game. I typically play with high texture mods (including 8K skin textures, which look amazing on a 4K monitor), as well as the unofficial patch (which fixes a ton of bugs that Bethesda was too lazy to fix) and, of course, CBBE ;). It's because of the mods that I've sank almost 2000 hours into the game.

    However, I would recommend completing the game before playing with mods (don't want to ruin the vanilla experience, plus mods will disable achievements). They're an option if you want to replay the game.
     

  11. Celcius

    Celcius Member Guru

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    While the ammunition use by companions can be a hassle, limiting them to using their default weapons makes their already feeble contributions in a fight even more marginal. Maybe it was just pure fortune, but I always found I had a surplus of some type of ammunition for a companion to wield some sort of upscale weapon I was able to craft for them. If I recall correctly, for example, Hancock runs around with a short, double-barrel shotgun by default. At anything beyond point-blank range, that is the equivalent of throwing a handful of gravel at an adversary.

    With regard to settlement defense, I'd advise a bit of caution using turret rocket-launchers for defenses. The only time I managed to lose settlers to friendly fire was due to choosing to add a pair of rocket-launcher turrets to the defenses at Croup Manor. What a mess...

    I can't relate to Piper the way I'd imagine a male player might, but I think she is probably among the least annoying companions one can have. I'd imagine her seemingly double entendre responses when you're exchanging items with her would appeal to a male player. (They do make me smile.) Nick is a decent companion, too. Level-headed and no need to feel guilty about him trailing you through harsh environments that would take it's toll on most companions.
     
  12. AsiJu

    AsiJu Ancient Guru

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    I'm only using 4 mods atm: load accelerator, boston fps fix, quest tags and unofficial patch. So nothing that should affect gameplay.

    I tried Vivid Fallout AIO texture mod but while good I felt some replacements broke the initial art style and as it didn't replace every texture there was discrepancy with quality.

    Using official HD pack and it's fine. Insane download size aside.

    @Celcius

    The main reason I chose Piper was Nick told he'd go to Memory Den anyway so I have both with me for now :)

    But yes I don't mind having a female companion to tag along either.
     
    Last edited: May 1, 2019
  13. lucidus

    lucidus Ancient Guru

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    IIRC you can have the dog but keep the perks available to a solo player so you might want to look into it if you're interested. I used to hang with Caite and Hancock :D X6-88 if I was feeling evil :D

    If you have the robots dlc, you can upgrade codsworth with all sorts of insane weapons but the downside is that you won't get a shot off :D
     
    Last edited: May 1, 2019
  14. D3M1G0D

    D3M1G0D Ancient Guru

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    I mostly use my companions as meat shields and pack mules. I equip them with deep pocketed armor pieces and strength-based clothing (fortified with ballistic weave if I have it) so they can absorb enemy fire and hold all my junk. I never really rely on them in combat, and I prefer to sell the ammo that I collect. Generally though, I prefer to travel alone (with the lone wanderer perk), and only really team up with companions for the perks - once I max affinity, I immediately dump them and move on to the next one. In the latter parts of the game, I always travel alone.

    I never really lost a settler that way. I've seen rockets fire into a group of settlers and it would KO them, but they get back up after a while. I've found that most of the danger from rocket fire is collateral damage to crops and equipment (like water purifiers or power generators). They also occasionally hit me if I'm in the way, although damage is minimal. The one thing that I learned not to do is equip certain types of grenades on my companions - I once equipped a Nuka grenade on my companion, who threw it at raiders attacking a settlement, and the entire settlement turned against me.
     
  15. AsiJu

    AsiJu Ancient Guru

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    Thanks, I'll have to check whether Lone Wanderer perk works with Dogmeat. I did find it interesting but haven't activated it as I've never been solo so far.

    Have all DLC (GOTY) and just unlocked the robot workbench but I'm not looking into it now. I actually abandoned the quest once I realised it was Automatron related. Maybe later.
     

  16. KissSh0t

    KissSh0t Ancient Guru

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  17. JonasBeckman

    JonasBeckman Ancient Guru

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    I am surprised it took so long after what people modded into the prior Bethesda games...and the other stuff people modded in which can't really be shown on these forums. :p
    Hey someone made custom animations possible now we can have improved combat animations and movement fixes .... or that, that works I guess. Ha ha.

    Visuals example (Not of that.) for reference in Morrowind and how beast races walked.
    [​IMG]

    To be fair at least Morrowind had a separate rigging and various differences for animation when using Khajiit or Argonian though it also nulled full face helmets and armor with boots.
    (Though removing the foot bit actually allows for wearing them as a sort of leggings so some mods made variants with these and open helmets for things like Daedric.)

    Argonians also used a more fluid swim animation but I don't think it affected speed.
    (Skyrim would then also bring back that lovely dissing voice acting for when you have done certain things whereas Oblivion mostly had call-outs for Skill-Above-75 and NPC's constantly talking about whatever skill was queued up. :p )


    But custom animations were also used and some existing skeleton rigs for Fallout 3 and I assume Fallout 4 too in time for adding in additional creatures and more ways of holding your gun like a professional. (That doesn't mean holding it sideways though. Heh.)

    Oh and custom joints and bipeds in the skeleton for attachments allowing wings, tails and such on a wider scale, certain bounce physics were also implemented, really quickly. Imagine that.
    (Modding allows for a bit of everything though, whether you want to slap Alduin around or slap boobs on Alduin it covers everything. For better or worse.)

    Wasn't active in Fallout 4 for long so kinda missed the more fun later creations and advancements. (Not just for these other mods.) though from what I'm seeing and hearing it's still progressing really well from script extenders, animations, textures and of course the near essential fan patches and all that. :)

    And some fun and other additions of all sorts like the above, not quite JRPG but someone put in quite a effort.
     
    Last edited: May 4, 2019
  18. AsiJu

    AsiJu Ancient Guru

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    Btw is it true that CC update broke script extender?

    Not needing it atm but might later.
     
  19. Celcius

    Celcius Member Guru

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    Anybody playing with the uGridsToLoad setting adjusted above it's default of 5?

    I've never really liked the vanilla Bethesda presets for draw distance and LOD. Mostly just as an experiment, I've been using the following settings in Fallout4.ini :

    uGridsToLoad=9
    uExterior Cell Buffer=44

    A setting of "7" for uGridsToLoad didn't quite seem worth it. The Cell Buffer value is just a guess on my part, but it seems to run OK. As you might imagine, there is a performance hit, although it isn't too bad. (8Gb RX480.) Definitely a perceivable increase in distant details, which I like quite a bit. Especially on those sunny morning and afternoon strolls in some of the more placid areas. I've read that some more adventurous people are running uGridsToLoad=11. (It needs to be an odd number.) I think that might be for the $300-and-up graphics card gamers. I may indeed catch nineteen different kinds of Hell when venturing into downtown Boston, but this is just experimentation.

    >>> Be advised that games saved after adjusting the uGridsToLoad setting won't load if this is subsequently altered to another value. Tread lightly. <<<
     
  20. cerebus23

    cerebus23 Ancient Guru

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    yes cc breaks script extender every gdamn useless cc update.

    as for wanting to watch how others play fo4? there are very limited ways to "play" fo4 you kill stuff with different weapons that is how you play it. if you want to see all the endings. there are 2,5. which only swaps the characters for whatever faction and they read the EXACT SAME LINES. even gopher lamented that he would probably not replay fo4 much because the role play was so on rails limited. so the only real ending are side with or against the institute.

    my first play i managed to do things in such a way i could enlist all the factions at the end, if i recall correctly it involved using different factions to complete the teleporter to get into the end base, then pick whatever to raid the base with you. none will object so you can do mm, brotherhood and the rr in that play, probably why i hate the game so much seeing how lazy they were to not even try to write different dialogue for the factions for the last main story mission.

    and i already saved scummed a few convos to see how utterly superficial the dialogue system was. it literally makes NO difference what option you pick most conversations will play out the EXACT same way. sure there a few exceptions but man.

    fo4 is a looter shooter not a role play game. i read that far harbor tried to fix these complaints but one role play dlc in a looter shooter fps game that billed itself as a role play game?
     

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