Epic Games to show off Unreal Engine 5 engine today

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, May 26, 2021.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    You can probably remember it, back in 2020, Epic Games surprised everyone with the first glimpse of their Unreal Engine 5 graphics engine with the help of a very impressive demo “Lumen in the Land o...

    Epic Games to show off Unreal Engine 5 engine today
     
  2. Loobyluggs

    Loobyluggs Ancient Guru

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    First in an Epic post.

    This will be a day long remembered, the end of Unreal Engine 4 and the destruction of LODs, Normal Maps, Light Maps, Baking, DX12, lost working hours, crunch time for devs...and maybe, just maybe, the white sheen on surfaces that Unreal Engine has had since DX9
     
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  3. Undying

    Undying Ancient Guru

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    This is how it goes. The showcase, tech demos and then actuall games. Not that they will come any time soon.
     
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  4. TheDeeGee

    TheDeeGee Ancient Guru

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    But but... Epic baaaaaaad!

    :p
     

  5. Loobyluggs

    Loobyluggs Ancient Guru

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    Apple lost the case btw @()@
     
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  6. ThEcLiT

    ThEcLiT Master Guru

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    Wow! Lumen also looks fantastic, we dont even need RT cores.
     
  7. jbscotchman

    jbscotchman Ancient Guru

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    Unreal engines have been setting the standard for years, I'm looking forward to this.
     
  8. XenthorX

    XenthorX Ancient Guru

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    Got some links to follow the case? Haven't checked in a while
     
  9. KissSh0t

    KissSh0t Ancient Guru

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    The thing I hope they fix is when you first load up a game and then appear in the game world and then you see the textures kind of..... materialize in front of you.
     
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  10. dampflokfreund

    dampflokfreund Member Guru

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    On the other hand, GPUs with RT acceleration are not used to their full potential and a lot of power is wasted.

    Considering this is an engine for next gen games, it should use modern GPUs completely and that includes making use of RT acceleration.
     

  11. heffeque

    heffeque Ancient Guru

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    Underrated comment.
    Personally I still don't see the benefits of ray tracing on games.
    There have been beautiful games that haven't used them and still look more pleasing and more realistic that today's games with ray tracing.
    Heck, just look at the remastered Crysis. Other than better textures, most things just look like plastic!
     
  12. gx-x

    gx-x Ancient Guru

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    I've seen things in UE3, UE4 tech demos that I still haven't seen in games still...I've seen in-house engines do great things. My point is, I guess, in reality, UE doesn't matter as much as we/they would like it to. Most popular games don't use UE engines.
     
  13. GSDragoon

    GSDragoon Master Guru

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    Please don't be blurry like most Unreal games now. I literally can't play any of them because they hurt my eyes after only a few minutes.
     
  14. Picolete

    Picolete Master Guru

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    That was really noticeable in FF IV remake
     
  15. Loobyluggs

    Loobyluggs Ancient Guru

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    The judge will be spending 'months' sorting through the paperwork, but has already conceded Apple has behaved anti-competitively by implication of the retort against what Apple gave in testimony.

    As to how to apply law to this, is the problem, and it's a problem for the judge.

    Epic have yet to provide decent citations, yet; has given her verdict by implication of the grilling Cook got. He figuratively got 'cooked' by the judge.

    The salient points are also here

    My favourite exchange is this:

    Rogers: But let me ask you, so banking apps. I have multiple banking apps, I haven’t paid for them, but I suspect other than the $99, you don’t charge Wells Fargo, right? Or Bank of America? But you’re charging the gamers to subsidize Wells Fargo.

    Cook: In the gamers example, they’re transacting on our platform.

    Rogers: People are doing lots of things on your platform.

    Cook: But this is a digital transaction with an observable change in currency.

    Rogers: It’s just a choice of a model.

    Cook: We’ve made a choice. There are clearly other ways to monetize, but we chose this one, because we think this one overall is the best way.

    Rogers: Well, it’s quite lucrative. But it seems to be lucrative and focused on purchases that are being made frankly on an impulse basis — that’s a totally different question, about whether that’s a good thing or not, it’s not really right for antitrust law — but it does appear to be disproportionate. I understand this notion that somehow Apple’s bringing the customers to the users. But after that first time, after that first interaction, the [developers] are keeping the customer with the games. Apple’s just profiting off that, it seems to me.

    Bullet-proof golden logic is always a joy to read.
     
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  16. KissSh0t

    KissSh0t Ancient Guru

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    I had to highlight that color yellow to be able to see it.... it's so hard to read.
     
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  17. XenthorX

    XenthorX Ancient Guru

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    Thanks for that. Hope i understand all the nuances, didn't expect this segmentation over time which indeed makes perfect sense.

    Same here
     
  18. schmidtbag

    schmidtbag Ancient Guru

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    That's because most of today's games waste raytracing on things like shiny surfaces and shadows, which don't need it. Raytracing, when used properly, is the difference between something looking good vs questioning reality. It's the secondary lighting effects that really separates raytracing, but the effect is usually very subtle so it seems devs (maybe Nvidia) don't push for it. To me, they're just shooting themselves in the foot, because getting a significant performance loss for no worthwhile visual difference is a terrible way to demonstrate the tech.
     
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  19. Airbud

    Airbud Master Guru

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  20. Denial

    Denial Ancient Guru

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    Lumen uses raytracing..

    I think people need to realize that RT is a new tool to developers and that tool can be used in a variety of different ways. Epic is combining a number of previous RT implementations to optimize the rendering (screen space tracing, signed distance fields and voxel tracing). But all of those are methods of raytracing. Furthermore we've already seen how these optimization methods can have flaws - the original Crytek demo with their RT implementation for example looked great in the demo at night but fell apart in Crysis remastered - but it also uses a blend of RT effects to get optimization similar to Lumen.

    I also want to point out that while the lighting is good here - the vast majority of what makes these demos look so good are the megascan textures and ninite. Go look at UE4 demos with megascans - they look just as good.



    Ninite allows them to use the textures on high quality assets in real time.
     
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