There are three e3 files inside the data0.pak. but if you search for the word E3 in "data" found several more default_player_setup_e3kioskdemo.scr default_player_setup_e3pressdemo_oldtown.scr default_player_setup_e3pressdemo_slums.scr Can it be that these 3 files containing hidden graphics options? ¿Hidden graphics options similar to those of Watch_Dogs? Can anyone explain? I would like someone check. Why they are there and what are they for? sorry for my English. I leave what I found inside each file, speaks loudly about the E3demo add a file more. apparently there WITH DISABILITIES options. Maybe I am wrong. patch1_slums_e3_demo_quest.xml Code: <?xml version="1.0"?> <QuestsDefinitions level="slums" pxsl_line="4"> <!-- quest E3_Slums_Demo_Start -parent=Q_AnotherDay_02 --> <!-- ,BLOCK _ -obj=<< Training Ground >> --> <!-- -= ,semaphore _ --> <!-- -= ,set _ PBreakerActivator demo_e3_pursuit_car::pursuitbreaker_switch -state=on --> <!-- ,show-multi _ --> <!-- ,o AppearGroup E3_Demo_Entrance_Door --> <!-- -= ,o AppearGroup slums_interior_barricade_b_ag --> <!-- ,o AppearGroup slums_interior_barricade_c_ag --> <!-- ,enable-multi _ --> <!-- ,o Encounter::EncounterBlockArea E3_Demo_Encounter_Blocker_1 --> <!-- ,o SpawnBlocker E3_Demo_Spawn_Blocker_1 --> <!-- ,o SpawnBlocker E3_Demo_Spawn_Blocker_2 --> <!-- ,o SpawnBlocker E3_Demo_Spawn_Blocker_3 --> <!-- ,o SpawnBlocker E3_Demo_Spawn_Blocker_4 --> <!-- ,o Encounter::EncounterBlockArea E3_Demo_Encounter_Blocker_2 --> <!-- ,o Encounter::EncounterBlockArea E3_Demo_Encounter_Blocker_3 --> <!-- -= area near baby is born --> <!-- ,o SpawnBlocker E3_Demo_Spawn_Blocker_5_baby --> <!-- ,o CrowdSpawner E3_Crowd_Horde_1 --> <!-- ,o CrowdSpawner E3_Crowd_Horde_2 --> <!-- ,o CrowdSpawner E3_Crowd_Horde_4 --> <!-- -= zombies on road --> <!-- ,o QuestEnableGroup Demo_E3_Zombies_Enabler --> <!-- ,hide-multi _ --> <!-- ,o MovieActor cin_slums_outgo_Door --> <!-- ,o ModelObject cin_slums_outgo_Door_02 --> <!-- ,o MovieActor cin_slums_outgo_Player --> <!-- ,o HumanAI slums_thetower_guard_ground_03 --> <!-- ,o DoorDI the_tower_main_door_normal --> <!-- ,o DoorDI the_tower_main_door_normal2 --> <!-- -= ,o AppearGroup slums_interior_barricade_b_dest_ag --> <!-- ,o AppearGroup slums_interior_barricade_c_dest_ag --> <!-- -= ,o ModelObject Entrance_Hub_Door_1 --> <!-- -= ,o ModelObject Entrance_Hub_Door_2 --> <!-- -= ,actiondirector_event_group_control _ Air_Events -block=true -force=true --> <!-- ,disable-multi _ --> <!-- ,o DoorDI the_tower_main_door_normal --> <!-- ,o DoorDI the_tower_main_door_normal2 --> <!-- ,o Encounter::EncounterBlockArea Voltage_Encounter_Blocker --> <!-- ,o Encounter::EncounterBlockArea airdrop_enc_blocker_02 --> <!-- -= disable specific encounters --> <!-- ,actiondirector_event_group_control _ EncounterPatrol -block=true -force=true --> <!-- -= ,actiondirector_event_group_control _ EncounterPrisoners -block=true -force=true --> <!-- -= ,actiondirector_event_group_control _ EncounterTrap -block=true -force=true --> <!-- -= ,actiondirector_event_group_control _ EncounterShop -block=true -force=true --> <!-- --> <!-- ,goto << E3_Slums_Demo_Start >> Marker E3_Demo_Marker_start -distance=100 -show=false --> <!-- ,debugpos SpawnPoint E3_Demo_Start --> <!-- ,show _ HumanAI e3_slums_thetower_guard_ground_03 --> <!-- ,set_day_time _ 17.5 --> <!-- ,enable_time_freeze _ --> <!-- -= ,enable _ PlayableAreaController E3_Demo_PlayableAreaController --> <!-- ,use _ InteractiveMovieTrigger e3_cin_the_tower_slums_outside_presentation_trigger_outgo -state=on --> <!-- ,hide _ HumanAI e3_slums_thetower_guard_ground_03 --> <!-- ,disable _ InteractiveMovieTrigger e3_cin_the_tower_slums_outside_presentation_trigger_outgo --> <!-- ,hide _ MovieActor e3_cin_slums_outgo_Door --> <!-- ,hide _ ModelObject e3_cin_slums_outgo_Door_02 --> <!-- ,show-multi _ --> <!-- ,o DoorDI the_tower_main_door_normal --> <!-- ,o DoorDI the_tower_main_door_normal2 --> <!-- ,enable-multi _ --> <!-- ,o DoorDI the_tower_main_door_normal --> <!-- ,o DoorDI the_tower_main_door_normal2 --> <!-- ,AND _ --> <!-- path --> <!-- ,wait _ 50 --> <!-- ,talk _ voice2d E3_Demo_GuardTalk -auto=true -show=false --> <!-- path --> <!-- ,goto _ SensorGoTo E3_Demo_NM_Area -distance=0 --> <!-- ,checkpoint _ SpawnPoint E3_Demo_Start --> <!-- ,BLOCK _ -obj=&DemoE3_OBJ_SecureSafeZone& --> <!-- ,OR << E3_Slums_Demo_NaturalMovment >> --> <!-- ,debugpos SpawnPoint E3_Demo_NaturalMovment --> <!-- path --> <!-- ,goto _ Marker E3_Demo_Marker_DropInit_1 -distance=20 -show=false --> <!-- path --> <!-- ,goto _ Marker E3_Demo_Marker_DropInit_2 -distance=30 -show=false --> <!-- path --> <!-- ,goto _ Marker E3_Demo_Marker_DropInit_3 -distance=40 -show=false --> <!-- path --> <!-- ,goto _ Marker E3_Demo_Marker_DropInit_4 -distance=40 -show=false --> <!-- path --> <!-- ,goto _ Marker E3_Demo_Marker_DropInit_5 -distance=30 --> <!-- --> <!-- --> <!-- quest E3_Slums_Demo_Part_2 -parent=E3_Slums_Demo_Start -glued=true --> <!-- ,BLOCK _ -obj=&DemoE3_OBJ_SecureSafeZone& --> <!-- ,BLOCK _ --> <!-- ,AND _ --> <!-- path --> <!-- ,goto << E3_Slums_Demo_AirDrop >> Marker E3_Demo_Marker_Drop -distance=15 --> <!-- ,debugpos SpawnPoint E3_Demo_AirDrop --> <!-- -= ,enable _ SensorWeather E3_Demo_Weather_Fog --> <!-- ,enable _ ForceDayTimeObject E3_Demo_TimeObject --> <!-- ,disable _ SpawnPoint respawn_the_tower --> <!-- ,enable _ SpawnPoint E3_Demo_Respawn_AirDrop --> <!-- -= --> <!-- -= path --> <!-- -= ,goto _ SensorGoTo Interior_02_SafeZone::Safe_zone_interior2_sensor_goto -distance=0 --> <!-- ,disable _ SpawnPoint E3_Demo_Respawn_AirDrop --> <!-- ,enable _ SpawnPoint E3_Demo_Respawn_SafeZone --> <!-- ,checkpoint _ SpawnPoint Interior_02_SafeZone::SafeZone_debugpos --> <!-- ,OR _ --> <!-- path --> <!-- ,wait _ 20 --> <!-- path --> <!-- ,goto _ SensorGoTo E3_Demo_Player_Comment_1 -distance=0 -show=false --> <!-- ,wait _ 20 --> <!-- ,BLOCK _ -= -obj=&DemoE3_OBJ_ClearSafeZone& --> <!-- ,goto _ SensorGoTo Interior_02_SafeZone::Safe_zone_interior2_sensor_goto -distance=0 --> <!-- ,disable_time_freeze << E3_Slums_Demo_GoSleep>> --> <!-- ,debugpos SpawnPoint E3_Demo_SafeZone --> <!-- ,BLOCK _ -obj=&DemoE3_OBJ_Sleep& --> <!-- ,rest _ --> <!-- ,set_day_time _ 22.5 --> <!-- -= ,disable _ SensorWeather E3_Demo_Weather_Fog --> <!-- -= ,actiondirector_encounter _ Interior_02_SafeZone::ScenarioNightShop --> <!-- ,disable-multi _ --> <!-- ,o QuestEnableGroup Demo_E3_Zombies_Enabler --> <!-- ,o ForceDayTimeObject E3_Demo_TimeObject --> <!-- ,o CrowdSpawner E3_Crowd_Horde_4 --> <!-- ,o SpawnBlocker E3_Demo_Spawn_Blocker_2 --> <!-- ,enable-multi _ --> <!-- ,o CrowdSpawner E3_Crowd_Horde_3_Night --> <!-- ,o QuestEnableGroup Demo_E3_Volletaile_Enabler --> <!-- ,actiondirector_event_group_control _ EncounterPrisoners -block=true -force=true --> <!-- ,actiondirector_event_group_control _ EncounterPatrol -block=true -force=true --> <!-- ,disable _ Encounter::ScenarioPrisoners E3_Demo_Encounter_Prisoner::EncounterPrisoners --> <!-- ,checkpoint _ SpawnPoint E3_Demo_SafeZone --> <!-- --> <!-- quest E3_Slums_Demo_Part_3 -parent=E3_Slums_Demo_Part_2 -glued=true --> <!-- ,BLOCK _ -obj=<< Secure the Safe Zone and turn electricity >> -= - default_player_setup_e3kioskdemo.scr Code: sub Items_E3Demo_Kiosk(){ //Item set for E3 Kiosk Demo [slums map] Item("Melee_CrowbarAGen", 1); Item("Melee_BaseballBatCGen", 1); Item("Melee_CleaverCGen", 1); Item("Melee_HammerEGen", 1); Item("Throwable_Decoy", 10); Item("Throwable_ThrowingKnifeBGen", 10); Item("Medkit_HealthPackLarge", 2); } sub Skills_E3Demo_Kiosk(){ //Skills set for E3 Kiosk Demo [slums map] Skill("SafeLanding"); Skill("SafeLanding2"); Skill("Dodge"); Skill("Stomp"); Skill("slide"); Skill("LegBreaker"); Skill("DropKick"); Skill("JumpOverZombie"); Skill("NageWaza"); Skill("tackle"); Skill("SpinAttack"); Skill("ChargeAttack"); } sub main() { Chapter(1) //--- E3 Kiosk Demo [slums map] --- { LevelRunner(12); LevelFighter(12); LevelStatus(7); use Items_E3Demo_Kiosk(); use Skills_E3Demo_Kiosk(); } } default_player_setup_e3pressdemo_oldtown.scr Code: sub Items_E3Demo_OldTown(){ //Item set for E3 Press Demo [oldtown map] Item("Melee_MacheteBGen", 1); //add dmg mod + durability mod Item("Melee_CrowbarAGen", 1); //add dmg mod + durability mod Item("Melee_ReedKnifeAGen", 1); //add dmg mod + durability mod Item("Throwable_Decoy", 10); Item("Medkit_HealthPackLarge", 1); Item("Flashlight_Battery", 5); Item("Special_Hook", 1); Item("Craft_DurabilityMod", 2); Item("Craft_BleedingMod", 2); Item("Craft_StunMod", 1); } sub Skills_E3Demo_OldTown(){ //Skills set for E3 Press Demo [oldtown map] Skill("SafeLanding"); Skill("SafeLanding2"); Skill("Dodge"); Skill("slide"); Skill("LegBreaker"); Skill("JumpOverZombie"); Skill("DropKick"); } sub main() { Chapter(1) //--- E3 Press Demo [oldtown map] --- { LevelRunner(12); LevelFighter(12); LevelStatus(7); use Items_E3Demo_OldTown(); use Skills_E3Demo_OldTown(); } } default_player_setup_e3pressdemo_slums.scr Code: sub Items_E3Demo_Slums(){ //Item set for E3 Press Demo [slums map] Item("Melee_WrenchAGen", 1); Item("Melee_PipeAGen", 1); Item("Melee_LogCGen", 1); Item("Melee_RebarAGen", 1); Item("Throwable_ThrowingKnifeBGen", 5); Item("Throwable_Decoy", 10); Item("Throwable_Flare", 4); Item("Medkit_HealthPackLarge", 1); Item("Flashlight_Battery", 5); Item("Craft_Alcohol", 1); Item("Craft_Nails", 1); Item("Craft_MetalScrap", 2); Item("Craftplan_MedKit_Large_Healing", 1); Item("Craftplan_Molotov", 1); // Had to remove Craftplan_Durability } sub Skills_E3Demo_Slums(){ //Skills set for E3 Press Demo [slums map] } sub main() { Chapter(1) //--- E3 Press Demo [slums map] --- { LevelRunner(1); LevelFighter(1); LevelStatus(7); use Items_E3Demo_Slums(); use Skills_E3Demo_Slums(); } }
Wow nice, good finds ! "<!-- -= ,disable _ SensorWeather E3_Demo_Weather_Fog -->" ??? But for me it look like sort of script of the demo, not some feature to enable... Maybe I am wrong.
To me they seem like scripts from the E3 press demo and nothing more. The question here is , are the e3 and early build game assets and shader code there ? and are they usable? Effects like fog, original PP shaders and animations might still be in there but i don't think any old hires textures and models are .
there are also other e3 files, "campaign_demo.scr" Code: !Map(s,s) //Map("MenuName","MapName") Map("Slums_kiosk", "slums_kiosk") the "kioskdemo" is the one which was gaven to several youtubers. i wonder if the demo can be found or if anyone still have it^^
There's more: Some irrelevant cutscenes: data\cutscenes\e3_armored\e3_armored.scr data\cutscenes\e3_fpp_intro\e3_fpp_intro.scr data\cutscenes\e3_fpp_intro\e3_fpp_intro_after.scr And some other that looks more relevant, like: data\ai\zombie\zombie_data_custom_preset_woman_a.dat data\ai\zombie\zombie_data_custom_preset_woman_a.scr data\ai\zombie\zombie_data_custom_preset_woman_a_nodrowning.dat data\ai\zombie\zombie_data_custom_preset_woman_b.dat data\ai\zombie\zombie_data_custom_preset_woman_b.scr data\ai\zombie\zombie_data_custom_preset_woman_b_nodrowning.dat data\ai\zombie\zombie_data_custom_preset_woman_level_0_a.dat data\ai\zombie\zombie_data_custom_preset_woman_level_1_b.dat data\ai\zombie\zombie_data_custom_preset_woman_level_2_b.dat If you wanna find out more you can use this little tool i've made: it searches for text into all the files given a folder path. http://1drv.ms/1CBhmbw Just insert the folder, the text to search ("e3" for example) end hit SCAN.