Dying Light - e3 files

Discussion in 'Game Tweaks and Modifications' started by PC-GTX, Feb 16, 2015.

  1. PC-GTX

    PC-GTX Member

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    There are three e3 files inside the data0.pak. but if you search for the word E3 in "data" found several more

    default_player_setup_e3kioskdemo.scr
    default_player_setup_e3pressdemo_oldtown.scr
    default_player_setup_e3pressdemo_slums.scr

    Can it be that these 3 files containing hidden graphics options?
    ┬┐Hidden graphics options similar to those of Watch_Dogs?

    Can anyone explain? I would like someone check. Why they are there and what are they for?

    sorry for my English.

    I leave what I found inside each file, speaks loudly about the E3demo

    add a file more. apparently there WITH DISABILITIES options. Maybe I am wrong.


    patch1_slums_e3_demo_quest.xml
    Code:
    <?xml version="1.0"?>
    <QuestsDefinitions
         level="slums"
         pxsl_line="4">
        <!-- quest   E3_Slums_Demo_Start   -parent=Q_AnotherDay_02    -->
            <!-- ,BLOCK _    -obj=<< Training Ground >> -->
                <!-- -= ,semaphore _   -->
                <!-- -= ,set _ PBreakerActivator demo_e3_pursuit_car::pursuitbreaker_switch -state=on -->
                <!-- ,show-multi _ -->
                    <!-- ,o AppearGroup E3_Demo_Entrance_Door -->
                    <!-- -= ,o AppearGroup slums_interior_barricade_b_ag -->
                    <!-- ,o  AppearGroup slums_interior_barricade_c_ag -->
                <!-- ,enable-multi _ -->
                    <!-- ,o  Encounter::EncounterBlockArea E3_Demo_Encounter_Blocker_1 -->
                    <!-- ,o  SpawnBlocker E3_Demo_Spawn_Blocker_1 -->
                    <!-- ,o  SpawnBlocker E3_Demo_Spawn_Blocker_2 -->
                    <!-- ,o  SpawnBlocker E3_Demo_Spawn_Blocker_3 -->
                    <!-- ,o  SpawnBlocker E3_Demo_Spawn_Blocker_4 -->
                    <!-- ,o  Encounter::EncounterBlockArea E3_Demo_Encounter_Blocker_2 -->
                    <!-- ,o  Encounter::EncounterBlockArea E3_Demo_Encounter_Blocker_3 -->
                    <!-- -= area near baby is born -->
                    <!-- ,o  SpawnBlocker E3_Demo_Spawn_Blocker_5_baby -->
                    <!-- ,o  CrowdSpawner E3_Crowd_Horde_1 -->
                    <!-- ,o  CrowdSpawner E3_Crowd_Horde_2 -->
                    <!-- ,o  CrowdSpawner E3_Crowd_Horde_4 -->
                    <!-- -= zombies on road -->
                    <!-- ,o  QuestEnableGroup Demo_E3_Zombies_Enabler -->
                <!-- ,hide-multi _ -->
                    <!-- ,o  MovieActor cin_slums_outgo_Door -->
                    <!-- ,o  ModelObject cin_slums_outgo_Door_02 -->
                    <!-- ,o  MovieActor cin_slums_outgo_Player -->
                    <!-- ,o  HumanAI slums_thetower_guard_ground_03 -->
                    <!-- ,o  DoorDI the_tower_main_door_normal -->
                    <!-- ,o  DoorDI the_tower_main_door_normal2 -->
                    <!-- -= ,o  AppearGroup slums_interior_barricade_b_dest_ag -->
                    <!-- ,o  AppearGroup slums_interior_barricade_c_dest_ag -->
                    <!-- -= ,o  ModelObject Entrance_Hub_Door_1 -->
                    <!-- -= ,o  ModelObject Entrance_Hub_Door_2 -->
                <!-- -= ,actiondirector_event_group_control _ Air_Events  -block=true   -force=true -->
                <!-- ,disable-multi _ -->
                    <!-- ,o  DoorDI the_tower_main_door_normal -->
                    <!-- ,o  DoorDI the_tower_main_door_normal2 -->
                    <!-- ,o  Encounter::EncounterBlockArea Voltage_Encounter_Blocker -->
                    <!-- ,o  Encounter::EncounterBlockArea airdrop_enc_blocker_02 -->
                <!-- -= disable specific encounters -->
                <!-- ,actiondirector_event_group_control _ EncounterPatrol  -block=true   -force=true -->
                <!-- -= ,actiondirector_event_group_control _ EncounterPrisoners  -block=true   -force=true -->
                <!-- -= ,actiondirector_event_group_control _ EncounterTrap  -block=true   -force=true -->
                <!-- -= ,actiondirector_event_group_control _ EncounterShop  -block=true   -force=true -->
                    <!--  -->
                <!-- ,goto << E3_Slums_Demo_Start >>     Marker E3_Demo_Marker_start -distance=100    -show=false -->
                    <!-- ,debugpos   SpawnPoint E3_Demo_Start -->
                <!-- ,show _ HumanAI e3_slums_thetower_guard_ground_03        -->
                <!-- ,set_day_time _ 17.5 -->
                <!-- ,enable_time_freeze _   -->
                <!-- -= ,enable _       PlayableAreaController E3_Demo_PlayableAreaController -->
                <!-- ,use _ InteractiveMovieTrigger e3_cin_the_tower_slums_outside_presentation_trigger_outgo -state=on -->
                <!-- ,hide _ HumanAI e3_slums_thetower_guard_ground_03 -->
                <!-- ,disable _ InteractiveMovieTrigger e3_cin_the_tower_slums_outside_presentation_trigger_outgo -->
                <!-- ,hide _ MovieActor e3_cin_slums_outgo_Door -->
                <!-- ,hide _ ModelObject e3_cin_slums_outgo_Door_02 -->
                <!-- ,show-multi _ -->
                    <!-- ,o  DoorDI the_tower_main_door_normal -->
                    <!-- ,o  DoorDI the_tower_main_door_normal2 -->
                <!-- ,enable-multi _ -->
                    <!-- ,o  DoorDI the_tower_main_door_normal -->
                    <!-- ,o  DoorDI the_tower_main_door_normal2 -->
                <!-- ,AND _ -->
                    <!-- path -->
                        <!-- ,wait _ 50 -->
                        <!-- ,talk _ voice2d E3_Demo_GuardTalk -auto=true -show=false  -->
                    <!-- path        -->
                        <!-- ,goto _ SensorGoTo E3_Demo_NM_Area  -distance=0 -->
                <!-- ,checkpoint _       SpawnPoint E3_Demo_Start -->
            <!-- ,BLOCK _    -obj=&DemoE3_OBJ_SecureSafeZone&     -->
                <!-- ,OR << E3_Slums_Demo_NaturalMovment >> -->
                    <!-- ,debugpos   SpawnPoint E3_Demo_NaturalMovment -->
                    <!-- path -->
                        <!-- ,goto   _      Marker E3_Demo_Marker_DropInit_1     -distance=20    -show=false -->
                    <!-- path -->
                        <!-- ,goto   _      Marker E3_Demo_Marker_DropInit_2     -distance=30    -show=false -->
                    <!-- path -->
                        <!-- ,goto   _      Marker E3_Demo_Marker_DropInit_3     -distance=40    -show=false -->
                    <!-- path -->
                        <!-- ,goto   _      Marker E3_Demo_Marker_DropInit_4     -distance=40    -show=false -->
                    <!-- path -->
                        <!-- ,goto   _      Marker E3_Demo_Marker_DropInit_5     -distance=30 -->
                        <!--  -->
                        <!--  -->
        <!-- quest   E3_Slums_Demo_Part_2   -parent=E3_Slums_Demo_Start      -glued=true -->
            <!-- ,BLOCK _    -obj=&DemoE3_OBJ_SecureSafeZone& -->
                <!-- ,BLOCK _    -->
                    <!-- ,AND _ -->
                        <!-- path -->
                            <!-- ,goto << E3_Slums_Demo_AirDrop >>     Marker E3_Demo_Marker_Drop  -distance=15  -->
                                <!-- ,debugpos   SpawnPoint E3_Demo_AirDrop -->
                            <!-- -= ,enable _   SensorWeather E3_Demo_Weather_Fog -->
                            <!-- ,enable _   ForceDayTimeObject E3_Demo_TimeObject -->
                            <!-- ,disable _  SpawnPoint respawn_the_tower -->
                            <!-- ,enable _   SpawnPoint E3_Demo_Respawn_AirDrop -->
                            <!-- -=  -->
                        <!-- -= path                           -->
                            <!-- -= ,goto _  SensorGoTo Interior_02_SafeZone::Safe_zone_interior2_sensor_goto -distance=0 -->
                <!-- ,disable _  SpawnPoint E3_Demo_Respawn_AirDrop             -->
                <!-- ,enable _   SpawnPoint E3_Demo_Respawn_SafeZone     -->
                <!-- ,checkpoint _ SpawnPoint Interior_02_SafeZone::SafeZone_debugpos -->
                <!-- ,OR _ -->
                    <!-- path -->
                        <!-- ,wait _     20      -->
                    <!-- path -->
                        <!-- ,goto _     SensorGoTo E3_Demo_Player_Comment_1 -distance=0     -show=false -->
                        <!-- ,wait _     20                              -->
                <!-- ,BLOCK _      -= -obj=&DemoE3_OBJ_ClearSafeZone& -->
                    <!-- ,goto _ SensorGoTo Interior_02_SafeZone::Safe_zone_interior2_sensor_goto -distance=0     -->
                    <!-- ,disable_time_freeze    << E3_Slums_Demo_GoSleep>> -->
                        <!-- ,debugpos   SpawnPoint E3_Demo_SafeZone -->
            <!-- ,BLOCK _    -obj=&DemoE3_OBJ_Sleep&      -->
                <!-- ,rest  _ -->
                <!-- ,set_day_time _ 22.5 -->
                <!-- -= ,disable _  SensorWeather E3_Demo_Weather_Fog -->
                <!-- -= ,actiondirector_encounter _ Interior_02_SafeZone::ScenarioNightShop -->
                <!-- ,disable-multi _ -->
                    <!-- ,o  QuestEnableGroup Demo_E3_Zombies_Enabler -->
                    <!-- ,o  ForceDayTimeObject E3_Demo_TimeObject -->
                    <!-- ,o  CrowdSpawner E3_Crowd_Horde_4 -->
                    <!-- ,o  SpawnBlocker E3_Demo_Spawn_Blocker_2 -->
                <!-- ,enable-multi _ -->
                    <!-- ,o      CrowdSpawner E3_Crowd_Horde_3_Night -->
                    <!-- ,o      QuestEnableGroup Demo_E3_Volletaile_Enabler -->
                <!-- ,actiondirector_event_group_control _ EncounterPrisoners  -block=true   -force=true -->
                <!-- ,actiondirector_event_group_control _   EncounterPatrol -block=true -force=true -->
                <!-- ,disable _  Encounter::ScenarioPrisoners E3_Demo_Encounter_Prisoner::EncounterPrisoners -->
                <!-- ,checkpoint _    SpawnPoint E3_Demo_SafeZone -->
        <!--  -->
        <!-- quest   E3_Slums_Demo_Part_3   -parent=E3_Slums_Demo_Part_2     -glued=true -->
            <!-- ,BLOCK _  -obj=<< Secure the Safe Zone and turn electricity >>  -= -

    default_player_setup_e3kioskdemo.scr

    Code:
    sub Items_E3Demo_Kiosk(){										//Item set for E3 Kiosk Demo [slums map]
    	Item("Melee_CrowbarAGen", 1);			
    	Item("Melee_BaseballBatCGen", 1);
    	Item("Melee_CleaverCGen", 1);
    	Item("Melee_HammerEGen", 1);
    	Item("Throwable_Decoy", 10);
    	Item("Throwable_ThrowingKnifeBGen", 10);
    	Item("Medkit_HealthPackLarge", 2);
    }
    
    sub Skills_E3Demo_Kiosk(){										//Skills set for E3 Kiosk Demo [slums map]
    	Skill("SafeLanding");
    	Skill("SafeLanding2");
    	Skill("Dodge");
    	Skill("Stomp");
    	Skill("slide");
    	Skill("LegBreaker");
    	Skill("DropKick");
    	Skill("JumpOverZombie");
    	Skill("NageWaza");
    	Skill("tackle");
    	Skill("SpinAttack");
    	Skill("ChargeAttack");
    }
    
    sub main() 
    {
        Chapter(1) 													//--- E3 Kiosk Demo [slums map] ---
    	{
            LevelRunner(12);
    		LevelFighter(12);
            LevelStatus(7);
    		use Items_E3Demo_Kiosk();
    		use Skills_E3Demo_Kiosk();
        }
    }
    default_player_setup_e3pressdemo_oldtown.scr

    Code:
    sub Items_E3Demo_OldTown(){										//Item set for E3 Press Demo [oldtown map]
    	Item("Melee_MacheteBGen", 1);								//add dmg mod + durability mod
    	Item("Melee_CrowbarAGen", 1);								//add dmg mod + durability mod
    	Item("Melee_ReedKnifeAGen", 1);								//add dmg mod + durability mod
    	Item("Throwable_Decoy", 10);
    	Item("Medkit_HealthPackLarge", 1);
    	Item("Flashlight_Battery", 5);
    	Item("Special_Hook", 1);
    	Item("Craft_DurabilityMod", 2);
    	Item("Craft_BleedingMod", 2);
    	Item("Craft_StunMod", 1);
    }
    
    sub Skills_E3Demo_OldTown(){									//Skills set for E3 Press Demo [oldtown map]
    	Skill("SafeLanding");
    	Skill("SafeLanding2");
    	Skill("Dodge");
    	Skill("slide");
    	Skill("LegBreaker");
    	Skill("JumpOverZombie");
    	Skill("DropKick");
    }
    
    sub main() 
    {
        Chapter(1) 													//--- E3 Press Demo [oldtown map] ---
    	{
            LevelRunner(12);
    		LevelFighter(12);
            LevelStatus(7);
    		use Items_E3Demo_OldTown();
    		use Skills_E3Demo_OldTown();
        }
    }
    default_player_setup_e3pressdemo_slums.scr

    Code:
    sub Items_E3Demo_Slums(){										//Item set for E3 Press Demo [slums map]
    	Item("Melee_WrenchAGen", 1);
    	Item("Melee_PipeAGen", 1);
    	Item("Melee_LogCGen", 1);
    	Item("Melee_RebarAGen", 1);
    	Item("Throwable_ThrowingKnifeBGen", 5);
    	Item("Throwable_Decoy", 10);
    	Item("Throwable_Flare", 4);
    	Item("Medkit_HealthPackLarge", 1);
    	Item("Flashlight_Battery", 5);
    	Item("Craft_Alcohol", 1);
    	Item("Craft_Nails", 1);
    	Item("Craft_MetalScrap", 2);	
    	Item("Craftplan_MedKit_Large_Healing", 1);
    	Item("Craftplan_Molotov", 1);   							// Had to remove Craftplan_Durability
    
    }
    
    
    sub Skills_E3Demo_Slums(){										//Skills set for E3 Press Demo [slums map]
    	
    }
    
    sub main() 
    {
        Chapter(1) 													//--- E3 Press Demo [slums map] ---
    	{
            LevelRunner(1);
    		LevelFighter(1);
            LevelStatus(7);
            use Items_E3Demo_Slums();
    		use Skills_E3Demo_Slums();
        }
    }
     
    Last edited: Feb 16, 2015
  2. REQUIEM8

    REQUIEM8 Member

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    Wow nice, good finds !

    "<!-- -= ,disable _ SensorWeather E3_Demo_Weather_Fog -->"

    ???

    [​IMG]

    But for me it look like sort of script of the demo, not some feature to enable... Maybe I am wrong.
     
    Last edited: Feb 16, 2015
  3. nekrik

    nekrik Active Member

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    To me they seem like scripts from the E3 press demo and nothing more. The question here is , are the e3 and early build game assets and shader code there ? and are they usable? Effects like fog, original PP shaders and animations might still be in there but i don't think any old hires textures and models are .
     
  4. langoo

    langoo New Member

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    there are also other e3 files,
    "campaign_demo.scr"
    Code:
    !Map(s,s)
    
    //Map("MenuName","MapName")
    
    Map("Slums_kiosk", "slums_kiosk")
    
    the "kioskdemo" is the one which was gaven to several youtubers. i wonder if the demo can be found or if anyone still have it^^
     

  5. YoDevi

    YoDevi Active Member

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    GPU:
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    There's more:
    Some irrelevant cutscenes:
    data\cutscenes\e3_armored\e3_armored.scr
    data\cutscenes\e3_fpp_intro\e3_fpp_intro.scr
    data\cutscenes\e3_fpp_intro\e3_fpp_intro_after.scr

    And some other that looks more relevant, like:
    data\ai\zombie\zombie_data_custom_preset_woman_a.dat
    data\ai\zombie\zombie_data_custom_preset_woman_a.scr
    data\ai\zombie\zombie_data_custom_preset_woman_a_nodrowning.dat
    data\ai\zombie\zombie_data_custom_preset_woman_b.dat
    data\ai\zombie\zombie_data_custom_preset_woman_b.scr
    data\ai\zombie\zombie_data_custom_preset_woman_b_nodrowning.dat
    data\ai\zombie\zombie_data_custom_preset_woman_level_0_a.dat
    data\ai\zombie\zombie_data_custom_preset_woman_level_1_b.dat
    data\ai\zombie\zombie_data_custom_preset_woman_level_2_b.dat

    If you wanna find out more you can use this little tool i've made:
    it searches for text into all the files given a folder path.
    http://1drv.ms/1CBhmbw

    Just insert the folder, the text to search ("e3" for example) end hit SCAN.
     
  6. Dyinglightmodder9

    Dyinglightmodder9 New Member

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    Have you guys found out how to make the sun like e3?
     

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