looks solid. something i always wanted from these type of games, such as Dead Island\Dying Light is a bigger focus on the difference between guns and melee weapons. the way i see it : developers should bring better\fluid, violent, a bit more realistic melee combat. a good example is Condemned.. the melee combat was insane for its time. guns on the other hand should be FAR less common and more deadly per shot... shut-gun ? double barrel. assault rifle ? something like M4. some decent sniper rifle, some decent pistol.. and that's about it. big variety in those type of games isn't really needed.. its not CoD or Far Cry.. they should make it more interesting by making guns rare, simple and realistic. they should also be very strict on ammo. those changes fit those type of games. you can basically make a baseball bat deadly.. but if you want a gun as a last resort, the gun should be nothing special... just a realistic version of it ( recoil\aim\reload time ). i know that some people prefer gun-play over melee, but i never felt it in Dying Light or Dead Island. i always felt the world of Dying Light will be far more rewarding with realistic guns and making ammo very rare, but melee is something you can always use instantly. like picking up a rusty car door if you have nothing and 2 bad guys are chasing you. it just fits ;/ they can use a lot of ideas from Condemned.