Dying Light 2

Discussion in 'Games, Gaming & Game-demos' started by Whiplashwang, Jun 11, 2018.

  1. JonasBeckman

    JonasBeckman Ancient Guru

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    There's quite a few ghost cities and abandoned larger areas though I wouldn't know about bodies, areas built around stuff like the Olympic events also seem to get this fate though it probably isn't as haunting as Pripyat around Chernobyl particularly some years in as vegetation started taking over though I guess there was still a risk of radioactive hotspots for quite some time so not the first site one would just decide to explore and no idea about looting and such either which I'd imagine was also risky early on if the town was abandoned hastily.

    EDIT: Seems there's quite a few in China as part of a rapid expansion plan where a lot of the area is still uninhabited which could make for interesting inspiration for these games though completely fictional and things like the retro science fiction or fantasy take would make for a awesome sight I'd imagine if we have the actual tech and hardware for this at some point in the future. :)

    EDIT: Kinda reminds me of the Augmented city (Golem?) in Mankind Divided come to think of it.Make something fictional with inspiration of real life areas could also work incredibly well.
    [​IMG]



    Although for Dying Light 2 there's mostly been snippets so far so who knows what the full map looks like and the outer less urban areas which I imagine exists too from some of the artwork provided and revealed so far.


    EDIT: The Division 1 also had a nice little buildup and reveal for when pushing further North and how that transformed and changed the landscape and severity of the crisis.

    Worked best in the actual Dark Zone though and DZ08 and DZ09 added in took it to just below the Central Park area which unfortunately never got implemented.


    But it was still possible for players to follow the trail of these trash bags littering the area and gradually increasing until they filled the streets and suddenly weren't trash bags at all.

    [​IMG]


    Worked in Dead Island too for when players got into the original quarantine zone in the city though other places could be hit pretty hard too but not quite to the same extent as getting through the walled off areas for the first time.
     
    Last edited: Aug 31, 2019
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  2. JonasBeckman

    JonasBeckman Ancient Guru

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    Yeah I like the reveal and buildup following the traces back to the ground zero and how it gets worse as you keep exploring and getting out of the initial areas but Dying Light mostly just made it feel like "Hooray" instead finally getting through the sewer section (Hits harder for those who remember the Dead Island extended sewer segments that game liked using. :D ) and then seeing the inner city and getting past the slums and having a whole new area to explore and it's also quite a striking difference to the slums before although there's more infected and bandits as well even if there's room to run across large parts just via rooftop traversal and parkour climbing.

    Jungle area and Prison were a bit mixed in Dead Island though they had their moments, early resort near the beach and the city are what I remember most fondly and then there's the sewers which felt like they really dragged on. :D

    EDIT: Dying Light also made it a bit shorter as I remember so while there are some winding paths it's less of a bother but getting out is still a bit of a euphoric moment ha ha.


    EDIT: Suppose Stalker also is worth a mention getting through the anomaly known as the brain scorcher and opening a path into Pripyat even if it's a bit cut in the original game compared to what could have been.

    Will be interesting to see how Dying Light 2 goes, if it's more open from the get go or more narrative in opening up and letting players explore gradually even if there's some faction system and different districts and power play in effect for control over these or what I recall from the early videos.
     
  3. serbicu

    serbicu Ancient Guru

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    Some 25 plus minutes of gameplay :D

     
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  4. ramthegamer

    ramthegamer Ancient Guru

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    For me this feels too much like dishonored with zombies and not enough dying light....
     

  5. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    That is one great video, im really looking forward to this game.
     
  6. Damien_Azreal

    Damien_Azreal Ancient Guru

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    How?

    This video shows a lot of what was possible in the first Dying Light, only slightly expanded... with a more detailed world/characters.
    How does this "feel like" DisHonored with it's magical powers and supernatural abilities?
     
  7. coc

    coc Master Guru

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    looks solid.

    something i always wanted from these type of games, such as Dead Island\Dying Light is a bigger focus
    on the difference between guns and melee weapons.

    the way i see it : developers should bring better\fluid, violent, a bit more realistic melee combat. a good example is Condemned.. the melee combat
    was insane for its time. guns on the other hand should be FAR less common and more deadly per shot... shut-gun ? double barrel. assault rifle ? something like M4. some decent sniper rifle, some decent pistol.. and that's about it. big variety in those type of games isn't really needed.. its not CoD or Far Cry.. they should make it more interesting by making guns rare, simple and realistic.
    they should also be very strict on ammo. those changes fit those type of games. you can basically make a baseball bat deadly.. but if you want
    a gun as a last resort, the gun should be nothing special... just a realistic version of it ( recoil\aim\reload time ).

    i know that some people prefer gun-play over melee, but i never felt it in Dying Light or Dead Island. i always felt the world of Dying Light
    will be far more rewarding with realistic guns and making ammo very rare, but melee is something you can always use instantly. like picking up
    a rusty car door if you have nothing and 2 bad guys are chasing you. it just fits ;/ they can use a lot of ideas from Condemned.
     
    Last edited: Sep 19, 2019
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  8. scatman839

    scatman839 Ancient Guru

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  9. Undying

    Undying Ancient Guru

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    Great, another delay and another Poland developer.
     
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  10. Turanis

    Turanis Ancient Guru

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    So what,better later than too early,like others... ;)

    Techland,as a polish dev,added a new fresh air (like The Witcher devs) in this stinky early beta game Era devs&producers.
     
    Last edited: Jan 20, 2020

  11. Undying

    Undying Ancient Guru

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    I agree, better late then broken. Still, little disappointed by this. So far this has been year of delay.
     
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  12. ramthegamer

    ramthegamer Ancient Guru

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    Oh so delay of 2 games now which are the ones i was waiting for...seriously, i might need to buy COD now then....why the F***, now there s nothing to look forward to other than doom eternal, the other AAA game is 250 days away which is cyberpunk...wtf...
     
    Last edited: Jan 20, 2020
  13. Damien_Azreal

    Damien_Azreal Ancient Guru

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    Yep.
    Always better to delay a game rather then end up in a "what could've been" situation.
     
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  14. DocStr4ngelove

    DocStr4ngelove Maha Guru

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    There's always RDR2 or its online mode atm. Can't seem to get enough of treasure and bounty hunting.
     
  15. SpajdrEX

    SpajdrEX AMD Vanguard

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    Probably delayed due to new consoles
     
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  16. Damien_Azreal

    Damien_Azreal Ancient Guru

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    Ever since CoJ: The Cartel and the first Dead Island's rough launch, Techland have been making extra steps to make sure their titles release as solid as possible.
    Maybe they just feel like they need a little more time to get it where they want it.
     
  17. KissSh0t

    KissSh0t Ancient Guru

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    There have been quite a few delayed games lately.
     
  18. ramthegamer

    ramthegamer Ancient Guru

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    most of the AAA ones got, only doom survived...
     
  19. fantaskarsef

    fantaskarsef Ancient Guru

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    2020, the year of delays
     
  20. emperorsfist

    emperorsfist Ancient Guru

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    Eh, no biggie. Better safe than sorry. I remember the original release of Dying Light had a lot of cutscene dips (from 60s to 20s) and some other issues that got ironed out in subsequent patching, so if these can be avoided in DL2, then no problem.
     

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