Dying Light 2

Discussion in 'Games, Gaming & Game-demos' started by Whiplashwang, Jun 11, 2018.

  1. Undying

    Undying Ancient Guru

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    DX11 have some utilization issues so i run the game in dx12 with async and for me there is no stuttering but vram usage is 7.5gb. I would not be trying to run it like this with a 4gb cards.
     
  2. CalinTM

    CalinTM Ancient Guru

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    For me the usage is 9.5 gb on 3080 with dx12u and RT on 1080p
     
  3. PowerK

    PowerK Master Guru

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    11GB on 3090 for me with DX12U and RT at 4K ultrawide. (ReBAR manually enabled through NVInspector).
     
  4. Undying

    Undying Ancient Guru

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    Last edited: Feb 12, 2022
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  5. ToyTen

    ToyTen Maha Guru

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    I am having quiet a good moments with this game after 23hours.
    My fps never go below 50's, with all maxed out. I just tried balanced DLSS today and i don't have a huge improvment coming from quality DLSS. Very playable so far

    I hope you guys enjoy it too
     
  6. Maddness

    Maddness Ancient Guru

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    That would be insane at night. When it's pitch black without your flashlight, you already feel like a pinball.
     
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  7. Undying

    Undying Ancient Guru

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    Night time has not been changed only day time zombie numbers have been increased to the night level.
     
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  8. ToyTen

    ToyTen Maha Guru

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    A pinball ! that's so true !
     
  9. CalinTM

    CalinTM Ancient Guru

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    As soon as I disable RT features and still using dx12 my game runs flawless. U guys experience the same?
     
  10. Undying

    Undying Ancient Guru

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  11. ShadowDuke

    ShadowDuke Ancient Guru

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    Obviously!?
    "Hey, i disabled Ray Tracing, why is my game suddenly running so much better?"
     
    Last edited: Feb 14, 2022
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  12. rflair

    rflair Don Coleus Staff Member

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    I give up, why?
     
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  13. Undying

    Undying Ancient Guru

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    I think he meant the stuttering issues with dx12u.
     
  14. ShadowDuke

    ShadowDuke Ancient Guru

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    Then maybe he should have said dx12u and not dx12? ^^ He could have disabled RT features then the game says you can disable dx12u because you dont have RT features enabled and its switching to dx12.
     
    Last edited: Feb 14, 2022
  15. Undying

    Undying Ancient Guru

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    Many has reported the stuttering in dx12 and dx12u rt features enabled or disabled despite high framerate.

    It varies i guess. Game runs fine here gpu utilization is also better in dx12 compared to dx11.
     

  16. AsiJu

    AsiJu Ancient Guru

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    Gremlins inside your PC do not like ray tracing as it hurts their eyes, duh
     
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  17. coc

    coc Maha Guru

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    already seeing glimpses of DLC's\content. good thing i waited with this one.
     
  18. Maddness

    Maddness Ancient Guru

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    No need to wait. Jump on in, the games a blast. I'm enjoying it more than the original.
     
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  19. Undying

    Undying Ancient Guru

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    There is still no dynamic weather mods sadly. Some rain, fog and moody weather effects would increase the immersion.
     
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  20. ShadowDuke

    ShadowDuke Ancient Guru

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    There actually is, and i was working on my own, as always. :D The thing is, that in the first area of the game there is no rain, you can check the files. Also at the 2nd area the weather is much more dynamic and has at least twice more variables how and how often. etc. certain weather can occur, like thunder/storms, and so on.

    Edit: https://www.nexusmods.com/dyinglight2/mods/192
    Ah ok, thats not it. But weather can easily be tweaked and modded, but i dont have time to test it to be happy with the result from tweaking.

    Maybe im gonna tinker something and ul it at nexus but like i said, i dont have time right now (and i dont like uploading things i didnt test properly before), but that was one of the things i noticed even more when more different weather occured at the 2nd area.

    A snippet of one of the files:
    Code:
    // Once at the start of the game, and each time at 00:00 the system draws one of the scenarios of weather
    
    // Scenario::AddTask(f, f, f, f) f-wanted weather val, f-start interpolation hour(format hh::mm), f-end interpolation hour(format hh:mm), f-weather duration(format hh::mm)
    // QuestScenario::AddTask(f, f) f-wanted weather val, f-interpolation duration(format hh::mm)
    
    // How to set weather val:
    // if (val > 0.000 && val <= 0.125) = fog;
    // if (val > 0.125 && val <= 0.375) = clear;
    // if (val > 0.375 && val <= 0.625) = cloudy;
    // if (val > 0.625 && val <= 0.875) = rain;
    // if (val > 0.875 && val <= 1.000) = storm;
    
    sub main()
    {
        // Duration of weather after sleep or map reload (in game time, format mm). If 0, the weather will be active till next event
        RandomWeatherDuration(60.0);
    
        // Probability of changing weather after player's death
        ProbabilityOfChangingWeatherAfterDeath(0.3);
    
        // Possible weather values, chances and time boundaries
        AddRandomWeather(0.08, 0.25, 6.00, 7.05);
        AddRandomWeather(0.25, 0.50);
        AddRandomWeather(0.8,  0.25, 15.00, 24.00);
     
       Scenario("1") // Night storm
        {
             AddTask(1.0,   22.00,   22.13,  1.20);
        }
     
       Scenario("2") // Night storm
        {
            AddTask(1.0,   00.55,   1.09,  0.45);   
        }
     
       Scenario("3") // Night storm
        {
            AddTask(1.0,   2.10,   2.18,  0.40);                   
        }
     
       Scenario("4") // Night storm
        {
            AddTask(1.0,   3.20,   3.33,  1.30);       
        }
     
       Scenario("5") // Night rain
        {
            AddTask(0.8,   22.00,   22.16,  1.10);         
     
    Last edited: Feb 14, 2022
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