Once you see teslation, you ain't going back. Everytime I play crysis now it looks like the rock's and textures are flat or something. Damn you DX11!
Exactly. A game without tessellation looks like a game without AA. Not the same tech, but you know what I mean, right?
In dx11 with everything maxed out at 1680x1050. Man this demo beats my card up! DX10: So i guess any dx10 games i am going to have to lay off the aa/af for acceptable fps.
Guys care to explain more on using dx11 and tessellation on vista with 4800 series cards after the update? I can select tessellation now. Btw here's my score with tessellation on after i installed the patch Looks fantastic
Well crysis doesn't look that bad without AA especially if u sit a bit further. Actually it looks quite okay close up too.
Serious? Crysis is the best looking game out there and u say this? Crysis still gives top of the line hardware a tough workout. Now imagine a crysis with tess in it. How much fps are going to be lost?
Tessellation doesn't have anything to do with AA. But I used the comparison to indicate that games often look awful without a great feature. Here is a clip posted a few posts up... Hardware tessellation with DirectX 11 (Unigine "Heaven" benchmark).
seems the dx11 setting is always selectable as i can also choose it with all options on. but its definitly not runing on dx11. i saw the video of tesselation and its looks very awesome and mine looked flat and not awesome.
Default Settings Default Settings WITHOUT Tesselisation 1920x1200 MAX 16x Aniso 8x AA Tesselisation ON Pretty good performance for a first gen DX11 card imo. Gratz ATI.
No i7 even at stock is enough for single 5870 3.6 is good enough for 2 still maybe, there will be some small gains at 3.6 vs 2.6.
Here's 8800Ultra Tri-SLI: FPS: 75.2 Scores: 1895 Hardware Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system: Windows 7 (build 7100) 64bit CPU model: Intel(R) Core(TM)2 Extreme CPU Q6800 @ 2.93GHz CPU flags: 3733MHz MMX SSE SSE2 SSE3 SSSE3 HTT GPU model: NVIDIA GeForce 8800 Ultra 8.16.11.9062 768Mb Settings Render: direct3d11 Mode: 1920x1200 fullscreen Shaders: high Textures: high Filter: trilinear Anisotropy: 4x Occlusion: enabled Refraction: enabled Volumetric: enabled
u can try it if u go walk by Sofiankatu in Helsinki, or if they allready made it tarmac, theres planty of it at old Porvoo this was commonly used type of road surface through out in world