DX 11 benchmark for ATI guys

Discussion in 'Videocards - AMD Radeon' started by gerardfraser, Oct 23, 2009.

  1. Nictron

    Nictron Master Guru

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  2. damien666

    damien666 Ancient Guru

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    benchmarks

    in pic left one is 9.8drivers and these 9.10drivers on the right

    [​IMG]
     
  3. connos

    connos Maha Guru

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    GPU:
    AMD 5700XT
    Direct3d10:

    Unigine

    Heaven Demo v1.0

    FPS:36.9
    Scores:929

    Direct3d11:

    Unigine

    Heaven Demo v1.0

    FPS:36.0
    Scores:907

    DirectX11 doesn't stutter as DirectX10 and feels more smooth even on 20 fps. If I didn't see the 20 fps I would think it was 30+. DX11 stutter free gaming even at low fps....??? I am in...
     
  4. !H'Guru

    !H'Guru Master Guru

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    That's true! When I enable AA in DX11 it seems smoother. But it is possible that my eyes fool me :)

    It also seems like that people with a high clocked CPU have better results in DX11, but I could be wrong. Drivers? Microsoft? The engine?
    Also, the effects of tesslation are a bit exaggerated. As far as I can see, the geometry is dramaticly tesslated and extruded/displaced. That could be a reason a GPU runs out of juice/hits his limit.

    Edit:

    @ connos: What settings did you use? I have the idea that due to unknown reasons I am getting lower results than most of the 4870's.
     
    Last edited: Oct 24, 2009

  5. MadGizmo

    MadGizmo Maha Guru

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    The DX 9 test stutters a bit...

    FPS: 94.6
    Scores: 2382

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
    Operating system: Windows Vista (build 6002, Service Pack 2) 64bit
    CPU model: AMD Phenom(tm) II X4 940 Processor
    CPU flags: 3511MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
    GPU model: ATI Radeon HD 5800 Series 8.01.01.973 1024Mb

    Settings
    Render: direct3d9
    Mode: 1600x1200 4xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 4x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled

    The DX 10 test runs smooth...

    FPS: 76.0
    Scores: 1914

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
    Operating system: Windows Vista (build 6002, Service Pack 2) 64bit
    CPU model: AMD Phenom(tm) II X4 940 Processor
    CPU flags: 3511MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
    GPU model: ATI Radeon HD 5800 Series 8.01.01.973 1024Mb

    Settings
    Render: direct3d10
    Mode: 1600x1200 4xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 4x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled

    DX 11 is installed and tessellation has been enabled and is visible (and no stuttering)...

    FPS: 49.2
    Scores: 1239

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
    Operating system: Windows Vista (build 6002, Service Pack 2) 64bit
    CPU model: AMD Phenom(tm) II X4 940 Processor
    CPU flags: 3511MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
    GPU model: ATI Radeon HD 5800 Series 8.01.01.973 1024Mb

    Settings
    Render: direct3d11
    Mode: 1600x1200 4xAA fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 4x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
     
  6. Undying

    Undying Ancient Guru

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    GPU:
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    Unigine
    Heaven Demo v1.0

    FPS:
    43.9
    Scores:
    1106

    Hardware
    Binary:
    Windows 32bit Visual C++ 1500 Release Oct 22 2009
    Operating system:
    Windows Vista (build 6002, Service Pack 2) 64bit
    CPU model:
    Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz
    CPU flags:
    3399MHz MMX SSE SSE2 SSE3 SSSE3 HTT
    GPU model:
    NVIDIA GeForce GTS 250 8.16.11.9107 1024Mb
    Settings
    Render:
    direct3d10
    Mode:
    1440x900 fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    16x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
     
  7. getsuga12

    getsuga12 Ancient Guru

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    GPU:
    Geforce GTX870M
    HD5850 @ 800/1200
    CPU down to 250 bus speed because for some reason it's unstable at 300 with these DX11 benchmarks and tech demos

    [​IMG]

    lol, bottleneck i know, i'll be getting a quad either this christmas or january
     
  8. TDurden

    TDurden Ancient Guru

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    Without AA DX9 is still much faster than DX10 in this benchmark.
     
  9. MadGizmo

    MadGizmo Maha Guru

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    On my machine DX 9 stutters a bit and DX 10 and DX 11 run smooth, even though DX 9 has a higher frame rate.
     
  10. TDurden

    TDurden Ancient Guru

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    /delete/
     
    Last edited: Oct 24, 2009

  11. EvilM

    EvilM Member Guru

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    GPU:
    XFX 280
    Unigine
    Heaven Demo v1.0
    FPS:
    31.9
    Scores:
    803
    Hardware
    Binary:
    Windows 32bit Visual C++ 1500 Release Oct 22 2009
    Operating system:
    Windows Vista (build 6002, Service Pack 2) 32bit
    CPU model:
    AMD Athlon(tm) 64 X2 Dual Core Processor 6000+
    CPU flags:
    3013MHz MMX+ 3DNow!+ SSE SSE2 SSE3 HTT
    GPU model:
    NVIDIA GeForce GTX 280 8.16.11.9107 1024Mb


    Settings
    Render:
    direct3d10
    Mode:
    1920x1200 2xAA fullscreen
    Shaders:
    high
    Textures:
    high
    Filter:
    trilinear
    Anisotropy:
    16x
    Occlusion:
    enabled
    Refraction:
    enabled
    Volumetric:
    enabled
     
  12. Sneakers

    Sneakers Ancient Guru

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    Isn't obvious to anyone why dx9 runs on higher fps compared to dx10 and dx11?
    I mean it has less fluff innit...

    And DX11 runs on lower fps then dx10 b/c they use tesselation to bump the IQ. If they were aiming for equal IQ dx11 would be alot more efficient then dx10 due to how tesselation works, but its a dubble edged sword here, if you go nuts on tesselation you can smooth out textures as never before, wich will lower fps.

    This bench is not an accurate comparision of how dx9, 10, and 11 runs fps wise since they do not use to the same 'frames' so to speak. What you can see is how much better dx11 looks and runs (smoothness wise ) compared to dx9, and 10 - but ofc at a fps cost.

    Seems alot of people are under the impression dx11 under all circumstances would equal higher fps, wich isn't really the truth and this bench is a perfect example. DX11 is basically a more powerful program with more things to do innit, and thats exactly what you see in this demo - more things innit wich makes the IQ this good, but at the cost of fps. :grad:
     
  13. getsuga12

    getsuga12 Ancient Guru

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    you're right, the point of implementing tessellation in this benchmark is to show what it can really do.

    We'll see once Dirt 2 hits stores, that should be the first DX11 game out right?
     
  14. MadGizmo

    MadGizmo Maha Guru

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    I've switched off tessellation in DX 11. The performance seems to be equal to DX 10 in that case. Actually the performance is a bit better than DX 10, but nothing to write home about.
     
  15. MadGizmo

    MadGizmo Maha Guru

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    Yup. In your case you'll probably get it for "free". Your card came with Dirt 2 coupon, didn't it?
     

  16. getsuga12

    getsuga12 Ancient Guru

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    if you guys want more DX11 goodies to play with (especially those dx11 programs you've seen on youtube), download the directx aug 2009 sdk, there're some small demos that demonstrate tessellation and the like

    [​IMG]
     
  17. getsuga12

    getsuga12 Ancient Guru

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    :< mine isn't the Dirt 2 Edition :bang:
     
  18. Gamer25

    Gamer25 Active Member

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    GPU:
    EVGA GTX260 Core 216
    hey this demo runs smooth on my GTX260 the only thing i haven't got is the tessellation crap thing but thats not enough to make me buy a new graphic card sh!t, don't get me wrong am a big ATI fan its just i don't get the whole dx11 thing when some of the best looking games to date are directx9 still and the idea of me buying two more monitors for gaming ATI pleeeese that aint going to cut it. scores on my current rig are

    FPS:47.9
    scores:1206
    win7 64bit build 7100, every thing stock no over clocks
    Nvidia driver 191.07WHQL
     
  19. IPlayNaked

    IPlayNaked Banned

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    No, BattleForge has already been patched DX11. It was the first one. They also use it to bump the IQ, gives it slow down for me.
     
  20. MadGizmo

    MadGizmo Maha Guru

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    Yeah, you are right. I forgot about that one. Must be because I am not a big RTS fan. :)
     

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