DX 11 benchmark for ATI guys

Discussion in 'Videocards - AMD Radeon' started by gerardfraser, Oct 23, 2009.

  1. IPlayNaked

    IPlayNaked Banned

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    They used it for IQ improvement though. Substantial improvement on all the rocks, all the roofs. If you had put the same effect with dx9 or 10, perhaps it would be significantly slower.
     
  2. morbias

    morbias Don TazeMeBro Staff Member

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    If you tried doing the same thing without using tesselation the performance hit would be massive. There is a hit with tesselation enabled, but nowhere near as big as it would otherwise be.
     
  3. John Dolan

    John Dolan Ancient Guru

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    a i7 would score fps in the 50s
    a 5870 needs a i7 @ 3.6 to have no cpu bottleneck so my old kentfield stock @ 2.93 will hurt my fps in most if not all games and benchmarks
     
  4. ibitato

    ibitato Ancient Guru

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    4870X2+4870 1GB on S T260
    My run, DX10 native resolution 1920x1200 8xAA 16xAF all enabled / high

    [​IMG]

    For me it's scales like a charm, cats 9.8 :)
     

  5. John Dolan

    John Dolan Ancient Guru

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    This is a very good benchmark imo.Puts 3dmark to shame.
     
  6. ibitato

    ibitato Ancient Guru

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    yep, it is a full 3d environment (heck, you can even move around in there) than just a rendering engine.
    It's most like a game engine itself....
     
  7. neosyoshiran

    neosyoshiran New Member

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    GPU:
    xfx geforce 275 gtx
    only how referecen

    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled

    vista 64 sp2
    xfx geforce 275, core 2 quad 2.6 8 gigas in ram ddr2
    dx9 1680x1050 0xAA fullscreen Fps:47.9 ; 1205
    dx9 1680x1050 4xAA fullscreen Fps:37.7 ; 951
    dx9 1680x1050 8xAA fullscreen Fps:?? ; ?? testing
    dx10 1680x1050 0xAA fullscreen Fps:45.1 ; 1136
    dx10 1680x1050 4xAA fullscreen Fps:34.5 ; 870
    dx10 1680x1050 8xAA fullscreen Fps:20.9 ; 527

    opengl 1680x1050 8xAA fullscreen Fps:18.5 ; 465
     
  8. isidore

    isidore Ancient Guru

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    yeah i guess you're right..it looked very good from the video, even the little hose on that metal thing had tessellation on it.
     
  9. mudkips

    mudkips Active Member

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    I can understand that but regardless of how the tessellation is being done its causing a near 50% performance penalty via hardware. I assumed this was going to happen and I am sure when the 2nd gen DX11 cards are released performance will be adequate for all that eye candy. Tessellation definitely isn't "free".
     
  10. Alkerion

    Alkerion Member Guru

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    Did you find a way to set the res in 2560x1600 in Heaven Demo ?

    Also possible to change the resolution of the AMD tech demo ???
     

  11. TDurden

    TDurden Ancient Guru

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    WHY is that that DX9 is MUCH faster in this benchmark than DX10?
    Unigine benchmarks were never reliable.

    edit: it seems aa in dx9 does not look as good as in dx10. looks like dx10 uses transparent aa for vegetation too while dx9 does not.
     
    Last edited: Oct 24, 2009
  12. Mr.StanleyDudek

    Mr.StanleyDudek Master Guru

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    IDK, but looking at everyone else, this isn't half bad.

    --------

    Unigine

    Heaven Demo v1.0

    FPS: 56.1
    Scores: 1414

    Hardware

    Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
    Operating system: Windows 7 (build 7100, Service Pack 2) 64bit
    CPU model: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
    CPU flags: 3399MHz MMX SSE SSE2 SSE3 SSSE3 HTT
    GPU model: ATI Radeon HD 3870 X2 8.670.0.0 512Mb

    Settings

    Render: direct3d11
    Mode: 1280x1024 fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled

    Unigine Corp. © 2005-2009
     
  13. Zeroko

    Zeroko Active Member

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    GPU:
    Nvidia Geforce 660 GTX
    Unigine
    Heaven Demo v1.0

    FPS:
    24.0
    Scores:
    605

    Hardware
    Binary:Windows 32bit Visual C++ 1500 Release Oct 22 2009
    Operating system:Windows Vista (build 6002, Service Pack 2) 64bit
    CPU model: Intel(R) Pentium(R) D CPU 3.00GHz
    CPU flags:2999MHz MMX SSE SSE2 SSE3 HTT
    GPU model:NVIDIA GeForce GTX 260 8.16.11.9156 896Mb

    Settings
    Render:direct3d11
    Mode:1360x768 8xAA fullscreen
    Shaders:high
    Textures:high
    Filter: trilinear
    Anisotropy:16x
    Occlusion:enabled
    Refraction:enabled
    Volumetric:enabled
    Unigine Corp. © 2005-2009
     
  14. -HaRdCoRE-

    -HaRdCoRE- Banned

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    2 x MSI 570 GTX
    My results: Windows7x64, E8400@ 4.3, 2x 4890's @ 950/ 1100

    Everything on high, 1920x 1080 8xAA

    avg fps: 42.1
    score: 1061

    same thing no AA, res 1024x768

    avg fps: 119.2
    score: 3002


    No process's killed, internet security up and running
     
  15. psyside

    psyside Master Guru

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    Yes this game/demo seems to scale very very good! it comes to my mind that ati gave 58xxx cards to work on the engine ;)
     

  16. lmimmfn

    lmimmfn Ancient Guru

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    your cpu is killing the performance of that 260
     
  17. Blacklash

    Blacklash Member Guru

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  18. YuKsS

    YuKsS Maha Guru

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    edit
     
    Last edited: Oct 24, 2009
  19. Aionist

    Aionist Member

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    I keep getting an error indicating that I am missing an extension to run this benchmark.. how do I fix it?

    I have ATi 5870 1 GB DDR5 from XFX and Win 7 Home x64, any ideas?
     
  20. Alkerion

    Alkerion Member Guru

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    GPU:
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    Not too bad :

    Unigine
    Heaven Demo v1.0

    FPS: 64.3
    Scores: 1620

    Hardware
    Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    CPU flags: 4095MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
    GPU model:ATI Radeon HD 5800 Series 8.670.0.0 1024Mb

    Settings
    Render: direct3d11
    Mode: 1024x768 fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 4x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
     

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