Dragon Age: Inquisition Thread - Pt.1

Discussion in 'Games, Gaming & Game-demos' started by Xzibit, Sep 17, 2012.

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  1. Calmmo

    Calmmo Ancient Guru

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    ugh and was about to ask WHERES MAH PATCH.

    So one more hour waiting, how come i wonder, is that when the sony and microcrap embargo on the PC patch release expires?
    For those who wonder the PC patch has been ready for ~ a week now and was being held while EA were waiting for approval on the ps4/xbone patch they submitted.
     
  2. Solfaur

    Solfaur Ancient Guru

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    My game just got patched.. ~270MBs, I would love to see the patch notes though.
     
  3. JonasBeckman

    JonasBeckman Ancient Guru

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    Here they are. :)

    http://forum.bioware.com/topic/532511-dragon-age-inquisition-patch-2/

     
  4. mR Yellow

    mR Yellow Ancient Guru

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    Busy installing..
     

  5. Evileh

    Evileh Master Guru

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    Game just goes to black loading screen with that icon and wont load now
     
  6. Calmmo

    Calmmo Ancient Guru

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    Here's the list
    • Fixed case where game would incorrectly think the player has more than one race/class/gender
    • Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke’s chargen settings.
    • Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.
    • Fixed several conversation lines which would take a very long time to advance to the next line unless they were manually skipped.
    • Fixed case where followers could float above the ground after extended periods of play
    • [PC] Fixed some hitching in conversations.
    • [PC] Pressing the interact key (default “F”) will take everything from containers.
    • [PC] Hair should be less shiny on lower quality settings.
    • [PC] Improved push-to-talk functionality when using keyboard and mouse
    • [PC] Added ability to rotate character models with the mouse in UI’s that show character models
    • [PC] Added an option to enable / disable tactical camera on mouse wheel scroll out.
    • [PC] Hiding the HUD on the PC will now hide all UI elements
    • [PC] Fixed being able to drag abilities from a tree that was not selected onto the quickbar
    • [PC] Fixed being able to toggle UI state for the tactical camera on the quickbar when the tactical camera is unusable
    • [PC] Fixed case where clicking quickbar elements in Eyefinity would trigger attacks
    • [PC] fixed case where extra mouse-up events were triggering in UIs
    • [PC] Fixed issue where mouse-up events were missed when dragging off of UI elements and then releasing the mouse button
    • [PC] Fixed loading Icon not animating while Mantle creates shaders during load screens.
    • [PC] Fixed mouse cursor flashing while targeting AOEs
    • [PC] Fixed situation that could result in a hang on the start menu.
    • [PC] Fixed situation where war table could become non-interactive until users right clicked on it.
    • [PC] Fixed situation which could cause mouse-look to snap to a facing rather than turning smoothly
    • [PC] Holding right click and pressing the camera turn buttons in tactical camera will cause the cursor to strafe in the same manner the camera behaves outside tactical camera
    • [PC] Made some changes that should improve Mantle performance
    • [PC] quickbar indicator for pause state should no longer remain highlighted when game is not paused
    • [PS3] Increased number of save slots to 30
    • [PS4] Improved conversation performance during fast install
    • [PS4] Increased number of save slots to 50
    • [360] Fixed case where movies sometimes decoded incorrectly
    • [360] Fixed Crash when selecting storage device when select storage device warning is present
    • [360] Fixed the online connection error being displayed twice when attempting to login to Origin with no Xbox live connection.
    • Assorted stability improvements
    • Fixed crash that could occur after some conversations
    • Certain boss creatures are now immune to Disruption Field
    • Creatures in rag doll will now pause when the game is paused
    • Fix to Spirit Blade so it longer triggers combos
    • Fixed a couple focus abilities to be weapon agnostic
    • Fixed a few DA Keep world state import reactivity checks.
    • Fixed a few situations that could result in there being no conversation selection indicator during conversations
    • Fixed an issue caused by changing characters at the same as targeting an AOE ability
    • Fixed Audio cutting out when using AOE abilities while radial menu is open.
    • Fixed being unable to finish quest “Safe Keeping” if the user places key fragments in the forger, then leaves the zone without getting the finished key.
    • Fixed camera shaking when making small camera adjustments during character creation
    • Fixed case where blizzard would pause the game when it turns off
    • Fixed case where controller rumble would get permanently disabled
    • Fixed case where Imshael could end up in a location where players could not fight him.
    • Fixed case where interaction text would not update in tactical camera
    • Fixed case where mana or stamina was incorrectly displayed on mounted character’s portraits
    • Fixed case where users could get stuck loading a save in a certain dragon combat area
    • Fixed case where users could get stuck on an infinite “Connecting to Dragon Age Servers”
    • Fixed Crippling Blows to have a 15% damage bonus instead of .15%
    • Fixed Cullen’s hair having some strange shadows during cinematics
    • Fixed exploit that would allow bypassing ability cool-downs in certain circumstances
    • Fixed exploit that would allow users to take no damage.
    • Fixed issue where orders to interact with trebuchets made in tactical mode were un-interruptable.
    • Fixed issue where user loses control of the party if he enters tactical camera at the same time as a cinematic triggers
    • Fixed issue which could cause potion counts to be reset due to party member changes.
    • Fixed issue which could result in an infinite “Connecting to Dragon Age Servers” on the main menu.
    • Fixed issue which could result in the Radial menu not staying open
    • Fixed issue which could result in the screen re-sizing UI to stop working until exiting and re-entering the screen re-sizing UI.
    • Fixed scripted autosave in the western approach which was made which if loaded could result in certain NPCs to not show up until after leaving the area and coming back.
    • Fixed situation where followers could get stuck while pathfinding to the player.
    • Fixed some of the collectible books being non-interactive in Skyhold
    • Fixed slot types on several crafted items
    • Fixed some item names getting cut off in stores
    • Fixed weapon type on several crafted weapon parts.
    • Ground rings scale on Dragons in Tactical Camera
    • Radar will be shown during radar tutorial, even if the UI is set to be hidden
    • Radar will show way points immediately after coming out of UIs, no longer requires player to move first.
    • Target lock is cleared when entering tactical mode.
    • Unified sort order for stat listings during item modification
    • Multiplayer
    • Fixed issue which could result in negative XP being granted in some multiplayer matches
    • Fixed crash that could occur while switching characters in some multiplayer menus
    • Cursed chests in multiplayer no longer look different from un-cursed ones
    • Fixed some missing information on end of match screens when servers are slow in Multiplayer.
    • Fixed Players losing their ability to target when dying while recovering object in multiplayer
    • Fixed situation where host migration after end of match would fail to show end of match details for the remaining players
    • Fixed issue with players being interrupted while interacting with objects in Multiplayer
    • Fixed issue where host can be returned to an empty lobby after quitting out of a match while in the operation failed state
    • Improved appearance of ledge drop-downs in multiplayer.
    • Fixed case which could cause keys to not drop in Multiplayer
    • Fixed case in Multiplayer where players could attempt to use abilities while dead.
     
  7. Solfaur

    Solfaur Ancient Guru

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  8. Memorian

    Memorian Ancient Guru

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    Downloading now, 274.79MB.
     
  9. Solfaur

    Solfaur Ancient Guru

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    I think they improved performance, at least a little bit. I was questing in Emerald Graves and my GPUs temp would go up to 75C, now after patch at same room temp (in the same in-game zone) I have 71C max so far. The game also feels a bit smoother, might be placebo though.
     
  10. solo16

    solo16 Active Member

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    just tried after patch ...for my setup FPS wise does not really have huge improvement may be few FPS increased that's it. BUT the camera panning is so MUCH smoother than before buttery smooth for me...no FPS drop while panning fast...!!

    Stuttering and weird FPS drop virtually gone....only tested with 10 mins ....so far so good...as for the occasional pause also seems gone....

    p.s. on latest AMD Omega Driver, Ultra setting except for Post Processing on Low, Post AA off and 2x MSAA....@1080 no VSR. At The FADE area where you're looking for Morrigan....

    it varies between 40-60 mostly on low 50.....@stock GPU clock...
    about 40-60 mostly on mid 50 OC @1100/1500

    Time for second play through ....:p
     

  11. Kolt

    Kolt Ancient Guru

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    No walk toggle... that sucks :/

    That was my first gripe when I got the game. I spent way too much time going through the settings and keybinds trying to "walk", as it's just absolutely absurd to not have the ability in an RPG game..
     
  12. Solfaur

    Solfaur Ancient Guru

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    Still getting the directx/nvidia driver crashes, I thought at first they would be related to higher temps, but I was at like 69C now before the crash...
     
  13. Calmmo

    Calmmo Ancient Guru

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    Down your 970 OC a bit. Was getting that and found a happy mild oc that never crashes.
     
  14. ScoobyDooby

    ScoobyDooby Ancient Guru

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    Nice change list.. seems that they got several of the items fixed up, however didn't notice any mention of Walk/Run being fixed for PC...

    Many of these fixes should have been in the game from the start.. not sure why they couldn't have also been fixed more quickly above the console fixes, but anyway..
     
  15. rodrigoles

    rodrigoles Master Guru

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    Hair is shinier now, like it's made of metal.

    Also, on a quick run around skyhold, it looks like they downgraded vegetation, grass seems more scarce and pop ins more noticeable, meanwhile performance did not improve one bit.

    i knew i shouldn't have updated.
     
    Last edited: Dec 9, 2014

  16. Cubemonkey

    Cubemonkey Member Guru

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    Dude, spoilers. Come on.
     
  17. Calmmo

    Calmmo Ancient Guru

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    There was a min detail shiny hair bug, now it's a high detail one. Need to play with low post processing effects to get rid of it now. Nice fix lol
     
  18. Mr.Bigtime

    Mr.Bigtime Ancient Guru

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    Ps4 update just released on me. 335 mb. Lame.
     
  19. Calmmo

    Calmmo Ancient Guru

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    Can't move abilities on the ability bar. If done with drag and drop directly on the hotbar the game locks immediately. If done through the games ability menu, the game locks when you exist the menu. gg - so far I didn't have any such game crashing bugs. In essence now I can't respec any more.

    *edit* now not only i cant drag/drop without crashing before finishing my "build", but I also crash soon as I spec abilities. At least it just happened while putting a point in improved focus ability. w/e it's called.

    5 tries so far, haven't managed to complete my build, 5 crashes
     
    Last edited: Dec 9, 2014
  20. beseitfia

    beseitfia Active Member

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    Did the fix the texture glitches in sli, and the 30fps cap after patch? I'm not at home and can't try the game yet
     
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