Download: Guru3D RTSS Rivatuner Statistics Server 7.0.0 Beta

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Apr 10, 2017.

  1. Bentez

    Bentez Maha Guru

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    GPU:
    Palit GR RTX 3080
    Does the update provide anymore options to monitor Ryzen CPUs? I am using the previous version of RTSS and can only view core usage on my OSD, would be good to add temperature as well..
     
  2. Unwinder

    Unwinder Moderator Staff Member

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    RTSS is not responsible for hardware monitoring, it is just an overlay rendering/videocapture service. So you cannot expect to get new hardware monitoring options with RTSS update.
    MSI AB does hardware polling related job but new build won't bring you Ryzen CPU monitoring as well. Maybe in future, but not in the nearest plans and not in the nearest build for sure.
     
  3. Bentez

    Bentez Maha Guru

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    GPU:
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    That clears things up for me, thanks Unwinder, keep up the good work!
     
  4. Unwinder

    Unwinder Moderator Staff Member

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    Nothing prevents you from using HwInfo or AIDA to push Ryzen's stats into RTSS OSD. Both of those tools support sending any sensor's data directly to RTSS OSD.
     

  5. Bentez

    Bentez Maha Guru

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    GPU:
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    Oh really? i will look into that tonight then, thanks again
     
  6. Jawnys

    Jawnys Member Guru

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    GPU:
    zotac1080ti
    anyone else have trouble getting the osd working in for honor, i havent tried another game yet with 7.0 but it just not working with for honor
     
  7. Unwinder

    Unwinder Moderator Staff Member

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    EAC needs some time to whitelist new build.
     
  8. Unwinder

    Unwinder Moderator Staff Member

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    This feature is already available to power users since 1st version. Size of raster font for 1x zooming ratio is specified in pixels in Height field in [Font] section of .\ProfileTemplates\Global file. So you can define any font size for minimum zooming ratio there and still adjust it on the fly with fast 1x-8x zooming using zoom slider.
     
  9. lexaran

    lexaran New Member

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    GPU:
    GTX 1070/8GB
    Greetings,

    How can I use my own fonts (.ttf) on the OSD?
    Thanks

    [UPDATE]Nevermind, got it working today, just had to restart my system for the font to show up in the menu, sorry for wasting space.
     
    Last edited: Apr 13, 2017
  10. RandomDriverDev

    RandomDriverDev Banned

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    GPU:
    1080 / 8GB and 1060 / 6GB
    Windows 7 + Geforce Driver 381.65

    RTSS and OpenGL Extensions viewer 5.0 = Hang at vulkan enumeration
    RTSS and gpu caps viewer vulkan demos = First vulkan demo runs ok, trying to start another crashes.
    RTSS and Dolphin-emu = hangs switching to vulkan renderer
    RTSS and DooM = random hangs during gameplay

    This occurs in both 6.6.0 and 7.0.0
     
    Last edited: Apr 14, 2017

  11. JonasBeckman

    JonasBeckman Ancient Guru

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    GPU:
    MSI 6800 "Vanilla"
    [RendererVulkan]
    Implementation=2

    You could try testing that setting the "Global" file in ./Profiles
    The templates folder holds the defaults and that gets overwritten if updated in a newer release, if it doesn't exist you can just copy it over.

    This corresponds to the Vector and Raster 2d and 3d modes, in my case this is raster 3d (0, 1 or 2 I guess for vector 2d, vector 3d and raster 3d if I remember it right.)

    EDIT:
    Beyond that you have more advanced settings under [Hooking] but that's a bit advanced for my understanding exactly how all of these work.


    As for Vulkan well Dolphin and Serious Sam Fusion (Engine update.) under VLK works without crashing for me although occasionally the OSD doesn't quite display without exiting and starting the game again, need to track down why that is but it's not a big deal for me.

    Unsure if a delayed injection could help, you'd need to add vulkan-1.dll to InjectionDelayTriggers= under [Hooking] which would look something like so if copied straight over the "Global" defaults file into the profiles one.

    InjectionDelayTriggers=IGO64.dll,GameOverlayRenderer64.dll,Vulkan-1.dll
    (Weird spacing issue aside, no idea why that happened.)

    Also more of a compatibility setting, less triggers should be better so if you don't need it don't use it. :)

    EDIT: Drivers could play a role too but Nvidia as of 381.xx should be using the 1.0.42.2 runtime and driver. (I downloaded the 1.0.46.0 runtime but the runtime isn't the main thing, driver Vulkan file is.)
    (For AMD the bundled runtime is still 1.0.39.0)
     
    Last edited: Apr 14, 2017
  12. RandomDriverDev

    RandomDriverDev Banned

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    This is a combination issue with 1.0.42.2 runtime it seems. No vulkan issues with RTSS off.

    Another report of it on geforce forums

    updating to 1.0.46 has solved the crash in gpu caps viewer, but OpenGL Extensions viewer and dolphin both still hang.
     
    Last edited: Apr 14, 2017
  13. Unwinder

    Unwinder Moderator Staff Member

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    I'll verify it and try to reproduce it.
     
  14. RandomDriverDev

    RandomDriverDev Banned

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    GPU:
    1080 / 8GB and 1060 / 6GB
    Dolphin.exe has a Thread pegged at a full cores worth of usage with this on the stack

    Code:
    ntdll.dll!NtQueryInformationThread+0xa
    !GetExitCodeThread+0x25
    !DrvValidateVersion+0x8a29
    !DrvPresentBuffers+0x4b7ad
    !DrvPresentBuffers+0x4d10b
    !DrvValidateVersion+0xe808
    !DllMain+0x460
    !vk_optimusGetInstanceProcAddr+0x5be18
    ntdll.dll!LdrpUnloadDll+0x27d
    ntdll.dll!LdrUnloadDll+0x4a
    !FreeLibrary+0x1d
    !vkDestroySemaphore+0x1365a
    !vkDestroySemaphore+0x1467e
    !vkDestroySemaphore+0x22db8
    !UserCallWinProcCheckWow+0x1ad
    !CallWindowProcAorW+0xdc
    !CallWindowProcW+0x18
    !CallOriginalWndProc+0x1d
    !CallNextSubclassProc+0x93
    !DefSubclassProc+0x7c
    !CallNextSubclassProc+0x93
    !MasterSubclassProc+0x91
    !UserCallWinProcCheckWow+0x1ad
    !SendMessageWorker+0x682
    !SendMessageW+0x5c
    !CToolbar::TBOnLButtonUp+0x181
    !CToolbar::ToolbarWndProc+0xed5
    !CToolbar::s_ToolbarWndProc+0xd6
    !UserCallWinProcCheckWow+0x1ad
    !CallWindowProcAorW+0xdc
    !CallWindowProcW+0x18
    !UserCallWinProcCheckWow+0x1ad
    !DispatchMessageWorker+0x3b5
    !BaseThreadInitThunk+0xd
    ntdll.dll!RtlUserThreadStart+0x1d
    OpenGL Extension viewer has similar, with this on the stack
    Code:
    ntdll.dll!NtQueryInformationThread+0xa
    !GetExitCodeThread+0x25
    !DrvValidateVersion+0x8a29
    !DrvPresentBuffers+0x4b7ad
    !DrvPresentBuffers+0x4d10b
    !DrvValidateVersion+0xe808
    !DllMain+0x460
    !vk_optimusGetInstanceProcAddr+0x5be18
    ntdll.dll!LdrpUnloadDll+0x27d
    ntdll.dll!LdrUnloadDll+0x4a
    !FreeLibrary+0x1d
    !vkDestroySemaphore+0x1365a
    !vkDestroySemaphore+0x1467e
    !vkDestroySemaphore+0x22db8
    !gvInfoGetVkInfo+0x29b
    !gvInfoGetVkInfo+0x150e
    !oevClientInitialize+0x31
    [Native Frame: IL Method without Metadata]
    [Managed to Unmanaged Transition]
    openglex.exe!openglex.oevDetect.appLoader_DoWork+0x15e
    System.dll!System.ComponentModel.BackgroundWorker.OnDoWork+0x98
    System.dll!System.ComponentModel.BackgroundWorker.WorkerThreadStart+0x5c
    [Unmanaged to Managed Transition]
    !CallDescrWorkerInternal+0x83
    !CallDescrWorkerWithHandler+0x4e
    !CallDescrWithObjectArray+0x6a0
    !CStackBuilderSink::PrivateProcessMessage+0x26d
    [Managed to Unmanaged Transition]
    mscorlib.dll!System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage+0x1b8
    mscorlib.dll!System.Threading.ExecutionContext.RunInternal+0x15e
    mscorlib.dll!System.Threading.ExecutionContext.Run+0x17
    mscorlib.dll!System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem+0x70
    mscorlib.dll!System.Threading.ThreadPoolWorkQueue.Dispatch+0x160
    [Unmanaged to Managed Transition]
    !CallDescrWorkerInternal+0x83
    !CallDescrWorkerWithHandler+0x4e
    !MethodDescCallSite::CallTargetWorker+0xf8
    !QueueUserWorkItemManagedCallback+0x2a
    !Frame::Push+0x1e1
    !Frame::Push+0x16c
    !Frame::Push+0x95
    !ManagedPerAppDomainTPCount::DispatchWorkItem+0x1b7
    !ManagedPerAppDomainTPCount::DispatchWorkItem+0xa0
    !ThreadpoolMgr::ExecuteWorkRequest+0x4a
    !ThreadpoolMgr::WorkerThreadStart+0xf6
    !Thread::intermediateThreadProc+0x7d
    !BaseThreadInitThunk+0xd
    ntdll.dll!RtlUserThreadStart+0x1d
    
     
  15. Unwinder

    Unwinder Moderator Staff Member

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    Just came back to home and I'm afraid that I cannot reproduce issues with any application listed there. That's on Win10 Creators Update, 2x1070, 381.65 and Vulkan Runtime 1.0.42.1.
    Not sure if your issues are OS specific (both you and quoted user are under Win7) or some other sw component. I'll try to install Win7 on the next week.
     

  16. Zriel

    Zriel New Member

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    GPU:
    Sapphire R9 280X Dual X
    Hello, i use RTSS with MSI Afterburner latest version on Win 10 Pro. Because i have lot of RAM i decided to disable pagefile, but during playing games overlay still show me huge pagefile usage ! It is bug, or Win 10 create additional pagefile ?
     
  17. Unwinder

    Unwinder Moderator Staff Member

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    It is your wrong understanding of "PF usage" graph. Please ask Google about "commit charge".
     
  18. RandomDriverDev

    RandomDriverDev Banned

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    GPU:
    1080 / 8GB and 1060 / 6GB
    hahaha, i remember how windows 9x and XP confused people with that value.
     
  19. RandomDriverDev

    RandomDriverDev Banned

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    GPU:
    1080 / 8GB and 1060 / 6GB
    Recent ubisoft titles use Denuvo / VM Protect.
     
  20. slickric21

    slickric21 Ancient Guru

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    GPU:
    eVGA 1080ti SC / Gsync
    You need to use last official version 6.6.0 as it's allowed by the anti cheat system.

    This new version needs to be whitelisted by EAC in order to work, it's been said already in this thread.
    Can't tell you how long it will take, but it doesn't look like it will be quick !!!
     

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