Discussion in 'Videocards - AMD Radeon Drivers Section' started by AMDMatt, Mar 20, 2015.
Single link cable in use here, fully digital. --- Yes, does have blue VGA port also.
I got a quick question for you guys, don't know much about VSR so this will probably sound like a dumb question, but I am wondering does VSR provide the same exact picture quality as having an actual monitor that does the resolution natively?
So basically when I VSR a game to 1440p on my 1080p monitor, I am wondering if the picture quality looks exactly the same as if I was running the game on native 1440p monitor ??
Someone on the AMD devs forum just asked it on downsampling and was told yes it's exactly the same.
I dunno about VSR though, guess your eyes are the judge.
Actually it must be, I've seen screenshots.
anyone else getting Display driver stopped responding error ?
OMG... no, of course not.
If you have a 1080p Monitor, with downsampling or VSR, or DSR, or every other software solution you won´t have the same quality as ona a 1440p display, because those pixels ARE NOT THERE physically. Those processes just reduce the effect of not having this resolution.
Sorry, i´m not upset by the question, i´m upset because of the answer...
Get the "crap" off the machine. Something is causing it and it's not the driver. Could be your security, overclocking app, other driver, or any number of things. (Something else starting with Windows?)
If you have trouble finding out, we can look for clues. Type msinfo32 in Start. Enter. On screen that opens, Ctrl+S to save. Upload that somewhere and give us a link.
While you're at it, check to make sure your RAM is set well for its specs (SPD). CPU-Z app can help you do that. SPD and Memory tabs. If you have mismatched modules, it's best to avoid that.
For good measure, another "while you're at it" <<< update mobo UEFI/BIOS to newest.
It was only once when I was watching a video on youtube with the chrome browser.
No problem at all here.
What is changed in the registry does not affect the functions of the driver, it just enables an already existing driver feature.
What you get is the standard Windows recovery after the driver has crashed. Unless you have specific software that causes problems as stated in the driver's release notes, you either need to file a report to AMD for a specific game/app, or look for hardware issues.
If you had a 1080p monitor your downscaled res would be 1080p.
Virtual res is higher..guess it uses some interpolation I don't actually know tbh. I say so hence the blur. But the frame is rendered at far above the monitors res then downscaled when it gets there. It's not sent to the display and then upscale. I'm not sure what you mean?
Another PR BS.
Your monitor res is your monitor res no technique can change this!
The only thing that VSR, DSR, GeDoSaTo or any other downsampling solution is make the image looks better in your monitor res rendering the image in a higher resolution than your monitor support and reducing it it to your monitor resolution.
This image process get ride of most jaggies in image aplying an anti-alising
technique in this case scaling down a higher res image to your res.
Take care of yourself: AMD "Defenders" and fanboys are weak now in this "·$% storm but they will come back for sure!
That's exactly what I assumed as it was the most common sense answer to the question, the pixels just aren't there at the end of the day
It's why VSR'd 1440p is blurrier compared to leaving the monitor in it's native resolution 1080p, when in reality the higher the res the crisper it should be because of all the extra pixels.
When I first switched 1440p on, everything felt too small I had gotten used to 1080, but now when I try to switch back to 1080p everything seems so huge and in my face, like there's literally no screen space to fit my game into.
This is basically forcing my hand into buying a FreeSync monitor around 30 inches in size. Just waiting for a few more options to come out so I can compare and shop.
Well that was a surprise. I didn't quote them deliberately. lol
My browser must be playing up.
How are these compared to the 14.12 drivers in Battlefield 4?
These are practically same drivers as 14.12.. Only CFX profiles are different.. So same in BF4..
But would be way more sharper if they had used an algorithm like lanczos or some variation. They are probably using some cheap bilinear on VSR.
Still, a proper configured SMAA + downsampling is really a neat way to get rid of jaggies on most games for me.
Two BSOD's in last day when using flash, didn't have this problem with Omega's.
These driver are pretty good for mono gpu like they were in omega driver since they are the same
I'll help ya fix your system if you provide the crash dumps.
Can't hurt to also check for blown caps on the mobo. This is a symptom of that, but it's probably unlikely. Probably some driver I won't like.
As always, use standard SPD and CPU/RAM/GPU/GDDR clocks until sorted for sure.