Discussion in 'Games, Gaming & Game-demos' started by Xzibit, Jul 27, 2011.
It's faster then Wolfenstein or RAGE. But, it still has a feeling of weight to the movement.
Doom 4 willl have unlocked frame rate on pc in the full release.
I don't know if this has been covered already but I know earlier in the thread there was concern that it would be locked because the beta was locked.
Yeah, that link...
wccftech, there must be some political crap between guru3d and that site. Anyway the lead developer confirmed it so there is much else to know.
This is a link to a game site article with a link to that article for anyone who wants to read it.
Thank you kind Sir, really appreciate it. Let me know if you have any feedback or even requests.
Can't answer that I am afraid, haven't played the new Wolfenstein (last one I played was RTCW, skipped the 2009 one). It is on my wishlist however. Guns felt good but I wish the Super Shotgun was a bit more..."boomy"
If they could finally eliminate the soft texture-loading so it looks full-detail from the get go, then, id tech would have made another step forward. It's the only real immersion breaker atm. Yes, UT:A does it aswell, but, imagine if Doom didn't!
Also, I've noticed people seem to be getting better at this. More of a challenge now than me coming top 3 every game.
I would like to see a hardcore DM mode where all weapons are available, but, no perks.
This game also has a certain charm for me compared to COD:BO3. Sometimes in BO3; there are certain people who feel unbeatable. This game feels like its a much more level playing field. Static rifle is my favourite gun atm, although, I do wish it would 1 shot kill. It's the closest thing to a rail-gun we have.
Doom PC options
Nice to see that 21:9 support. I know a few people that will be very glad to know that's there.
That options list made me very happy.
The ability to turn of Film Grain, Motion Blur and Chromatic Aberration. So happy.
So looking forward to the campaign.
thats very welcome news. i knew the advanced options would be more in-depth, but that looks almost comprehensive! cant wait for this to come out.
im one of the few folks who really enjoyed the beta. i agree that UT alpha is better & deserves more support from the dwindling yet fiercely loyal hardcore arena shooter vanguard, but everyone tearing DOOM mp to shreds for not being the second coming of Q3 needs to get a grip on reality. zenimax almost ran this game into the ground by driving away carmack & co, & marty stratton is still trying to salvage the IP. the result is something odd: the heavy yet quick movement, doublejumping, health/ammo/powerup pickups, & solid gunplay mechanics combine into something greater than the sum of its parts...something JARRINGLY reminiscent of a gaming era that im sad to say is long gone...
yet there is evidence of the modernizations, surely at least in part due to the production mismanagement that nearly killed this project in the first place, everywhere you look. theres some odd kind of mouse filtering or negative acceleration, i cant tell, but its not raw input. the haloish art direction for the stock armor is absurd & the third party dev teams influence on the mp portion is bleeding through with odd choices like loadouts instead of weapon pickups & an arsenal, or the awkward & downright clumsy glory kill system. however some of these modernizations quite obstinately WORK, like the fluid mounting system or the conservatively implemented yet immensely helpful hack modules.
meanwhile, detractors ignore the fact that, without games from big publishers that meet in the middle (so to speak), we will never get another true arena shooter in the public eye again. i agree that DOOM mp will probably not catch on wildly, & i will stoically admit that it plays like a cheap imitation of the classic games that drew me into hardcore fps gaming scene all those years ago...but it is not a hollow shell. there is something to it, & it is fun. we need big publishers to see that regurgitating call of battlefield ad nauseam is not the only viable gaming formula. this type of game can be a bridge...but it wont work if disillusioned gamers burn the ****ing thing down.
great that ID is one of the very rare devs that care about giving us a real pc game, not just another half arsed port.
Has anyone played beta with an old CPU? If so, how was the performance?
I do not know if my old CPU Core i7 960 3.2GHz base and 3.3GHz boost will be enough. But I also have Titan X.
Titan X with old i7 960!Something is wrong there.
Maybe you dont have that powerful video card,maybe is a mistake. :3eyes:
But anyway,this game will run great on every cpu because depends more on Gpu.
Why is it at 3.3ghz? Overclock the living crap out of it. Even so, like Turanis said, it will work no problems on your system.
With the release three weeks away, we should get some system requirements pretty soon.
lol my dad has that processor and it's at 4.2 on air.
Snapmap looks really fun. I know it's basically a dumbed down SDK (for consoles, some might add) but the possibilities are pretty awesome. This is where the real Doom multiplayer experience will be found.
Yeah, I wasn't all that interested in Snapmap when it was announced.
But after watching that stream.... I may actually give it a chance. I'm sure it'll be like most other such services.
For every one great map, there will be a dozen awful ones. But still... the options they present are pretty damn deep.
Between the campaign and Snapmap, I can kind of see why they outsourced the MP to another studio.