Doom 3 Benchmarks

Discussion in 'Videocards - AMD Radeon Drivers Section' started by Chilljf, Aug 2, 2004.

  1. Chilljf

    Chilljf Guest

    After getting to play the game all weekend, (no warez) thank u best buy I decided to get down to biz & run some benchmarks. Let me start out by saying the game is everything I expected it to be & more. It runs great on my system & upgrade is not needed at all.
    My System:
    All Default Voltage
    Mobile 2600 Barton @ 2.2Ghz
    NF7-S 200x11
    Radeon 9800 NP 325/290
    2x512 Hyper-X pc3500 2-2-3-11-1T
    WD Raptor 36g
    Audigy 2
    Windows XP Pro SP2 RC2 (2612)

    To benchmark D3, bring down the console by pressing CTRL + ALT + ~. Then type timedemo demo1.demo You should run the test atleast twice as the second score will be higher since it gets cached in the memory.

    All benchmarks were run with all advanced options checked & vsync checked, AA disabled. Drive CP settings were High Quality for both, Vsync always On, Truform Off. I ran each benchmark 3 times & then would defrag & reboot. Used driver cleaner & ghost image for driver changes. agp is agp latency. I found setting my agp latency to 32 (same as bios pci clks) helped solved some stuttering issues for me with games/movies. It did not affect any synth/game benchmark scores, just solved stuttering problem. I found some very intersting results & have more drivers to test. Here are my results so far:

    1st test.. compare High Detail vs Medium Detail w/ 8pAF
    4.8 Beta
    32 agp 1024x768 No AA/AF High Detail Triple Buff On = 36.1/39.8/39.9
    64 agp 1024x768 No AA/AF High Detail Triple Buff Off = 30.6/32.4/32.4
    128 agp 1024x768 No AA/AF High Detail Triple Buff On = 37.3/39.8/39.9

    32 agp 1024x768 No AA/8pAF Medium Detail Triple Buff Off = 26.6/27.7/27.7
    64 agp 1024x768 No AA/8pAF Medium Detail Triple Buff Off = 27.0/27.7/27.7
    64 agp 1024x768 No AA/8pAF Medium Detail Triple Buff On = 32.1/33.0/33.0

    Very suprised by this test here. I found High Detail to look alot better & scores were higher (5.2 fps ). I wonder what kind of AF D3 uses on High Detail? You also get better textures on High Detail, so I recommend using High Detail over Medium w/ 8pAF. Test also shows Triple Buffering gave me a 7.4 fps gain on High Detail & a 5.3 gain on Medium w/ 8pAF . So I will now keep that on for the rest of my benchmarks. I also found when the timedemo runs the 1st time, It slows down very badly & almost pauses on certain spots like when gettings hit with the 1st fireball & switching to your flashlight goin around the corner to kill 2 zombie soldiers. I only have the slowdown with the 1st benchmark for each as I read after 1st benchmark, it becomes cached in the memory. This would explain why 2nd & 3rd benchmark scores are higher. I found as I increased the agp latency, it would help fix the slowdowns in the 1st benchmark & also scored higher. Once it was cached in memory, it didnt affect scores. I will now try raising the agp latency higher & compare more results. (btw.. agp lat default is 255)
    -------------------------------------------------------------------------------------

    2nd test... Overclock 2.2ghz vs 2.5 ghz
    4.8 Beta

    200x11 1.575v VCore
    32 agp 800x600 No AA/AF High Detail Triple Buff On = 47.4/54.2/54.1
    128 agp 800x600 No AA/AF High Detail Triple Buff On = 49.7/54.2/54.2
    255 agp 800x600 No AA/AF High Detail Triple Buff On = 49.7/54.3/54.1

    32 agp 1024x768 No AA/8pAF Medium Detail Triple Buff Off = 26.6/27.7/27.7
    64 agp 1024x768 No AA/8pAF Medium Detail Triple Buff On = 32.1/33.0/33.0

    200x12.5 1.675v VCore
    32 agp 800x600 No AA/AF High Detail Triple Buff On = 48.4/55.3/55.3
    255 agp 800x600 No AA/AF High Detail Triple Buff On = 51.1/55.3/55.3

    32 agp 1024x768 No AA/8pAF Medium Detail Triple Buff On = 31.7/33.1/33.1
    255 agp 1024x768 No AA/8pAF Medium Detail Triple Buff On = 32.2/33.0/33.0

    I only seem to gain 1fps from 300 mhz oc. I think I will chose to run it @ 2.2ghz as D3 engine is sensitive like nothing we have seen b4. I did not notice any graphical probs @ 2.5 but why even risk for 1fps. I found I could not overclock my vcard at all (white dots & weird textures). I normally run it 380/325 w/ no problems in any other game. Now I really can't wait to get my new card
    -------------------------------------------------------------------------------------

    3rd test.. 4.7 Omega vs 4.8 Beta ( all test are back to 2.2ghz, 200x11 1.575v Vcore)
    4.7 Omega
    32 agp 800x600 No AA/AF High Detail Triple Buff On = 40.1/44.0/44.3
    255 agp 800x600 No AA/AF High Detail Triple Buff On = 37.6/43.4/43.5

    32 agp 1024x768 No AA/AF High Detail Triple Buff On = 28.1/30.1/30.3
    255 agp 1024x768 No AA/AF High Detail Triple Buff On = 27.2/30.0/30.2

    4.8 Beta
    32 agp 800x600 No AA/AF High Detail Triple Buff On = 47.4/54.2/54.1
    255 agp 800x600 No AA/AF High Detail Triple Buff On = 49.7/54.3/54.1

    32 agp 1024x768 No AA/AF High Detail Triple Buff On = 36.1/39.8/39.9
    128 agp 1024x768 No AA/AF High Detail Triple Buff On = 37.3/39.8/39.9

    WOW... I had a 10.2 fps drop at 800x600 & 9.6 fps drop at 1024x768. I did not notice dif in image quality, but did not take screenshots to compare. But nietherless, I will not be using the 4.7 Cats w/ D3. I have always used omega drivers over original catalyst, so I will not be tesing those. I also found that lower agp latency seems to scores higher on 1st benchmark w/4.7. Opposite of the 4.8 Beta.

    I am going to do some more testing with older sets, but I need to get some sleep. After getting under 10 hours of sleep this weekend, thx D3.
     
  2. EagleClaw

    EagleClaw Master Guru

    Messages:
    608
    Likes Received:
    0
    GPU:
    Sapphire 5870 1GB Vapor-X
    VERY NICE Benchmarks, we sure appreciate the time it took to do all that.

    With my system, see sig. I seem to be in 40fps range at 1280x1024 on HIGH settings, the gameplay seems very smooth.

    Now to check to see if I have the AGP set to 128meg :)
     
  3. Chilljf

    Chilljf Guest

    Thanx,Yea I cant test 1280x1024 for ya, my POS 17' monitor only supports up to 1024x768. 1280x1024 High Detail should def be playable, but might drop little low under some heavy conditions.

    Here is 4.6 Omega.. 200x11 2.2Ghz 2-2-3-11-1T
    32 agp 800x600 No AA/AF High Detail Triple Buff On = 44.3/47.6/47.7
    255 agp 800x600 No AA/AF High Detail Triple Buff Off = 36.0/40.1/40.2
    255 agp 800x600 No AA/AF High Detail Triple Buff On = 44.2/47.6/47.7

    32 agp 1024x768 No AA/AF High Detail Triple Buff Off = 29.0/30.6/30.6
    32 agp 1024x768 No AA/AF High Detail Triple Buff On = 34.9/37.1/37.3
    255 agp 1024x768 No AA/AF High Detail Triple Buff On = 33.8/37.2/37.2

    So far 4.8 beta is best driver for me
    4.8 Beta 32 agp 800x600 No AA/AF HighDetail Triple Buff On = 47.4/54.2/54.1
    4.7Omega 32agp 800x600 No AA/AF HighDetail Triple Buff On= 40.1/44.0/44.3
    4.6Omega 32agp 800x600 No AA/AF HighDetail Triple Buff On= 44.3/47.6/47.7

    4.8 Beta 32 agp 1024x768 No AA/AF HighDetail Triple Buff On=36.1/39.8/39.9
    4.7Omega 32 agp 1024x768 No AA/AF HighDetail Triple BuffOn=28.1/30.1/30.3
    4.6Omega 32 agp 1024x768 No AA/AF HighDetail Triple BuffOn=34.9/37.1/37.3

    Again, I am getting a 7.5 fps + gain with Triple Buffering On 800x600.. 6.7 fps+ 1024x768 :)
     
  4. alco

    alco Master Guru

    Messages:
    933
    Likes Received:
    0
    GPU:
    Asus gtx780 DirectcuII OC
    enable console :(

    how do you enable the console command key ( ~ )
    if i press it nothing happens :(
    please any 1 :D
     

  5. ThaDemon

    ThaDemon Member Guru

    Messages:
    163
    Likes Received:
    0
    GPU:
    Sapphire X1950Pro
    a small timedemo benchmark by me (demo1.demo).


    1024x768 ultra high --> 32,8 FPS
    1024x768 high --> 40,6 FPS
    1024x768 medium --> 45,2 FPS

    800x600 high --> 45,7 FPS
    800x600 medium --> 45,7 FPS
    800x600 low --> 45,6 FPS


    Still think that 1024x768 @ High is the best playable res + setting for my rig.
    Didn't test 1280x1024.

    btw even 800x600 @ low looks amazing!
     
  6. ThaDemon

    ThaDemon Member Guru

    Messages:
    163
    Likes Received:
    0
    GPU:
    Sapphire X1950Pro
    Re: enable console :(

    Hit CONTROL+ALT+~[Tilde]
    That should do the trick..

    Has been said in the first thread? :givebeer:
     
  7. EagleClaw

    EagleClaw Master Guru

    Messages:
    608
    Likes Received:
    0
    GPU:
    Sapphire 5870 1GB Vapor-X
    I did just 2 timedemos


    both on High settings:

    1280x1024 36.2 fps

    1600x1200 29.1 fps

    4.8 beta cat's

    what program can I use to enable Triple Buffering?
     
  8. DEVIL29

    DEVIL29 Master Guru

    Messages:
    909
    Likes Received:
    0
    GPU:
    XFX Nvidia GTX 280
    what program can I use to enable Triple Buffering?

    no need,fella-on your desktop/settings/advanced/3d/opengl,hit the compatibility button and it's there.:)
     
  9. SL2

    SL2 Ancient Guru

    Messages:
    4,367
    Likes Received:
    1
    GPU:
    GTX 980
    It's in ATi Control Panel -> 3D -> OpenGL -> Compatibility...
     
  10. alco

    alco Master Guru

    Messages:
    933
    Likes Received:
    0
    GPU:
    Asus gtx780 DirectcuII OC
    Re: Re: enable console :(


    oops :( my fault
    (had a hard day :D)
     

  11. EagleClaw

    EagleClaw Master Guru

    Messages:
    608
    Likes Received:
    0
    GPU:
    Sapphire 5870 1GB Vapor-X
    Great TIP!

    My timedemo went from 36.2 fps to 43.6 fps at 1280x1024 all setting on HIGH.

    Ingame now instead of hovering at 40fps I am hovering at 50fps!!

    I've run my timedemos MANY times so it's not just a 1 time fluke it really helps alot.


    thanks again
     
  12. babrown

    babrown Member

    Messages:
    10
    Likes Received:
    0
    GPU:
    Radeon 9800 Pro 126mb
    My results:

    1024x768 High Details, No AA, No AF: 33.7 fps
    1024x768 Medium Details, No AA, No AF: 40.1 fps

    I started playing the game on high details, but i would get some fps 'hicups' when the action started, switched to Medium and the hicups went away and it runs flawlessly.

    Is it just me or can you not see a big difference between Medium and High settings?

    Also, are we saying that we need to raise or lower our agp latency? Any other ways to get rid of the hicups?

    Great work on those benchmarks, must have taken a while.
     
  13. Chilljf

    Chilljf Guest

    If u check the 1st scores of all my benchmarks, this score is when the benchmark does not have it cached in memory & stuttering occurs. As u can see tweaking agp latency gave me dif 1st time scores. While watching the demo, u could notice gameplay was alittle smoother too on loading parts & not soo much as a pause.

    This is something that will be hardware/system specific. There are alot of factors which can play part of why dif latencys work better/worse for users. Test yourself for best results :). I found default(255) works better for D3, but I use 32 for all other games/movies.
     
  14. owziee

    owziee Active Member

    Messages:
    54
    Likes Received:
    0
    GPU:
    Sapphire Radeon 9600XT (128MB)
    ...

    I wonder if it's even worth installing on my PC??? Check my PC specs.

    What do you think? Will it be playable?
     
  15. ThaDemon

    ThaDemon Member Guru

    Messages:
    163
    Likes Received:
    0
    GPU:
    Sapphire X1950Pro
    Re: ...

    Is playable, you can play on 800x600 high qual or 1024x768 medium (I recommend the second)
     

  16. ErickH2

    ErickH2 Guest

    I'm so clueless... where do I change the agp frequency?
     
  17. TestDriver

    TestDriver Member Guru

    Messages:
    121
    Likes Received:
    15
    GPU:
    1080 Ti, C49HG90
    You change it in your bios, under Advanced Chipset Features,
    chapter 4-3 in your motherboard manual. And it's not the frequency you should change, but the AGP Aperture Size
     
  18. apoc_reg

    apoc_reg Master Guru

    Messages:
    569
    Likes Received:
    0
    GPU:
    GTX 480
    My apature size is set to 256. is that right? X800XT
     
  19. TestDriver

    TestDriver Member Guru

    Messages:
    121
    Likes Received:
    15
    GPU:
    1080 Ti, C49HG90
    the only way to find out if it's right is to run benchmarks at
    different settings, really. Is different from pc to pc..
     
  20. X-Todd

    X-Todd Master Guru

    Messages:
    606
    Likes Received:
    0
    GPU:
    ATI Radeon 9800 XT 256 MB
    i have a question.
    i hear some people saying that also force 24 bit Zbuffer in the compatibility option for Opengl as well as triple buffering.

    what does tath 24 bit z buffer setting do?
    does it lower quality?
    what bit z buffer is on by default?
     

Share This Page