Hi there guys, Regarding SLI potentially adding an extra frame(s) of latency, I was reading this previous Guru3D thread here: https://forums.guru3d.com/threads/does-sli-add-latency.388803/ Unfortunately reading through to the bottom, it seems there's some contention and disagreement in terms of how much latency (if any meaningful amount at all) is added. Suppose one is running a game at 30 fps on a 60 Hz panel with Max-prerendered frames set to 1, 1/2 Refresh double buffered Vsync enabled, and Rivatuner being used to framelimit the application to 29.95 fps (low lag traditional Vsync solution outlined by Blur Busters -- [59.935/2] rounded down - 0.01). Would SLI add an additional frame(s) of latency in this scenario? I'm confused about this since I haven't been able to find a straight answer on this or just how much latency SLI adds in general (I've been Googling around for some time now). If it does add an additional frame(s) of latency, that would explain why 30 fps on console feels so much less laggy than on my PC (using a controller for both). Namely that in-game frame limiters (usually) give 2 frames less latency (while Rivatuner gives 1 less) and also because my SLI setup is giving another frame(s) of latency on top of that. Anyway, Thanks for your time, I appreciate it.